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[Defense / Survival] Flickering Light

Discussion in 'Map Development' started by Mr.Goblin, Dec 10, 2016.

  1. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    [​IMG]
    -=UDDATE=-
    Tiny update: The project is on hold. Killcide is busy with school, he hasn't been able to work on the map due to his studies.
    For me, well I destroyed my labtop and has been busy with real life stuff as well. I finally got a new labtop yesterday, I have yet to install warcraft3 and sharpcraft. but it will come soon enough.

    I will start working on the map once again soon enough. Stay tune!
     
    Last edited: Apr 19, 2019
  2. Mr.Goblin

    Mr.Goblin

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    [​IMG]
    -=UDDATE=-
    Tiny update: We are working very slowly on the project and it's been that way for many weeks sadly. But I've been busy doing side stuff that is also related to the project. Including a Keyart for the loading screen. :)

    icons_template.png
    More icons have also been made.

    FlickeringLight_ProwlerKeyart.png
    More tiny updates are coming your way. Stay tune!
     
    Last edited: Jun 5, 2019
  3. Wareditor

    Wareditor

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    The icons are really nice. They remind me of old school rpgs from my childhood.
     
  4. Gyrosphinx

    Gyrosphinx

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    Oh boy, those are some nice icons!
     
  5. Lake

    Lake

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    Really like your style! Looking forward to see a map with a coherent art design, unlike random art styles mashed together :D
     
  6. Strydhaizer

    Strydhaizer

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    Heya Mr. Goblin, I thought I'd drop a suggestion here lol. I see you have a lightning/thunderstorm effects aswell, I've been doing the same thing in my maps since my first map, but you might be interested seeing my version :D Your's is already good, but if you actually add another trigger to it, a custom script setting your dnc to very white color for like 0.05 second and then setting the dnc again to normal it will appear like a realistic lightning effect (sort of) :D

    See mine below :D

    • Rad Storm Loop
      • Events
        • Time - Every 5.00 seconds of game time
      • Conditions
      • Actions
        • Sound - Play MonsoonLightningHit <gen>
        • Set Storm_Sound = (Last played sound)
        • Cinematic - Fade in over 0.05 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 90.00% transparency - Fog to make the transition smooth, yo ucan raise the X seconds higher for better transition
        • Custom script: call SetDayNightModels("Environment\\DNC\\DNCDungeon\\DNCDungeonTerrain\\DNCDungeonTerrain.mdl" , "Environment\\DNC\\DNCDungeon\\DNCDungeonUnit\\DNCDungeonUnit.mdl") - This is the lightning DNC
        • Wait 0.05 seconds - Don't raise this number further, it will not longer appear like a lightning
        • Custom script: call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl" , "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl") - This will return the DNC to default
        • Sound - Stop Storm_Sound After fading
        • Sound - Destroy Storm_Sound



    The one in the video is already outdated but it just shows how it works, I slightly dimmed the lightning dnc in the new version and has a lightning strike playing, the trigger I provided is from the updated one.

    I also provide you the lightning DNC I used in my map. You can duplicate the DNC I attached below and import it as DNCUnit and DNCTerrain, this might help.

    Good luck with your project. :D
     

    Attached Files:

    Last edited: Jul 30, 2019
  7. Mr.Goblin

    Mr.Goblin

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    [​IMG]
    -=UDDATE=-
    We've been quiet for a few weeks, as you all know. But recently Killcide poked his nose back into the codes and is currently fixing some minor leaks and getting back into the flow. Hopefully the Soldier's spells will be soon completed and ready for testing. On that note, changes were made to the soldier's gameplay mechanics and design. The front page image will be edited soon with the new info as soon as some pre-testing were made and A new model is being made by Minimage.

    on my part, most of the icons are now imported ingame and I'll be finishing all required textures for the first playable.

    More tiny updates are coming your way. Stay tune!
     
    Last edited: Jul 30, 2019
  8. Mr.Goblin

    Mr.Goblin

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  9. Veritas 117

    Veritas 117

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    Wow. That is such an incredible difference. Really really great work
     
  10. Hazop

    Hazop

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    Heresey!! Send the Crusaders!

    Fantastic work in the re textures, a solid 10/10
     
  11. Masky

    Masky

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    Epic! looks scary af! <3
     
  12. Mr.Goblin

    Mr.Goblin

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    [​IMG]
    -=UDDATE=-
    Still toning some textures, and importing icons. Killcide is working on the soldier spell on a slow paste. But, progress are being made!

    also....

    [​IMG]
    https://www.artstation.com/artwork/oO1lzw

    New Key art for the Prowler :)
     
  13. stein123

    stein123

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    Holy mother of Dross, that piece is breathtaking!!!!
    Also, good to know you guys keep going!
     
  14. Masky

    Masky

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    OMFG, im hyped af <3 keep working pls
     
  15. T77df

    T77df

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    Warning!! This is my reaction after reading this thread.
    Do not attempt to play it if you have someone sleeping around cause this is really ear killing.

    OMG
     
  16. Mr.Goblin

    Mr.Goblin

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    New wallpapers were updated on the front page! Take a look!
     
  17. Mr.Goblin

    Mr.Goblin

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    :)

    unknown.png
     
    Last edited: Sep 17, 2019
  18. Mr.Goblin

    Mr.Goblin

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    [​IMG]
    I'm please to announce you, Mythic joined the team as a FX artist and helper of the project.
    Minimage is almost done with the new Soldier Model. I'll hopefully start the texture this week. :)
    Stay tune! We are working on this slowly but surely!
     
  19. Veritas 117

    Veritas 117

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    Nice! great addition. Mythic is becoming legendary with his special effects. It looks like this awesome project is going to get even better.
     
  20. Mr.Goblin

    Mr.Goblin

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    [​IMG]
    -=UDDATE=-
    We've been quiet for a few weeks, as you all know. But recently Killcide poked his nose back into the codes (again). We are all very excited to have the Soldier complete and ready to be tested.
    meanwhile, Minimage is almost done with the new Soldier model, he only has to do some final tweaking on the unwarp. Mr.Goblin we'll start the texture as soon as he gets the final model (HYPEEEE!!!)

    In the meantime, the making of items has been started. Currently all healt potions are made, most of the Consumable for the First playable are also made... and some other items.

    More tiny updates are coming your way. Stay tune!


    unknown.png
    don't mind the typo, it was fixed.
     
    Last edited: Oct 28, 2019