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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

First Orc Book of Arkain

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]


A Campaign Series made by Shar Dundred

You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Orc Clans were crippled by the other races when they tried to conquer the continent long ago. Now the remaining clans fight both each other as well as the other races. They control only small areas and everytime they manage to conquer more, either the Imperial Army or Demon Legions come to take it away from them.
But now, a new generation of proud Orcs prepares to continue where their ancestors failed and take the land their people need.
Take control of Rangul, high ranking member of the Deathbreeze Clan, and his clan to unite the Orcs under one banner and fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!

Click here for the First Undead Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!

Let's Play made by @Jayborino!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] Rangul
Rangul grew up as a usual member of the Deathbreeze Clan. His abilities and dedication to his race along with his strength made him rise up the ranks quite fast. He now serves as the first and most trusted Lieutenant of the chieftain. He plans to form the Orcs from simple pillagers to a proud and strong army which would be strong enough to conquer the lands of the Humans. He's intelligent and always thinks before he acts since he knows that any mistake could ruin his plan.
[​IMG] Rath Wolfscar
Rath Wolfscar is the leader of the Raiders from the Darkmind Clan. He lead some pillages against the Humans himself and earned much respect in his clan. However, one day his clan made a huge mistake and was destroyed by the Imperial armies. They killed many warriors - and also women and children since they wanted to destroy the clan completely. Rath's hatred for the Imperials knows no bounds and he'll take every opportunity to take revenge.
[​IMG] Zairmak
Zairmak is one of the most powerful warlocks of the Orcs. No one knows how old he really is, but it's most likely that he's the oldest Orc who is still alive and knows secrets of the old times, he doesn't share with anyone. He gained control over the Ravaging Fire Clan years ago although only half of his clan supports him. He is feared among all clans and many respect him both for his age and his power. Underestimating him because of his age has proven to be a huge mistake in the past.
[​IMG] Vanessa
Vanessa grew up as the daughter of a lesser noble in the Human Kingdoms. When she was five years old, the mansion of her father was raided by the Deathbreeze Clan. Due to the absence of her father, they managed to defeat the guards and take everything they could find. Somehow, the girl wasn't terrified by the strange creatures and didn't hide. She was found by the Orcs and their leader, the young Rangul, decided to take her with him instead of killing her. She grew up among the Orcs and was even accepted as a member of the clan - at least by the chieftain and half of the clan. Many dislike her for still being a Human instead of an Orc. Still, she dedicates her life towards Rangul and the Deathbreeze Clan.
[​IMG] Sasrogarn
Sasrogarn is Rangul's eldest son and a strong spellcaster - like his father. He is Rangul's left hand and one of the few Orcs who already know of his plans and support him. Sasrogarn shares the dream of his father and has sworn that he'd carry on his dream in case his father dies. But he doesn't share the patience of his father and approves of taking a more direct and aggressive approach.




Screenshots

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[​IMG]


Changelog

Version 1.00

- Initial release

Version 1.10

General:
- Minor fixes

Chapter Two:
- Added new ranged unit

Chapter Seven:
- Paladins inside the citadel no longer have Resurrection
- Made ally more useful

Chapter Eight:
- No more fights in the ending cinematic

Chapter Nine:
- Fixed AIs

Version 1.11

Epilogue:
- Fixed Epilogue

Version 2.00
General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited

Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord

Chapter Two:
- Added more elven and dwarven units

Chapter Three:
- Added more enemy units to the bases

Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord

Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000

Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly

Version 2.01
Chapter Nine:
- Fixed Mass Soul Burn

Version 2.02

General:
- Various fixes

Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Interlude One:
- Fixed an issue where the prologue would crash in version 1.30.1

Version 2.11
General:
- Spirit Legionnaires no longer have the Curse ability

Chapter Seven:
- Slightly edited the ending cutscene (Vanessa will no longer fancy the idea of becoming "Empress of all mankind")

Chapter Nine:
- Added a few guards for the three main bases of the Imperials
- Removed two lines at the end of the chapter

Version 2.12
General:
- Fixed the amount of passed years in the first two chapters to the correct value

Chapter Nine:
- Fixed the knight movement in the intro cinematic
- Players now start with Arcanite Weapons and Armor instead of Steel
- Increased food limit to 120 & upkeep from 50/80 to 80/100
- The Undead base is no longer invulnerable

Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Version 2.21
General:
- Fixed Batrider model

Chapter Two:
- Due to some people still having issues with the Interlude: The Beginning due to bugs in some Blizzard patches, Chapter Two is now also unlocked upon finishing Chapter One

Chapter Five:
- Fixed handicap for Easy difficulty



Credits


Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
eubz
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Orc Book (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 21:25, 3rd Feb 2015 [IMG] [IMG] Map Name - Legends of Arkain First Orc Book (Version 1.00) [IMG] Review Post - No Review[tr] [IMG] Verdict - Approved, Not Rated
?

