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Forbidden Spell Pack 2.5

Submitted by -Berz-
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
About the Spells
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
Screen
[​IMG]


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
Screen
[​IMG]


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
Screen
[​IMG]


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
Screen
[​IMG]


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
Screen
[​IMG]


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
Screen
[​IMG]


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
Screen
[​IMG]


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
Screen
[​IMG]


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
Screen
[​IMG]


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
Screen
[​IMG]


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
Screen
[​IMG]


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
Screen
[​IMG]



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
Screen
[​IMG]


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
Screen
[​IMG]


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
Screen
[​IMG]


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
Screen
[​IMG]


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
Screen
[​IMG]


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
Screen
[​IMG]


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
Screen
[​IMG]


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
Screen
[​IMG]


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
Screen
[​IMG]


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
Screen
[​IMG]


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


About Updates/Changelog
V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
  1. mikagami

    mikagami

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    got it, but never really try to edit everything about variables and trigger yet except its simple as put the value one...

    hmm ok then no prob, ill just need to re edit my file, i mean, thats error, happens after the error of previous pasting trigger...
    then my other custom unit, ability, half of it details, turn into "TRIGSTR_005" and so on
    originally i have name on it but it became like that....

    hmm okay, but i kind of... dont really know whats this spell connect to where and where.... nearly figure it but fraid to take a risk, wrong editing may cause something bad too rite? haha

    so if i want to change the name and damage or what...
    i have to change in the trigger toO?

    and sir, do u have any other simpel spell pack? ^^ te he
    with various effect of course

    thx again
     
  2. -Berz-

    -Berz-

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    Copying spells won't mess up our map, you can simpli disable the trigger if it doesn't work :)

    Yeah, if you want to edit the (lets say damage) you'll have to edit the trigger or the spell in object editor as i said before, it depends on the spell.
    If you can't figure it out, simply compare the trigger that you copied and the original trigger in this spell pack.

    Yes i have lots of spells, click on my username and go under resources ;)

    http://www.hiveworkshop.com/forums/...l-pack-v1-3-a-125407/?prev=status=r2&u=-Berz- this one is the easiest to modify/import/use
     
  3. mikagami

    mikagami

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    okay got it, ill contact u sir, soon if smthg doesnt work ^^
    n thx, its work now , i can import it completely in my map...
    im just want to try and editting some map ^^

    and that simpel pack, is it really simpel? but it needs GUI and trigger rite?
    u knw im not quite sure i knw all the formula coz no one tell me, teach me or what haha, really, sometimes it takes time to figure it out byself...
    but ill try ^^ thx

    anyway recommended me ur best stuff ^^
    ill check it out soon and download it,
     
  4. -Berz-

    -Berz-

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    Ok, glad to hear that :)

    Yes those spells in the other pack are really simple to import and edit to your needs.
     
  5. mikagami

    mikagami

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    oooh sire, i just realize something...
    sure the spell is work BUT the effect....
    its nothing... AT ALL, maybe 10% activated

    i realize that smthing written in the trigger editor,
    the spell sire, must be set to the caster?? allrite i get it, coz i dont import ur unit,
    and i can choose my own unit, but then? what about some other spell
    u set the trigger the specific unit and bla3
    so i cant use it, can u tell me what should i edit?

    like...

    for caster, (triggering unit)
    what about unitvarcaster?? whats this?
    aaaaargh sire, sure its quite hard if i edit smthg that im not the one who crate it ^^
    so pls....
    spare some of ur time hehe ^^ for this explaination

    thx a lot sire
     
  6. -Berz-

    -Berz-

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    unitvarcaster is just a variable for triggering unit.

    about the effects... hmm.. are zou sure that the effects are created on the same location tat every other action in the trigger, like

    if it damages units in location location[5], then te effect should be created on the same spot.
     
