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force 1 ally|force 2 attack each other

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Aug 19, 2006
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Double check the force properties ;)


forceskc0.jpg
 
Level 1
Joined
Aug 19, 2006
Messages
6
TheMoneyLover said:
Or you can make em ally each other in the trigger editor.

Event-Melee Intilization

Actions-Player Set alliance: make player(color) treat player (color) as an ally with shared vision. (Or sumthing like this)

What the hell is the point in that when
1. Doing it with force properties is quicker
2. Doing it with force properties saves space
?
 
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