Pick your favorite character

  1. Rangul

    27.0%
  2. Rath Wolfscar

    27.0%
  3. Vanessa

    15.5%
  4. Zairmak

    5.4%
  5. Sasrogarn

    11.5%
  6. Dogran

    0.7%
  7. Gorthog the Blooddrinker

    7.4%
  8. None above

    5.4%
  1. Shar Dundred

    Shar Dundred

    Map Moderator

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    Just as last time, your feedback is very appreciated and useful. :) The Second Books will feature new items, 100%.
    I'm not sure about the music, though. If I added music, it'd be more custom music and I'm not sure if it's worth it. Finding decent or even fitting music isn't easy. It's on my "Consideration List" for the Second Books, still.
     
  2. Arad MNK

    Arad MNK

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    Hey! I liked this campaign very much! Again a Pretty Traditional Style.



    ~_=Good Luck on your Project(s)!
    Arad MNK
     
  3. ShadowShaman.mn

    ShadowShaman.mn

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    If it's the same as the Human book I better don't waste my time downloading it...
     
  4. MURDER KING

    MURDER KING

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    WWhy I haven't see Rangul in huma story?
    He was afraid for imperial Generals?
    Now i know when Mordin died ,but where whose this place situated ?
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    Pretty similar as the Human Book though this one was heavily focused on melee rather than having some RPG missions like the Human Book has.

    Some stuff to consider:
    -besides the last level where humans have strong units to match, somehow, the forces of the orcs, the levels played with Rangul after he takes the healing staff are easy especially when backed up by Shamans, strong units like the one from the Tauren Totem building and the Wind Rider headed poisoned spear throwers

    chap1:
    -what's the logic behind barriers of rocks that dismantle after the completion of some quests? I mean the real aspect of it. not the trigger aspect...
    -well, the level would be hard if the player couldn't drag some few units from an enemy group every time, to kill them
    -when trying to approach the noble's estate the player's units are instantly moved in front of the entrance (outside the walls)
    -how the heck did the humans block the way like that?
    -quite difficult on normal at times. Voodoo Lounge would be welcomed in the beginning

    chap2:
    -Rahandir can "one shot" heroes in this campaign but couldn't in the Human Book?

    chap3:
    -Wolfscar spoke of the human attack as if they were the ones attacking in the first place and not the other way around as Blen said in the Human Book

    chap4:
    -after the Archmage dies there remains only some seconds to get the Medallion of Courage before the cinematic starts...

    chap5:
    -kind of impossible to conquer the kingdoms and fend off the demons even if not done at the same time
    -why would Vanessa be loyal to Rangul after what he has done to her estate?

    chap6:
    -mention what upgrades work for the ships in their description
    -after the Warlord dies his body disappears only after a very long time
    -this level gets very boring after a while. It takes way too long and it's not even an end game or near end game level

    chap7:
    -Vanessa didn't know she was taken in by the orcs after the slaughter of her family and neighbours? Was she that traumatized to forget?
    -not really original to have units with spells that heroes have or the other way around
    -Finger of Death does not have cooldown in its the description
    -too fast, was the destruction of the imperial city by the warlock hero. No waves to come after him, nothing special...
    -after defeating the orange base near the bridge things get amazingly frustrating and boring to hell... There's almost no way to have a decent battle inside the walls with so many computers attacking
    -the fortress walls don't have proper/vanguard anti aerial protection. That doesn't mean Wind Riders would be good for a base assault
    -because the path at the middle is very thin, troops have problems crossing and start either wandering around or walk/face into/the the cliff edges
    -AIs rebuild their whole base. Players can't defend and attack at the same time. The AIs help each other and the blue ally isn't much of a help
    -why would the orcs risk such an attack for a human? Why would the humans think the orcs would want to save a human?
    -some of the Barracks in the right down corner base are floating...
    -already spent 2:40 hours (this without counting save/load tries) and so it's not worth the time. I had to cheat to finish the agonizing level...

    chap8:
    -the demon slaves camp has an Altar of Kings. For what?
    -the red undead base in the left corner, down can be caught off guard as they act like neutral hostile troops if the teal base is not destroyed yet
    -makes no proper sense. If the undead are so powerful to just kill any hero what's the point of sparing some heroes?
    -you have to seriously stop making AI take over the base while another quest is going on. Not just that all the heroes died while I was playing with the Blademasters but after that all Peons were chaotically placed near one mine

    chap9:
    -the Warlord's selection scale is too small
    -demons don't attack allied tribes, neither do the tribes attack the demons, they just get by them
    -btw one of the best levels

    I don't know if to like this less than the Human Book or not.
    In terms of gameplay any Warcraft III melee lover would like this.
     
