1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  5. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  6. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

First Orc Book of Arkain

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]


A Campaign Series made by Shar Dundred

You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Orc Clans were crippled by the other races when they tried to conquer the continent long ago. Now the remaining clans fight both each other as well as the other races. They control only small areas and everytime they manage to conquer more, either the Imperial Army or Demon Legions come to take it away from them.
But now, a new generation of proud Orcs prepares to continue where their ancestors failed and take the land their people need.
Take control of Rangul, high ranking member of the Deathbreeze Clan, and his clan to unite the Orcs under one banner and fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!

Click here for the First Undead Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!

Let's Play made by @Jayborino!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] Rangul
Rangul grew up as a usual member of the Deathbreeze Clan. His abilities and dedication to his race along with his strength made him rise up the ranks quite fast. He now serves as the first and most trusted Lieutenant of the chieftain. He plans to form the Orcs from simple pillagers to a proud and strong army which would be strong enough to conquer the lands of the Humans. He's intelligent and always thinks before he acts since he knows that any mistake could ruin his plan.
[​IMG] Rath Wolfscar
Rath Wolfscar is the leader of the Raiders from the Darkmind Clan. He lead some pillages against the Humans himself and earned much respect in his clan. However, one day his clan made a huge mistake and was destroyed by the Imperial armies. They killed many warriors - and also women and children since they wanted to destroy the clan completely. Rath's hatred for the Imperials knows no bounds and he'll take every opportunity to take revenge.
[​IMG] Zairmak
Zairmak is one of the most powerful warlocks of the Orcs. No one knows how old he really is, but it's most likely that he's the oldest Orc who is still alive and knows secrets of the old times, he doesn't share with anyone. He gained control over the Ravaging Fire Clan years ago although only half of his clan supports him. He is feared among all clans and many respect him both for his age and his power. Underestimating him because of his age has proven to be a huge mistake in the past.
[​IMG] Vanessa
Vanessa grew up as the daughter of a lesser noble in the Human Kingdoms. When she was five years old, the mansion of her father was raided by the Deathbreeze Clan. Due to the absence of her father, they managed to defeat the guards and take everything they could find. Somehow, the girl wasn't terrified by the strange creatures and didn't hide. She was found by the Orcs and their leader, the young Rangul, decided to take her with him instead of killing her. She grew up among the Orcs and was even accepted as a member of the clan - at least by the chieftain and half of the clan. Many dislike her for still being a Human instead of an Orc. Still, she dedicates her life towards Rangul and the Deathbreeze Clan.
[​IMG] Sasrogarn
Sasrogarn is Rangul's eldest son and a strong spellcaster - like his father. He is Rangul's left hand and one of the few Orcs who already know of his plans and support him. Sasrogarn shares the dream of his father and has sworn that he'd carry on his dream in case his father dies. But he doesn't share the patience of his father and approves of taking a more direct and aggressive approach.




Screenshots

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Changelog

Version 1.00

- Initial release

Version 1.10

General:
- Minor fixes

Chapter Two:
- Added new ranged unit

Chapter Seven:
- Paladins inside the citadel no longer have Resurrection
- Made ally more useful

Chapter Eight:
- No more fights in the ending cinematic

Chapter Nine:
- Fixed AIs

Version 1.11

Epilogue:
- Fixed Epilogue

Version 2.00
General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited

Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord

Chapter Two:
- Added more elven and dwarven units

Chapter Three:
- Added more enemy units to the bases

Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord

Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000

Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly

Version 2.01
Chapter Nine:
- Fixed Mass Soul Burn

Version 2.02

General:
- Various fixes

Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Interlude One:
- Fixed an issue where the prologue would crash in version 1.30.1

Version 2.11
General:
- Spirit Legionnaires no longer have the Curse ability

Chapter Seven:
- Slightly edited the ending cutscene (Vanessa will no longer fancy the idea of becoming "Empress of all mankind")

Chapter Nine:
- Added a few guards for the three main bases of the Imperials
- Removed two lines at the end of the chapter

Version 2.12
General:
- Fixed the amount of passed years in the first two chapters to the correct value

Chapter Nine:
- Fixed the knight movement in the intro cinematic
- Players now start with Arcanite Weapons and Armor instead of Steel
- Increased food limit to 120 & upkeep from 50/80 to 80/100
- The Undead base is no longer invulnerable

Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Version 2.21
General:
- Fixed Batrider model

Chapter Two:
- Due to some people still having issues with the Interlude: The Beginning due to bugs in some Blizzard patches, Chapter Two is now also unlocked upon finishing Chapter One

Chapter Five:
- Fixed handicap for Easy difficulty



Credits


Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
eubz
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Orc Book (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 21:25, 3rd Feb 2015 [IMG] [IMG] Map Name - Legends of Arkain First Orc Book (Version 1.00) [IMG] Review Post - No Review[tr] [IMG] Verdict - Approved, Not Rated
?

