If he wants the map fixed he has all right to ask for help here.
There is a big difference between asking for help and requesting someone else do it. He is not asking for help but requesting someone else do it. All I have said is quite reasonable as most requests made on this site go unfulfilled as there are just too many and too few people to do them.
I do notice some of what I said was silly and have removed it.
I can only hope that others will see you for the person you are and not the person you project, Dr Super Good.
I do not think you have seen me for the person I am. Basing your entire opinion about me on my feedback for your request is not going to be accurate.
WoT_3.w3x was made using a third party modification of worldedit that is not standard. It specifically has custom GUI declared in it preventing it from being opened. Until it is known what tool was used to make the map it would be very difficult to fix it.
WMW TE v4.1.w3x is corrupted. It may have been corrupted as a form of "protection" to prevent worldedit from opening it. Making modifications to such a map without the permission of the author is against this site's policy (I belive).
Specifically this...
9.We do not support the protection or opening of protected maps: topics regarding these subjects will be closed!
Although I do not know if it still holds or as to what extent. I do however know that similar requests have been stopped in the past and this site tries to respect the wishes of content makers.
Lotr Builder v5.5 p.w3x has been optimized by vexorian optimizer set to remove GUI trigger data but still allow loading in worldedit. The open source version is required in order for it to be fixed. The author may have used the optimizer as a form of protection so some form of modifiable version (permission) is required.
As for why the maps are not compatible...
WoT_3.w3x uses typecasting exploit which was patched. A fix may be possible as the trigger script is not optimized but this would still be very time consuming out side the editor.
WMW TE v4.1.w3x uses typecasting exploit which was patched. The map is optimized by vexorian optimizer so a fix is not realistic outside the editor.
Lotr Builder v5.5 p.w3x uses typecasting exploit which was patched. The map is optimized by vexorian optimizer so a fix is not realistic outside the editor. The map also appears to use WEU which is mostly unsupported nowadays.
As you can see, the request is far from easy. All of the maps cannot be opened in standard worldedit or JNGP and two of them are optimized making external modification very time consuming. Only a very dedicated person with a lot of motivation should consider taking the task on.