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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

First Undead Book of Arkain

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]


A Campaign Series made by Shar Dundred

You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Undead have never before interfered directly in the matters of the mortals. Their great leader, Aridon the Watcher, always manipulated events from a great distance without being spotted.
But times change. Aridon has seen that manipulations won't be enough in this war. The Undead have to join the war in order to restore the balance
Take control of Aridon and his deadly armies to punish both the mortals and the Demons for their flaws. Only the Undead can bring back the balance to the continent and prevent absolute chaos.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!

Let's Play made by @Jayborino!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] Aridon the Watcher
Aridon is the most mysterious creature on all Arkain – also the most unknown. No one but the Demons even knows of Aridon's existance and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been there He's even older than all the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.
[​IMG] Largoth
The Dreadlord Largoth is one of the few Demons who don't belong to the Legions anymore. He abandoned his people a long time ago and for the other Demons, he's nothing but a traitorous renegade who has to be killed on sight. He joined Aridon for unknown reasons – most likely one reason was that Aridon had the power to hold the Demons off. In exchange for Aridon's mercy, the Dreadlord uses his powers to support the Undead's cause. They've been working together for a long time to fight the Demons because if the Demons win, both Largoth and Aridon are on their target list.
[​IMG] Rahandir Drakeskull
Rahandir's history is legendary in the Kingdoms. There's no one who has never heard of the Dragon Slayer and Demon Hunter who died in battle a long time ago, but no one knows the truth of his death. No one knows that Rahandir and his men were betrayed by their mad king who sent them to their deaths. No one knows that Rahandir came back as a lich and killed the king before he joined Aridon out of free will. Rahandir is still as intelligent and sarcastic as he used to be in his living days but he became... cold. Still, he remains a powerful spellcaster, ready to hunt his old enemies again.
[​IMG] Saphira Whisperwind
Saphira used to be a loyal servant of the Elven Kingdom. She has trained together with Salana Woodhunter, who is now the best diplomat of her people and the right hand of the Queen. Saphira was outmatched by Salana as a diplomat, but she was the better ranger of the two. However, when she was sent on a mission to acquire an artifact for the Queen, she and her allies were defeated by the Deathbreeze Clan. Saphira managed to escape, but was caught by Rahandir Drakeskull instead, who killed her easily and took her body with him to Aridon who wished to reanimate her for his cause. Now, being an Undead, Saphira has only two things in her mind: Serving her master and taking revenge.
[​IMG] Krom the Immortal
Krom was among the first to serve Aridon. It's unknown who or what he was before, but now he serves as Aridon's merciless executor who kills everyone his master wishes to see dead. Krom can shoot better than any other living or dead creature and never misses his target. He doesn't care much for the fate of the other races, but is happy when he gets to kill someone. Still, Krom is no brainless brute, he has a cruel and cunning personality. He might prefer the forceful solution, but he often makes a malicious plan to make it most effective.




Screenshots

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[​IMG]
[​IMG]
[​IMG]
[​IMG]
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[​IMG]


Changelog

Version 1.00

- Initial release

Version 1.10

General:
- Reworked Dark Arrow ability
- Fixed Fist of Ice tooltip
- Removed stun from Splitting and increased damage instead

Chapter Two:
- Improved terrain
- Wrath and Lust are classified as Undead now
- All player units' hit points have been reduced

Chapter Three:
- Added sky
- Made some of the walls invulnerable
- Improved dialogue

Chapter Four:
- Added trees

Version 1.11

Chapter Six:
- Player can see enemy ships now

Chapter Seven:
- Portals got Resistant Skin
- Added some Runes of Healing

Chapter Nine:
- Destroyer can no longer be trained in the Slaughterhouse
- Fixed Fleshtearer issue
- Fixed issue that made the Souleater Legion look like they're just a few Dreadlords