Pick your favorite character

  1. Rangul

    27.6%
  2. Rath Wolfscar

    26.3%
  3. Vanessa

    15.8%
  4. Zairmak

    5.3%
  5. Sasrogarn

    11.8%
  6. Dogran

    0.7%
  7. Gorthog the Blooddrinker

    7.2%
  8. None above

    5.3%
  1. Review
    Gameplay
    Overall, it's a great experience, apart from one bug that cought my attention. In the last chapter, the purple undead base does not attack you when it should. Aside from that, everything went smoothly, the AI is quite challenging, and variety of difficulties are available to the players with different level of skill.

    Terrain
    As I told you before, it could use some improvments here and there. Overall, it's nothing special, but it gets the job done. Work on it a bit more on your future campaigns.

    Story
    It is, by far, the best part of the campaign. I found many characters to be quite interesting and the story itself is well-written. Player is also allowed to make choices in this campaign, which can change the course of storyline.

    Verdict
    Overall, a great and worthwhile campaign. Rated 4/5 and vote for APPROVAL.
     
  2. Abhuyl

    Abhuyl

    Joined:
    Dec 14, 2014
    Messages:
    26
    Resources:
    0
    Resources:
    0
    The first human book is incredible!
    Let's see what you got in store for us this time :)
     
  3. buyingcoats

    buyingcoats

    Joined:
    Mar 29, 2009
    Messages:
    25
    Resources:
    0
    Resources:
    0
    Rangul is such a powerful hero, its a shame his son is such a disappointment.
     
  4. Valenvai

    Valenvai

    Joined:
    Sep 15, 2012
    Messages:
    308
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Downloading and playing it today! :)
     
  5. Abhuyl

    Abhuyl

    Joined:
    Dec 14, 2014
    Messages:
    26
    Resources:
    0
    Resources:
    0
    I don't know if the 7th mission (the one where you have to save Vanessa from the humans) is meant to be this way but, honestly, I have to say I didn't really enjoy playing it.
    Basically once you cross the bridge-thing and enter the human base all humans come to protect each other. Fine and dandy but the issues I had with it were:
    - human units are stronger than the player's. That's cool BUT with the next point it becomes an issue;

    - there are 2 or 3 Paladins in the fight so it's nearly impossible to silence/soul burn all three and nuke them out (specially cause the only real nuke skill the player has is the Finger of Death and if you take a couple seconds to Soul Burn them, they go into the bubble and it's 45seconds where you can't counter them).
    The fight drags on and you have 2-3 paladins casting Ressurection in the battlefield. Eventually I won but it had to be through attrition, not so much by strategic skills. Bottom line, I felt it was a dull uphill battle more than enjoyed the fight.

    - Rangul is a massive strong badass hero. His son Sas, on the other hand... Lightning Shield? That's a mid-rank Shaman power. Also, Shaman's deals 20 damage (that's Sas' lv2!) Honestly i was disappointed at the hero with that specific power. I have to admit, however, I never liked the skill in the first place so my judgement could be clouded here. '-'
    Vanessa and Sas contrast is kinda too big there. She's a massive powerhouse where he's the wuss lol.

    - 8th mission, when you get to control the 2 blademasters, the AI kinda messed up all I had planned (repositioned a couple units, broke my groups and made "useless" units resulting in "useless" upkeep costs). If I were you, instead of transferring control, I'd pause all units in the area.

    - Champion vs Warlord. Champions deal less damage, have less armor, pretty much the same HP and cost 5 food, where warlods are overall better (imo) and cost 4? I didn't build a single champion xD


    But enough criticizing! Those small points are what I'd change if I were you, but overall it was incredible!
    - The storyline hooked me completely since the Human book and now i want more more more!
    - The maps are hard to win and that's definitely a pro for you!
    - Hero balancing is also cool (aside from Vanessa x Sas contrast and amount of paladins in mission 7) with powerhouses on both sides.
    - strong units for everyone. REALLY cool!
    - Awesome cinematics with great timing to read AND check the environment.

    Anyway, I'd vote you 4,8 if I could =]
    Definitely a +rep job!
    Keep it up, mate!

    Rick.
     
  6. Deadworker

    Deadworker

    Joined:
    Oct 31, 2011
    Messages:
    22
    Resources:
    0
    Resources:
    0
    hey,
    like your campaign very much, the fact that the subquest can affect the further campaign is very nice. got a question for chapter 5.

    Spoiler:
    Is there a way to get the purple clan, right side to your position, to join you? i got the others but had always to destroy purple. so far this was my favorite map, fighting with all the other clans against the brown player was awesome.

    Greetings, Deadworker.
     
  7. Kasrkin

    Kasrkin

    Joined:
    Apr 6, 2014
    Messages:
    556
    Resources:
    0
    Resources:
    0
    There is no way to get that clan to join you, they will always be your enemy in chapter five.
     