  6. Shar Dundred

    Shar Dundred

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  7. Rapid

    Rapid

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    What happened?
     
  8. WhiteFang

    WhiteFang

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    Thanks for re-uploading,Shar
     
  9. Warseeker

    Warseeker

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    I though this campain was deleted?
     
  10. WhiteFang

    WhiteFang

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    Looks like Shar re-uploaded it
     
  11. Warseeker

    Warseeker

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    But did he came back to the hive?
     
  12. WhiteFang

    WhiteFang

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    Yeah,he visited today.Probably just to re-upload them
     
  13. DD Mikasa

    DD Mikasa

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    Lel...Shar re-uploaded all his files again...
     
  14. Warseeker

    Warseeker

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    He did the right thing after all!
     
  15. DD Mikasa

    DD Mikasa

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    Bet my ass he is gonna checking the threads daily just so he can see the reaction of his fangirls
     
  16. Shar Dundred

    Shar Dundred

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    Version 1.11

    Epilogue:
    - Fixed Epilogue
     
  17. BC_Warchief

    BC_Warchief

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    One of the best campings that I have play.The sereis is amzing work, great job, I must say Im impresive with the size of the conflitcs.I mean....the campings work with MUCH MORE units the rest of campings I played.In fact, even the warcraft campings look like children play in numberns if comparete with this campings.Also, I impressive with the stragey of the campings.

    I recomend to start with this campinh first, of all of the 3 to me, the camping have the best start to undetand the other Two campings.This orc camping was also the largest of all 3 in the conflit size.
     
  18. Shar Dundred

    Shar Dundred

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    Version 2.00 released!
    This update is not as big as the one for the First Human Book since I felt like there wasn't as much to change here.
    Anyway, enjoy!

    Version 2.00
    General:
    - AI heroes now gain additional levels on Hard difficulty when they are supposed to
    - High level Demon units can no longer be charmed
    - Demon units don't take any damage from Holy Light anymore
    - Demon units now take damage from Death Coil
    - Activated latest melee patch for all maps that were still not up to date
    - Blen's Neccessary Meassures spell was replaced with Imperial Edict
    - Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
    - Increased damage of Destructors by 3
    - Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
    - Several model changes
    - Decreased range of Dragon Lancers from 800 to 700
    - Decreased Warlord damage by 3
    - Necrolytes no longer have full mana after being recruited

    Chapter One:
    - Removed one Footman from the mansion
    - Added a few Footmen to the village
    - Added a Pitlord

    Chapter Two:
    - Added more elven and dwarven units

    Chapter Three:
    - Added more enemy units to the bases

    Chapter Five:
    - Improved all Clans' defenses (except the players')
    - Added a Goblin Merchant to the map

    Chapter Six:
    - All Demon units now belong to the Blooddrinker Legion
    - Added Pit Lord

    Chapter Seven:
    - Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
    - The Knight Commanders inside the Fortress have Ressurrection again
    - Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
    - The Player starts with two additional Grunts
    - Increased the gold from the player's first gold mine by 10,000

    Chapter Eight:
    - Players can no longer recruit Dragon Lancers
    - Added new enemy AI
    - Grey and Blue now fight each other actively
    - Added Pitlord

    Chapter Nine:
    - Replaced Soul Burn of Progaderas with Mass Soul Burn
    - Progaderas now has Spell Immunity
    - Players can no longer recruit Dragon Lancers
    - Changed some units that were spawned by destroying enemy buildings
    - Added two Watch Towers for the player
    - Added two big waves ordered by General Cleavehand himself
    - Lerrig now retreats once his Castle is destroyed
    - Added more dialogues
    - Demons now all belong to Neutral Hostile and won't randomly attack
    - The Main Quest and the Paladin side quest are now completed properly
     
  19. Anaxie

    Anaxie

    Joined:
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    Oh ya

    Absolutely not playing Undead since your the Orc book was updated this quickly
    I'll just wait a week or whatever. Nice job Shar
     
  20. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
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    Version 2.01 released!

    Version 2.01
    Chapter Nine:
    - Fixed Mass Soul Burn
     
    Last edited: Mar 22, 2017