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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forbidden Spell Pack 2.5

Submitted by -Berz-
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
About the Spells
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
Screen
[​IMG]


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
Screen
[​IMG]


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
Screen
[​IMG]


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
Screen
[​IMG]


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
Screen
[​IMG]


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
Screen
[​IMG]


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
Screen
[​IMG]


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
Screen
[​IMG]


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
Screen
[​IMG]


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
Screen
[​IMG]


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
Screen
[​IMG]


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
Screen
[​IMG]



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
Screen
[​IMG]


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
Screen
[​IMG]


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
Screen
[​IMG]


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
Screen
[​IMG]


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
Screen
[​IMG]


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
Screen
[​IMG]


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
Screen
[​IMG]


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
Screen
[​IMG]


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
Screen
[​IMG]


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
Screen
[​IMG]


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


About Updates/Changelog
V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
  1. -Berz-

    -Berz-

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    What do you mean by "can it work with a sword though" you mean the spell where hammer falls from the sky?

    If so, yes it could work if you get a custom sword model ^^

    Anyway, sure i could check it when its done 8)
     
  2. stickydude13

    stickydude13

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    Yes but is it like the dummy, I replace him with a sword model?

    And for an additional blood effect when the sword hits, I do "make special effect at Loc33"?
     
  3. -Berz-

    -Berz-

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    yes, you replace the model of a dummy used for that spell.

    For blood effect, hmm... if would make another trigger that runs when that dummy dies:

    When dummy dies make a unit group and attach special effect, dunno that seems the most simple to me ^^
     
  4. stickydude13

    stickydude13

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    Oh by the way, I guess I can show you my map if you give me your B-Net account...

    It's version 0.1b (note it starts at 0.0 XD)
    I terrained plenty of the map, I finished one quest completely, I started a 2nd one, there are 10 heros, they have some custom powers...
     
  5. www123

    www123

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    Is it avaible to create a Shadow Raze, that can't jump over walls?
    Great spells. Im gonna use some of them.
     
  6. -Berz-

    -Berz-

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    Sure, just make more loops, and locations with smaller offset, i don't remember the number of loops atm i think its 8 and offset is 100, dunno try like 32 loops and offset 33.

    And i assume there will be a problem because it would be to slow, because minimum wait is .27 so if we calculate relative Shadow raze duration with 32 loops...that would be ~8,5 seconds.

    There is another way, to totally remake the spell, unfortunately triggering like that is out of my knowledge.
     
  7. www123

    www123

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    Well, im making an Gladiator map, so i found another way:
    When the hero moves out of the arena, it enters a region wich moves it back. Thats way easier.
     
  8. -Berz-

    -Berz-

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    Hehe, good then :D
     
  9. Z3roOx

    Z3roOx

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    best spellpack i have ever see
     
  10. Shounto

    Shounto

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    I dunno why...but I can't get stealth, deadly throw, or ghostly strike to work the same way they do in your map. Am I doing something wrong??

    New post: Actually, I've gotten deadly throw and ghostly strike to work correctly after changing the unknowns to the skills they're link to, but stealth doesn't quiet work still... As far as I can tell it works fine except for the red numbers that appear above the attack's head. It always shows "0!"
     
    Last edited: Jun 2, 2009
  11. krisserz

    krisserz

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    Pretty late, but this is still great spellpack :D Heh I love your spells xP
     
  12. -Berz-

    -Berz-

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    Shounto, check the original (my) code and compare it with yours on your map, you 100% missed something (something little)

    Post me the code you're using on your map. ^^

    ~Berz
     
  13. Shounto

    Shounto

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    Here's what's in mine. I compared them as best as I can cause for some reason I can't open two instances of WE. As far as I can tell they are identical.



    Stealth
    Events
    Unit - A unit Is attacked
    Conditions
    ((Attacking unit) has buff Stealth ) Equal to True
    Actions
    Set AngleVar = ((Facing of (Attacking unit)) - (Facing of (Attacked unit)))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    AngleVar Greater than or equal to 180.00
    Then - Actions
    Set AngleVar = (AngleVar - 360.00)
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    AngleVar Less than or equal to -180.00
    Then - Actions
    Set AngleVar = (AngleVar + 360.00)
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    AngleVar Less than or equal to 45.00
    AngleVar Greater than or equal to -45.00
    Then - Actions
    Animation - Play (Attacking unit)'s slam animation
    Unit - Pause (Attacked unit)
    Special Effect - Create a special effect attached to the overhead of (Attacked unit) using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
    Set SpecialEffect2[6] = (Last created special effect)
    Special Effect - Create a special effect attached to the overhead of (Attacked unit) using Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
    Set SpecialEffect2[7] = (Last created special effect)
    Unit - Remove Stealth buff from (Attacking unit)
    Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (10.00 x (Real((Agility of (Attacking unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
    Special Effect - Create a special effect attached to the chest of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Destroy (Last created special effect)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Random integer number between 1 and 100) Less than or equal to (15 x (Level of Stealth for (Attacking unit)))
    Then - Actions
    Set TempLoc16 = (Position of (Attacking unit))
    Unit - Create 1 Dummy for (Owner of (Attacking unit)) at TempLoc16 facing Default building facing degrees
    Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
    Unit - Add Stealth to (Last created unit)
    Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Attacking unit)
    Custom script: call RemoveLocation (udg_TempLoc16)
    Else - Actions
    Floating Text - Create floating text that reads ((String((Integer((Real(((Agility of (Attacking unit) (Include bonuses)) x 10))))))) + !) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
    Set FloatingTextVar[1] = (Last created floating text)
    Floating Text - Show (Last created floating text) for (All players)
    Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
    Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
    Wait (0.75 x (Real((Level of Stealth for (Attacking unit))))) game-time seconds
    Unit - Unpause (Attacked unit)
    Floating Text - Destroy FloatingTextVar[1]
    Special Effect - Destroy SpecialEffect2[6]
    Special Effect - Destroy SpecialEffect2[7]
    Else - Actions
     
  14. -Berz-

    -Berz-

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    • Unit - Add Stealth to (Last created unit)


    it should be

    • Unit - Add Stealth(dummy) to (Last created unit)


    • Floating Text - Create floating text that reads ((String((Integer((Real(((Agility of (Attacking unit) (Include bonuses)) x 10))))))) + !) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
    • Floating Text - Change (Last created floating text): Disable permanence
    • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
    • Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
    • Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds


    I found only this out... Dunno change these lines, andd then tell me.
     
  15. Shounto

    Shounto

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    Nope... Nothing changed except for the duration of the "0!" The formula looks the exact same except for the positioning of the x10 modifier, which shouldn't affect the outcome. If you would like, and it may make it easier, if we just pm'd.

    --Shounto
     
  16. -Berz-

    -Berz-

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    But does the unit "take extra damage"?

    Maybe it's just a floating text that's causing the issue.

    Edit:

    Lol, I think why you think it's not working... :p

    It's a back stab ^^ You have to come from behind and attack, as I said in spell description, it's a bit trick but it can be deadly if you know how to use it ^^
     
  17. Shounto

    Shounto

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    I am attacking from behind. It seems to do the right amount of damage, just the floating text doesn't work. *shrugs* My main character in WoW is a rogue. I think I know about backstab. lol
     
  18. -Berz-

    -Berz-

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  19. Shounto

    Shounto

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    Yha. I set everything as you stated in that one post.
     
  20. -Berz-

    -Berz-

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    Then i have no idea :<