  7. mikagami

    mikagami

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    Sry for the late reply...
    N oh thts my bad, after i import all ur files,
    And save, there's no crush, i think everythgs goes as i plan,
    But after i try the spell, it can't
    Then i check the trigger...
    OMG... All of it, missing target

    Ex: for Demonic Fist
    Like condition, cast ability equal to (very different OTHER spell)
    Create 1 flameshield(dummy)
    Create 1 attach
    N so on, its all WRong connection, so i fix it with ur trigger and it works ^^ thx




    Sire sorry to trouble u, but can u help me? I'm really confuse about this...
    Pls help, for example
    In altar of kings,
    4 default hero, n 2 custom hero(copy from campaign, so doesn't count melee hero)
    I set limit hero type,
    Yes it works for 4default hero, but 2 custom hero can be train more than 1

    Plus can u help me? How?? Can i make those other custom hero,
    Base and same with melee heroes so i can make everythgs easily...

    Or i simple way, i want all kind of hero can be trained once...
    Heeelp >.<
    Thx
     
  8. mikagami

    mikagami

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    Aaaaarghh sir I'm so frustating...
    Can't think the way about the tier, requirement, exact like i want...
    Pls help me sir,

    Once again,
    For clear detail...

    Hev 4 melee hero, 3other custom hero(more later)
    I want all of it can be trained just once...

    Or can help me on this idea?
    At ht bgning,
    Can only train 4 default melee hero
    + only once,
    And then this four is unvailable forever
    For second hero, is available if one of those 4 is trained
    N second tier hero is limited too
    Then for the third, is available if one of second tier hero is trained
    All can be trained once,
    Pls help me , dear sir "-Berzerker-"


    Sry for double post but its really drive me crazy, can't solve it alone,
    In additional, here in my place i can't found any single prson that can used WE properly...
    Ill really thx for ur idea ^^ thx
     
  9. -Berz-

    -Berz-

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    for your hero problem...

    stock.png

    set stock to 1, and replenish interval to 3600, or simply temove the hero from the store after is bought via trigger editor, it shouldn't be hard:

    event unit sells an unit
    condition unit beeing sold is equal to (your hero)
    actions remove unit from store (something about merchan, i forgot about it)


    ok, so about your melee/custom hero...

    set stock to 2(of a melee hero) and set requirements for the custom hero, to be the melee hero.

    like here if i dont have a castle i cannot crate paladin, do the same only that you dont use castle but your hero.
    paladin.png

    I hope this works for you, but please ask your questions about the map in propher forum, not that i don't want to help, is just that this isn't the place for it and other people would help you too ;)
    try here http://www.hiveworkshop.com/forums/world-editor-help-zone-98/ for general mapping help and http://www.hiveworkshop.com/forums/triggers-scripts-269/ here for triggers
     
  10. mikagami

    mikagami

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    Thx sire, i really got it this time...

    N sry to trouble u, thx for the reply,
    Ok, for last question pls...
    Just don't knw to look for the answer, I've already looking for it... But i can't
    N i just want to ask,
    If i have bladestorm model, and i use it to target bladestorm attach
    Its only occur 1scd, meanwhile the bladestorm is 7scd
    Can i make the effect last longer?
    Or maybe i must use trigger? To make it loop? But how's the string order?

    Thts lhe last ^^
     
  11. -Berz-

    -Berz-

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    You have a custem model of it?
     
  12. mikagami

    mikagami

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    Umm yesss? U can check in here, hiveworkshop
    Searching for "bladestorm" keyword n u will see lot of
    "Zetfanginferno" 's creation model of this bladestorm,
    Starting from fire bladestorm, water, ice, lightning, arcane, dark, blood
    So much... But of course its occur about 1.25 seconds...
    Coz its just repeat the same n the same thus it makes a bladestorm spin for 7 seconds...

    So about the model.mdx
    Where should i attach to have proper effect?
    Or should i use trigger? But how?
     
  13. -Berz-

    -Berz-

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    Take my dummy unit, copy it and name it like "dummybladestormsfx" then change its model to bladestorm (your custom model) then whenever you need this effect, create a unit( dummybladestormsfx) at the location of the spell being cast, and add 7 second expiration timer to it

    like this

    • Untitled Trigger 001
      • Events
      • Conditions
      • Actions
        • Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
        • Unit - Add a 7.00 second Generic expiration timer to (Last created unit)


    ofc you will need to put in your unit and location, and ofc events and conitions. :)