- Joined
- Sep 4, 2007
- Messages
- 2,826
These building(Town and City) contains items and I would like to know how I can force the replacing building to stay at the same spot regardless whatever units stand in the way.
How can I do it?
How can I do it?
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Villages
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Events
- Unit - A unit Finishes an upgrade
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to |Cffffff00Town
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Then - Actions
- Set TempPoint = (Position of (Triggering unit))
- Unit - Replace (Triggering unit) with a |Cffffff00Town using The old unit's relative life and mana
- Custom script: call RemoveLocation(udg_TempPoint)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to |Cff00ff00City
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Then - Actions
- Set TempPoint = (Position of (Triggering unit))
- Unit - Replace (Triggering unit) with a |Cff00ff00City using The old unit's relative life and mana
- Custom script: call RemoveLocation(udg_TempPoint)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events