1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Solved] For Each unit in range (do actions)

Discussion in 'World Editor Help Zone' started by Twisty, Sep 26, 2013.

  1. Twisty

    Twisty

    Joined:
    Jun 2, 2013
    Messages:
    12
    Resources:
    0
    Resources:
    0
    I want a system when i use thunder clap,pick every unit in 250AOE and for each unit cause +10 damage,Exemple: I use thunder clap,and affect 3 units,the damage caused is 30.
     
  2. Spartipilo

    Spartipilo

    Joined:
    Jul 14, 2011
    Messages:
    3,190
    Resources:
    0
    Resources:
    0
    • t
    • Events
      • A unit starts the effect of an ability
    • Conditions
      • Ability being cast is equal to YourAbility
    • Actions
      • Set YourUnitVariable = (Triggering Unit)
      • Set YourPointVariable = Position of YourUnitVariable
      • Set YourGroupVariable = Units in 250 AoE from YourPointVariable
      • Set YourIntegerVariable = Number of units in YourGroupVariable
      • Unit Group - Pick Every Unit in YourGroupVariable and do (actions)
        • Loop - Actions
          • Unit - Make YourUnitVariable damage (Picked Unit) by 10*YourIntegerVariable
      • Custom script: call RemoveLocation(udg_YourPointVariable)
      • Custom script: call DestroyGroup(udg_YourGroupVariable)
     
  3. mikagami

    mikagami

    Joined:
    Aug 9, 2012
    Messages:
    112
    Resources:
    0
    Resources:
    0
    did you complete your spell by now? :)
     
  4. Twisty

    Twisty

    Joined:
    Jun 2, 2013
    Messages:
    12
    Resources:
    0
    Resources:
    0
    Thanks a lot man! :)