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FlameStrike

Submitted by JetFangInferno
This bundle is marked as approved. It works and satisfies the submission rules.
Keywords:
aura, effect, strike, nether, demon
Contents

FlameStrike (Model)

  1. Ice King

    Ice King

    Joined:
    Jun 6, 2006
    Messages:
    28
    Resources:
    0
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    0
    its cool man i give you 10/10
     
  2. The_Stormrage

    The_Stormrage

    Joined:
    May 21, 2006
    Messages:
    72
    Resources:
    0
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    0
    yeah, nice, plz keep on making flamestrikes
    can u maybe make for every bladestorm model u made
    also a flamestrike, would look pretty cool
    -agree with ice king max. points availiable-
     
  3. hillbilly boi

    hillbilly boi

    Joined:
    Aug 13, 2005
    Messages:
    96
    Resources:
    1
    Skins:
    1
    Resources:
    1
    AWSOME bro 1000000000000/1000000000000 :D
     
  4. vegeta_ss

    vegeta_ss

    Joined:
    Jun 30, 2005
    Messages:
    81
    Resources:
    0
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    Sweet my prayers have been answeared ^^ Time to make a 1337 ameratsu... >.>
     
  5. Dark Defiler

    Dark Defiler

    Joined:
    Jun 20, 2006
    Messages:
    89
    Resources:
    0
    Resources:
    0
  6. Meteor_demon

    Meteor_demon

    Joined:
    Sep 30, 2005
    Messages:
    56
    Resources:
    3
    Models:
    3
    Resources:
    3
    Im tryin to use this on flamestrike, but the mini blasts on the sides are still normal, is there a way to turn them black, or get rid of them, all together?
     
  7. JetFangInferno

    JetFangInferno

    Joined:
    Jul 22, 2004
    Messages:
    902
    Resources:
    166
    Models:
    166
    Resources:
    166
    there is no way currently that i know of that can remove the side blasts. i even made a model to replace the side blasts but it doesn't work. perhaps you want to remove the special effects part of the spell but recreate it in triggers. hope that helps :(
     
  8. Alephtheamazing

    Alephtheamazing

    Joined:
    Jul 7, 2006
    Messages:
    1
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    0
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    Well, dunno if this happens with anyone elses, but with mine it has a giant black square around where the netherstrike is supposed to be about 2 seconds before the real animation happens, for some reason... : /
     
  9. cDeV-prediter

    cDeV-prediter

    Joined:
    May 24, 2006
    Messages:
    24
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    0
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    ya i see the square but w/e
    i think its a good animation
    9/10
     
  10. Cowss2

    Cowss2

    Joined:
    May 29, 2006
    Messages:
    51
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    Abilities your so used to when you play Warcraft always look nice when they are different colors, good job :!: :)
     
  11. Arkanium

    Arkanium

    Joined:
    Aug 6, 2006
    Messages:
    2
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    0
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    This is indeed a very nice effect, and one that many people (including me) have been waiting for.

    The only problem is the random large black box that Aleph metioned, before the main birth animation. (vWhat he saidv) :p

    If you can remove teh Box o' Doom then this is a 5/5 model.

    In reply to Meteor_Demon the side flames are hard-coded into the Flamestrike spell, along with the temporary scorch mark.
     
  12. Uchiha_Ita

    Uchiha_Ita

    Joined:
    Mar 8, 2008
    Messages:
    3
    Resources:
    0
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    Well Its now bad but it'll do
     
  13. forzamoto

    forzamoto

    Joined:
    Apr 14, 2008
    Messages:
    193
    Resources:
    1
    Maps:
    1
    Resources:
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    Ill use it and i will also give you +Rep for makeing
    such an awsome flame strike.
     
  14. PoWerJin

    PoWerJin

    Joined:
    Jul 4, 2008
    Messages:
    43
    Resources:
    2
    Maps:
    2
    Resources:
    2
    right now it haves a texture bug, if you start this effect, there was first a big black pixelsquare! pls ... update xD
     
  15. ScatteredWind

    ScatteredWind

    Joined:
    Jul 10, 2008
    Messages:
    7
    Resources:
    1
    Maps:
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    Very nice, apart from the ugly black pixel square that makes it unusable in most games :(
    5/10, would go up to 9/10 without square.
     
  16. DragtVX

    DragtVX

    Joined:
    Sep 27, 2008
    Messages:
    9
    Resources:
    0
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    Does work When used as a starfall effect, cause i dled it 3 time and close, open map, it still wont work.=((
     
  17. Fire and Ice

    Fire and Ice

    Joined:
    Mar 2, 2009
    Messages:
    233
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    Well the square is ugly, but wont stop me from using it.
    But do make some attempt to remove it
     
  18. XX_Noob

    XX_Noob

    Joined:
    Apr 14, 2008
    Messages:
    159
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I don't know if its just my map, but I used to as a flamestrike model, and all recieved a fatal error when it was used.
     
  19. Darkness568

    Darkness568

    Joined:
    Sep 6, 2007
    Messages:
    41
    Resources:
    0
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    Hi. I was just wondering if this model used a flamestrike effect or the flamestrike special as i guess somehow their different.

    In some experimenting on my map i came across a map that has a trigger in editing the flamestrike spell. This map is used in a 2006ish Battleships Crossfire map that was never protected although the newer ones obviously are.

    The spell uses the flamestrike effect, but isnt based off of the spell (idk what spell it is based off of) here is the trigger they used note that they have several flamestrike like spells and 2 are listed in this trigger.
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to Firestorm
    • Actions
      • Wait 2.00 seconds
      • Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (500.00, 500.00))) and do (Actions)
        • Loop - Actions
          • Unit - Remove All buffs from (Picked unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Destroy Trees (Napalm Strike)
        • Then - Actions
          • Special Effect - Destroy intro[(Player number of (Owner of (Casting unit)))]
          • Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
          • Set intro[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
        • Else - Actions
      • Wait 1.40 seconds
      • Unit Group - Pick every unit in (Units in (Region centered at (Target point of ability being cast) with size (500.00, 500.00))) and do (Actions)
        • Loop - Actions
          • Unit - Remove All buffs from (Picked unit)
      • Wait 5.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Destroy Trees (Napalm Strike)
        • Then - Actions
          • Special Effect - Destroy intro[(Player number of (Owner of (Casting unit)))]
        • Else - Actions

    I have tried using eurisas model instead of this and it never worked so i am assuming that both of these are edited off of something else besides the flamestrike effect. If i am wrong i am sorry and please tell me, but with this spell it seems to get rid of all the outer fire spirals and keep the center one.

    The map can be posted here later if you wish to test it out and check it. And sorry i couldnt find a spoiler button to put the trigger into it.