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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forbidden Spell Pack 2.5

Submitted by -Berz-
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
About the Spells
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
Screen
[​IMG]


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
Screen
[​IMG]


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
Screen
[​IMG]


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
Screen
[​IMG]


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
Screen
[​IMG]


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
Screen
[​IMG]


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
Screen
[​IMG]


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
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[​IMG]


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
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[​IMG]


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
Screen
[​IMG]


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
Screen
[​IMG]


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
Screen
[​IMG]



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
Screen
[​IMG]


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
Screen
[​IMG]


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
Screen
[​IMG]


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
Screen
[​IMG]


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
Screen
[​IMG]


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
Screen
[​IMG]


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
Screen
[​IMG]


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
Screen
[​IMG]


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
Screen
[​IMG]


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
Screen
[​IMG]


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


About Updates/Changelog
V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
  1. Wolfhelm

    Wolfhelm

    Joined:
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    Wow lot of comments on this, because it is good spell pack. Good ideas and good execution. This is cool stuff.
     
  2. woxx

    woxx

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    This is one of the best spells packs on Hive!:grin:
    Totaly Awsome! Keep it up
     
  3. Aaremar

    Aaremar

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    Hello everybody :)
    I have a little problem with the triggers :s
    I don't suceed to put the spells into my map. First, I copy the Dummy, then the spell and the triggers. I save my map but WE tell me "all the triggers have been deactived because of errors". The triggers use variable whose don't exist. Exemple : "GroupVar" or "TempLoc".
    Where is the error?

    (I'm french and I'm not really able with triggers :s)
     
  4. Deuterium

    Deuterium

    Joined:
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    i tried importing Shadow Blaze... it didnt work! can anyone please help?
     
  5. Deuterium

    Deuterium

    Joined:
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    when i tried importing i had the following script errors (marked in red):

    function Trig_Shadow_Raze_Actions takes nothing returns nothing
    call PolledWait( 0.01 )
    set bj_forLoopAIndex = 1
    set bj_forLoopAIndexEnd = 10
    loop
    exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
    call PolledWait( 0.14 )
    call DestroyEffectBJ( GetLastCreatedEffectBJ() )
    call DestroyGroup (udg_GroupVar12)
    call RemoveLocation (udg_TempLoc48)
    set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    endfunction

    //===========================================================================
    function InitTrig_Shadow_Raze takes nothing returns nothing
    set gg_trg_Shadow_Raze = CreateTrigger( )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Shadow_Raze, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Shadow_Raze, Condition( function Trig_Shadow_Raze_Conditions ) )
    call TriggerAddAction( gg_trg_Shadow_Raze, function Trig_Shadow_Raze_Actions )
    endfunction

    *********************

    how can i fix those?
     
  6. pippo

    pippo

    Joined:
    Mar 6, 2008
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    Thanks a lot i'll use those spells in my map i give credits
     
  7. -Berz-

    -Berz-

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    Sorry i saw this today D:

    Hmm, why did you convert it in Jass? It can fu*k up some functions.

    But as i see you destroy locations, but you didn't even set them.
    and "gg_trg..." that's because its converted and it doesn't match with the rest of the trigger.

    @pippo, fell free ^^
     
  8. Deuterium

    Deuterium

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    ohh dont worry berzeker... i already knw how to work somehow with trigger :p my problem was that i wasnt importing the variables as i imported the triggers :s

    thanks anywayz, & this pack is one of the bestt!! & maybe even the best!! keep up the good work!!
     
  9. -Berz-

    -Berz-

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    Nah.. this is bad spell pack, when i look at the triggers i hit the wall with my head, its just ugly D:

    But still spells can be used in many ways ^^
     
  10. pippo

    pippo

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    it is useful for my boss map...
     
  11. Deuterium

    Deuterium

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    @berzeker

    well hehe yehh i've noticed alot of things that can be fixed... but when i give credit it's usually on the creativity & how impressive the ability is rather than the trigger, and its a bit hard to find anything creative since i guess there's not much left :-/
     
  12. Sephalo

    Sephalo

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    Nice idea's, nice spells. Sometimes a bit too flashy with the mass death coil spell per example. But overall very nice!
    Just have to say something negative that usually bothers me on WoW.. ehm, it's 'Rogue' not 'Rouge'. Lol sorry for that, just had to say it^^
     
  13. Stojke

    Stojke

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    Nice spells.
     
  14. stickydude13

    stickydude13

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    WOW! Most of your spells are well, to me no good, but Rouge's dark and really fast blade spell and the death knight's thing which like explodes are really nice.
     
  15. stickydude13

    stickydude13

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    Oh and I love the flame shield and the other one, the dragon claw, i just found the Stealth spells kinda boring but the "sneak in the back" thing is very nice
     
  16. -Berz-

    -Berz-

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    Oh, thanks 8)

    Well, you can do whatever you want with them... ^^
     
  17. Deuterium

    Deuterium

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    BerZeKer btw... remember when u told me u bump ur head into some wall every time you look at the trigger's of this spell... well then... why dont u update them?
    i mean ok it'll take some time... but worth it... they're useful and orignal spells... we dont see much of those around... :p
     
  18. -Berz-

    -Berz-

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    Because i started with another spell pack, and i hope you know what i mean by pack...20+ spells ^^
     
  19. Deuterium

    Deuterium

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    ohhh haha that's something cool to know! ;D
    best of luck..
     
  20. stickydude13

    stickydude13

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    You really do deserve credit, I am importing your spells right now, when I finish adding the cool ones, do you want to see my map?

    I am going to add the explosive dark one, the fast blade one for my demon hunter, the hammer for Arthas, can it work with a sword though? How can I change that? And the other one, the flame sheild for my Bloodmage.

    Those spells are awesome, I just needed to edit the triggers in your map to give myself a more clean testing surface, I see that they are all great. Hehe love the dummies! ;)

    I'll definately give credit, it's called Exiled Assassins and it is an RPG. I hope I have a chance to show you. :D