Version 1.12

General:
- Fixed Splitting ability
- Fixed Spirit Legionnaire's Resistant Skin

Version 1.13

Epilogue:
- Fixed Epilogue

Version 2.00

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Replaced Largoth's Death Pact with Dark Spirits (new spell)
- Since Largoth doesn't have access to his full powers (or simply doesn't want to use them), he no longer has any ultimate spell

Chapter One:
- Replaced the models of all Orc buildings to something fitting the map theme

Chapter Two:
- Added new dialogue

Chapter Three:
- Added Defend for the Footmen attacking the base
- Footmen attacking the base get upgrades once Krom arrives
- The Iron Gate in the outpost can no be destroyed
- Increased the defense of the outpost
- The Firemage is now gone after the Prologue

Chapter Four:
- Added four new Pitlords
- Added attacking wave from Saphira

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pitlord
- Added dialogue
- Dialogues are no longer triggered by Shades
- Added another scene to the epilogue

Chapter Eight:
- Koridun the Overseer is now level 9

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Fixed the Imperial lines
- Added two more Pitlords
- Increased the power of Ornasions Rain of Chaos
- Increased the number of Orcs attacking the Imperials

Version 2.01

General:
- The Skeletons raised by Aridon are now permanent, but have a limit of 5
- Increased Aridon's stats to make him fit his position as ultimate leader of the Undead

Version 2.02

General:
- Various fixes

Version 2.03

General:
- Various fixes

Chapter Nine:
- Players can now see the Imperial Border Guard
- Fixed Orc attack waves
- Added an initial orc assault on the Imperials

Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1

Chapter Six:
- Changed the name of the mission to A Rotten Breeze

Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen


Credits
Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios
Hueter


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Undead Book (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 22:13, 9th May 2015 [IMG][IMG] Map Moderated - Legends of Arkain First Undead Book [IMG] Comment - Imperator's Review [IMG] Verdict - Approved, 4/5[c] Other [tr]Map Submission Rules Staff Contact The Hive's StaffMap...
?

Pick your favorite character

  1. Aridon the Watcher

    32.5%
  2. Rahandir Drakeskull

    25.5%
  3. Largoth

    5.1%
  4. Krom the Immortal

    12.7%
  5. Saphira Whisperwind

    14.0%
  6. Lord Veringar

    3.2%
  7. The Fleshtearer

    2.5%
  8. None above

    4.5%
  1. Shar Dundred

    Shar Dundred

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    I'm not sure what you mean. Are you telling me you destroyed the items or what exactly is the matter?
     
  2. Shar Dundred

    Shar Dundred

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  3. MrUndead

    MrUndead

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    reply

    Played first 4 missions,very fun.
    Considering i am playing on Hard it is very challenging and i love it!
    Finally a challenge to test my mentally unstable Undead strategy skillz!
    Thank you for making this campaign,i shall forever play your campaigns or die trying.
     
  4. Raider Neoh

    Raider Neoh

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    Aren't there's a chapter that you were supposed to find the 3 sign of life? The place where the shades are standing, there should be a sign of life, right? But every time one of them disappeared and I got to waste a lot of time finding it but I failed, so I had to skip that chapter
     
  5. DD Mikasa

    DD Mikasa

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    If it is the chapter with the three huge demon slave armys and dredlords whome you have to hunt down...If you use cheats such as whoseyourdaddy or warpten there is a chance that one of the sign of life won't appear...
     
  6. Shar Dundred

    Shar Dundred

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    Version 1.13

    Epilogue:
    - Fixed Epilogue
     
  7. The Troller

    The Troller

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    Really good campaign! However I feel that you should add more powerful units early on (like that ice revenant) in chapter 4. Defeating the multiple demon bosses at the end was pretty hard
     
  8. BlarTheGreat

    BlarTheGreat

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    Just ye old review

    Hello :), I would like to rate your map and I have some questions. I personally do not care about terrain and how well the characters act. I like the openness of maps and that in each mission that there are more than one thing to do. I feel like you did a fantastic job with this and that in each mission there is a lot to explore and I don't have to do the main quest without having to restart and devote more time into destroying a base. I feel almost all maps are balanced and you just need to find the right way to build up your base. I also like the lots of cut scenes and the talks between characters. I find that each character does have their own story. And I love learning about characters and finding out how they got to where they are. But anyway, i find that each map is well constructed. I did like in the cave level you had a bunch of extra things to do like kill the random heroes in there.