  8. bbsome

    bbsome

    Joined:
    Sep 15, 2014
    Messages:
    18
    Resources:
    0
    Resources:
    0
    I had a lot of fun.!!! Thanks for this.
    Level was difficult enough to enjoy and
    I like this kind of "melee campaign" not RPG.
     
  9. d3v4stator

    d3v4stator

    Joined:
    May 28, 2014
    Messages:
    26
    Resources:
    0
    Resources:
    0
    ... pls dont mind this... stupid page says i need to place a comment explaining "how great this map is and why it deserves 5 stars" even though its clearly obvious... so yeah...
     
  10. SLICED

    SLICED

    Joined:
    Sep 29, 2014
    Messages:
    65
    Resources:
    0
    Resources:
    0
    I finished playing this campaign a few days ago and it's... amazing :D ! I like it very much and I hope you will make similar campaigns or sequels to this campaign :)
    However, I'm sorry to tell you but... I also found some issues that I disliked... Some of them refer to the fact that you made specific parts of some chapters impossible to get over ( and yeah.. I cheated a little bit.. so I can get to know what happens next throughout the storyline). As well, the story was good... but it could have been better and probably you can improve it in the upcoming Orc Books (Second Orc Book, Third Orc Book and so on..). I also didn't like that at ALMOST EVERY chapter you just have to destroy a base or two and that's kinda boring.. just killing and destroying stuff, you know ?
    Nevertheless, I can frankly admit that I enjoyed certain dialogues between some characters and this campaign also gave me back some good old memories from the old Wacraft III :)

    Keep it up and don't despair ;)
     
  11. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,679
    Resources:
    1
    Models:
    1
    Resources:
    1
    Second level is ridiculous. No ranged units except the crappiest of the casters (who don't even get their useful spell), no healing, against enemies that have fliers and healers.
     
  12. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,057
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    You have all counter units you need:
    Flyers ----> Raiders
    Healers and Buildings ----> Demolishers

    You have to use mass Demolishers and Grunts in this chapter.
     
  13. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,679
    Resources:
    1
    Models:
    1
    Resources:
    1
    I've tried. Believe me, I've tried. But between the grunts who just sit there because there's no room to attack and the demolishers who end up killing more of your troops than the enemy, well...
     
  14. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,383
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    I played and finished a couple of chapters, very good, but again two things that were common also to the other campaign. First is terrain, but it's not that big of a problem, second it is this difficulty level scaling, which is not that well done, because again there are some chapters in the beginning way harder that successive one. Good thing that now the first chapter is easier, the second, like the guy above mentioned, it is quite long and hard compared to subsequent, yet you are still at very beginning.
     
  15. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,679
    Resources:
    1
    Models:
    1
    Resources:
    1
    Levels after the second are much better in terms of difficulty: challenging, but not rageworthy.

    Fifth mission: once you get the yellow clan's allegiance, they only send their troops to the orange base, even after the purple base is destroyed.
     
    Last edited: Feb 23, 2015
  16. Kasrkin

    Kasrkin

    Joined:
    Apr 6, 2014
    Messages:
    556
    Resources:
    0
    Resources:
    0
    There is no way to fix this, it's warcraft's fault this time. They would've eventually stopped going to orange's base it takes a while though.
     
  17. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,679
    Resources:
    1
    Models:
    1
    Resources:
    1
    Eighth mission: After the dungeon crawl, every town hall I'd built suddenly had a lot more peons around it.

    Also, Ephrog belongs to the red team in the final cutscene, meaning he arrives only for the other three to attack him. Funny, Rangul didn't seem the "You have failed me" type.

    Ninth mission: sometimes your allies walk right past enemies without attacking. The demon attacks seem to end after a while, there were several doom guards and infernals clustered in the clearing without attacking any bases.

    Well, finished it... I have to say I found this one kind of disappointing compared to the human one (though only in terms of gameplay, the story is still interesting). The difficulty is schizophrenic, and while some missions are enjoyable, others are just boring.
     
    Last edited: Feb 24, 2015
  18. Kasrkin

    Kasrkin

    Joined:
    Apr 6, 2014
    Messages:
    556
    Resources:
    0
    Resources:
    0
    There's always a bigger fish... thank you for the input.
     
  19. ngxkhoi

    ngxkhoi

    Joined:
    Aug 26, 2012
    Messages:
    34
    Resources:
    0
    Resources:
    0
    any hints on mission 7: Rescue Vannessa?

    The map maker please show me a video where u can beat the level in hard mode?? :eekani:
     
  20. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,057
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    I'll ask Kasrkin to write down some hints - I didn't test hard mode myself. Since I don't want to lose my mind, I let him do that. ;)


    @everyone: Thanks for your feedback and for pointing out some bugs!