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yeah, nice, plz keep on making flamestrikes
can u maybe make for every bladestorm model u made
also a flamestrike, would look pretty cool
-agree with ice king max. points availiable-
Im tryin to use this on flamestrike, but the mini blasts on the sides are still normal, is there a way to turn them black, or get rid of them, all together?
there is no way currently that i know of that can remove the side blasts. i even made a model to replace the side blasts but it doesn't work. perhaps you want to remove the special effects part of the spell but recreate it in triggers. hope that helps
Well, dunno if this happens with anyone elses, but with mine it has a giant black square around where the netherstrike is supposed to be about 2 seconds before the real animation happens, for some reason... : /
Hi. I was just wondering if this model used a flamestrike effect or the flamestrike special as i guess somehow their different.
In some experimenting on my map i came across a map that has a trigger in editing the flamestrike spell. This map is used in a 2006ish Battleships Crossfire map that was never protected although the newer ones obviously are.
The spell uses the flamestrike effect, but isnt based off of the spell (idk what spell it is based off of) here is the trigger they used note that they have several flamestrike like spells and 2 are listed in this trigger.
Events
Unit - A unit Begins casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Firestorm
Actions
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (500.00, 500.00))) and do (Actions)
Loop - Actions
Unit - Remove All buffs from (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Destroy Trees (Napalm Strike)
Then - Actions
Special Effect - Destroy intro[(Player number of (Owner of (Casting unit)))]
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Set intro[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
Else - Actions
Wait 1.40 seconds
Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (500.00, 500.00))) and do (Actions)
Loop - Actions
Unit - Remove All buffs from (Picked unit)
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Destroy Trees (Napalm Strike)
Then - Actions
Special Effect - Destroy intro[(Player number of (Owner of (Casting unit)))]
Else - Actions
I have tried using eurisas model instead of this and it never worked so i am assuming that both of these are edited off of something else besides the flamestrike effect. If i am wrong i am sorry and please tell me, but with this spell it seems to get rid of all the outer fire spirals and keep the center one.
The map can be posted here later if you wish to test it out and check it. And sorry i couldnt find a spoiler button to put the trigger into it.
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