    I have played your other 2 books and i highly enjoyed them. (but i feel like i always make the wrong choice xD). I can't really compare them because I don't remember a lot from them.

    My questions are:

    When will you start to make the second books or are they just going to add-on to the original campaign?
    I know someone already commented about this that in chapter 4 the trees by your base on the right hand side, and that the enemy troops just walk right in. I find that you cant harvest and of the trees there because then there is a path for them to walk through. So the problem was fix by your patch notes, but i don't think it was fixed efficiently. I am no expert in the editor and I do not have the skills to make a map like these, but I don't know if you can remove the trees and just replant them.
    In chapter 8 (this is where i raged and just stopped) I don't know how to even start, the first wave of enemies comes right after you start and there is no time to prepare. I also feel like that the waves come way too fast. having to deal with (I think it was 4 factions) them is really difficult, and that the resources you are given are not well suited to what you are faced with. On a side note I don't think it makes much sense that you wouldn't have those upgrades. If you were starting a rebellion and you had the upgraded weapons at the time then you should have them when you play. Now i do like the idea that you have to take the mine to even upgrade things, but at least give us the first level of the upgrades. Then I feel like that even if you managed to survive the waves then you don't have enough troops to face the first pack of elites right outside your base. So i guess my question would be how do i even start so i can make a strong foothold?

    Now even though i haven't played through the entire campaign and I can't comment fully, I feel like other than what i stated I think your campaign is great and that it does offer variety compared to the Blizzard Campaign. And i do like that there are some similarities to it too.

    This is my first Post i have ever made and i don't plan on making more just because I don't like to have negativity and because i feel like that everything that someone creates is special, it is made to their liking, and to their tastes. Each person has spent a lot of time and effort into making a map for others to enjoy. But just so you know I will be lurking and forever watchful. Even though this is my first post i have played a bunch of other campaigns and i can say yours might be the most enjoyable. So thanks (if you do read this) for taking your time to read my comments on your campaign, and i hope you don't take any of this in a negative way but in a more constructional way. Then again I could just be a terrible War Craft player and not know what the hell i'm doing but I have played this in the past and I remember not being able to finish the Undead Blizzard campaign until way later when i was older. But I will continue to try and finish this book but you know i might just get too mad. So I hope you have a good rest of your day and that may you continue to do great in future campaigns, i look forward to be able to play them :).
     
  9. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Chapter 8 is meant to be frustrating. You need to plan ahead and deal with all 4 one by one. A little nifty trick is to try sneak some spirits to posses captain Ross (or whatever he's called).
     
  10. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

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    there are several things that can help you, IF you know where to look
    (goldmine north from your base, already mentioned spirit-possession rush on Ross, defensive tower spam )
    have a look onto -Let's Play made by Flour!- on the front page of the first undead book
    there is shown how you can easily get ross and his forces out of the way
     
  11. Shar Dundred

    Shar Dundred

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    Version 2.00 released!
    Here we go, guys, the last big update!
    Enjoy!
    Version 2.00
    General:
    - AI heroes now gain additional levels on Hard difficulty when they are supposed to
    - High level Demon units can no longer be charmed
    - Demon units don't take any damage from Holy Light anymore
    - Demon units now take damage from Death Coil
    - Activated latest melee patch for all maps that were still not up to date
    - Blen's Neccessary Meassures spell was replaced with Imperial Edict
    - Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
    - Increased damage of Destructors by 3
    - Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
    - Several model changes
    - Decreased range of Dragon Lancers from 800 to 700
    - Decreased Warlord damage by 3
    - Replaced Largoth's Death Pact with Dark Spirits (new spell)
    - Since Largoth doesn't have access to his full powers (or simply doesn't want to use them), he no longer has any ultimate spell

    Chapter One:
    - Replaced the models of all Orc buildings to something fitting the map theme

    Chapter Two:
    - Added new dialogue

    Chapter Three:
    - Added Defend for the Footmen attacking the base
    - Footmen attacking the base get upgrades once Krom arrives
    - The Iron Gate in the outpost can no be destroyed
    - Increased the defense of the outpost
    - The Firemage is now gone after the Prologue

    Chapter Four:
    - Added four new Pitlords
    - Added attacking wave from Saphira

    Chapter Six:
    - All Demon units now belong to the Blooddrinker Legion
    - Added Pitlord
    - Added dialogue
    - Dialogues are no longer triggered by Shades
    - Added another scene to the epilogue

    Chapter Eight:
    - Koridun the Overseer is now level 9

    Chapter Nine:
    - Replaced Soul Burn of Progaderas with Mass Soul Burn
    - Progaderas now has Spell Immunity
    - Fixed the Imperial lines
    - Added two more Pitlords
    - Increased the power of Ornasions Rain of Chaos
    - Increased the number of Orcs attacking the Imperials
     
  12. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

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    Progaderas now has spell immunity - permalock no longer an option :D
    shame veringar didnt see more action - as much as i liked fleshtearer,
    veringars ultimate was a counterversion of flame golem

    other than that, decent changes
    especially saphira´s attack wave in chapter 4

    however i have one note :
    could you think first mission over?
    players need to fortify just one side and dont give a crap about others
    could y script some nerubians to attack other sides as well, while lowering orc´s attack frequency?
     
  13. Shar Dundred

    Shar Dundred

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    I considered changing the first chapter that way, yes, but I decided not to as it's not supposed to be THAT hard. ;)

    Btw, something I forgot to mention: I highly recommend to play Chapter Six again to see the new addition to its epilogue.
     
  14. LISBOAH

    LISBOAH

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    I replayed the second mission and I am now thinking: Shouldn´t the optional sin be Hatred or Anger rather than Wrath? The wrath claims that he HATES Blen. His feelings are more similar to hatred than wrath. I found this on a site:
    Anger is not hate, but hate requires anger, fear or any sense of injury to develop. Anger passes over time; hate, on the other hand, stays and eats up man’s rational thoughts.
     
  15. Shar Dundred

    Shar Dundred

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    I called it Wrath because:
    1. It's a Wrathguard. ;)
    2. Wrath is defined as fierce anger or the drive for vengeance as consequence of said anger. I considered this more fitting. :)
     
  16. LISBOAH

    LISBOAH

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    Okay thanks.:thumbs_up:
    By the way why there is Fury, Wrath and Hatred? One could be Deceit, since he hides his resentment towards Blen, or Racism (or maybe that is included in Hatred) or Sloth.
    And could you please improve Aridon's stats, because both Krom and Rahandir have higher stats than their so-called master?
     
  17. Shar Dundred

    Shar Dundred

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    Damnit, I hoped this would've been the last update. ;p

    The sins summoned by Largoth aren't just --
    Okay, I gotta be honest, I gave them abilities and combat role first and the names fitting their abilities afterwards. :xxd:
     
  18. LISBOAH

    LISBOAH

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    I am truly sorry.:vw_sad:
     
  19. Shar Dundred

    Shar Dundred

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    Absolutly nothing to be sorry about, I honestly never expected this to be an issue at all. :xxd:
    Also, without feedback, there's no way to improve, is there? ;)
    About Aridon: I will check his stats, I think I replaced his strength and other stats with Intelligence back then. Perhaps I should simply have given him the power fitting his rank.
     
  20. Blake8

    Blake8

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    Spoiler
    hmmm...so the leader of the souleater legion is instructing Ebira to watch over Largoth...what could this mean?