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Final Fantasy Warz Spell Help.

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Ok now .. I am making a map called Final Fantasy Warz .. its a hero arena style game .. its pretty much finished .. but in beta testing .. I noticed something .. it just lacks great spells.

Its all just mixed up regular warcraft spells only just modified. I want some custom spells.

I want stuff like clouds braver, blade beam, metor rain, finishing touch and omnislash (I am awear there are a few)
Sephiroth to have some cool spells as well maybe pail horse (kamehameha look alike)
Just some limit break type spells. I have seen some sick as DBZ ones on youtube, and thought hmm I need some for my map.

If anyone is whilling to help me make them or even at the least point me in the direction on how to make them, that would be awesome, of course you will be credited in the map and a beta tester. But thats the only thing the maps missing, it has a great terrain and very balanced only the spells are lacking ...

Please comment here or jump on the forums at Welcome To Dragon Industries.

Thanks heaps everyone that reads this and gets back to me.

I plan to make this map better and much more fun then dota, so if your sick of dota .. or just want a final fantasy version of it .. please help me

thanks,

Dark Dragon..

EDIT:

Sorry I forgot I have to have screenies and what not.

V0.14

Cloud And Sephiroth Stand off.




Sephiroth and Midgar



Sephitorh Vs One Winged Angle



Added During Beta test V0.18

Sephiroth and Army



Sephiroth Vs Cloud

 
Level 2
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Yeah I am going to and I am in the process of making icons. I dont want critic on the screen shots I want help with the spells, the next person to to comment better had comment about helping with spells or I will start giving negative rep.
 
I dont want critic on the screen shots I want help with the spells, the next person to to comment better had comment about helping with spells or I will start giving negative rep.

Aren't that rude? Dude, you're requesting for spells but not command.. please be patient. Btw, can you actually give negative rep?
 
Level 11
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Aren't that rude? Dude, you're requesting for spells but not command.. please be patient. Btw, can you actually give negative rep?

Thats bullshit, he even can't give rep why he could give -rep?
This map is not worthy to give spells.
You said that terrain is great?
Its barely moderate......
If you would be nicer and explain with more detail, what spells you want. Someone would do them.
 
Level 2
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Yes I get that but I am asking for spell help .. not asking for map approval from people who sit on forums and judge people.

These are also old screen shots very old ones, there has been much more work done on the map I just haven't had the time to put up new screen shots.

I do apologies for the response .. was just a bit pissed yesterday.
 
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I need spells that consist of the following.

Sephiroth - Flare (Single target damage)

Kind of a big fire explosion

Kuja -
- Flare star (group target damage)
Flames in a circle around an area, then they explode in a fiery explosion.

- Apycolypse, High damage single target (Ultimate)

A big purple rain followed by a purple blast from the sky

Ultimica - Blizaga (Med damage single target)

An icy explosion

- Firega (Med damage single target)

A fiery explosion that looks different from flare

- Ultima (High damage Multiple Targets)(Ultimate)

several red beams on an area that are followed by an explosion


Vayne
- Hardcore magic (Med damage single target)

Multi coloured explosion

- Sword fire (Throw sword med damage single target)

throws a big sword at the target that empales for a few seconds

Avalanche Heros

Cloud - Blade beam (Multi target Med damage)

shoots a beam from his sword

- Metor Rain (Sends down meteors multi target)(med damage)

jumps into the air and shoots down several metors on a area damage

-omnislash



Lady Ashe - Haste (speeds up self or allies)
- Holy (Med damage multi target)

similar to ultima only white blue blasts

- Malestrom (High damage multi targets)(Ultimate)

big dark purple expolsion

Vincent - Fire shot - Med damage single target

shoots a ball of fire

Squall - Fated circle (Med damage single target)

jumps into the air and an area around him explodes into fire

- Blasting zone

his sword creates a big blue beam into the air then crashes it into the ground.

thanks heaps. And sorry again.
 
Last edited:
Well, actually some of the spells you need doesn't really need trigger.
Your spell shall come one by one.

Sephiroth
- Flare (Single target damage)
Change missle of storm bolt and buff model, set stun duration to 0.01

Kuja
- Flare star (group target damage)
This needs trigger


- Apycolypse, High damage single target (Ultimate)
This needs trigger (no idea where can you get the purple rain)


Ultimica
- Blizzaga (Med damage single target)
Frost Nova that deals only target unit


- Firaga (Med damage single target)
Storm bolt with missle changing, stun duration 0.01


- Ultima (High damage Multiple Targets)(Ultimate)
Frost Nova changing model, slow target % to 0% | Model


Vayne
- Hardcore magic (Med damage single target)
This needs trigger


- Sword fire (Throw sword med damage single target)
This needs trigger


Avalanche Heroes

Cloud - Blade beam (Multi target Med damage)
Shockwave with changing of missle


- Meteor Rain (Sends down meteors multi target)(med damage)
This needs trigger

-Omnislash
JASS:
function Trig_Omnislash_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'A000' ) ) then
        return false
    endif
    return true
endfunction

function Target_Boolean takes nothing returns boolean
    return GetBooleanAnd( IsUnitAliveBJ(GetFilterUnit()) == true, IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Omnislash_Actions takes nothing returns nothing
    local unit caster = GetTriggerUnit()
    local unit target
    local location tpoint
    local location cpoint
    local integer a = 1
    local integer b = ( GetUnitAbilityLevelSwapped('A000', caster) * 2 )
    call UnitAddAbilityBJ( 'Avul', caster )
    call PauseUnit(caster, true)
    loop
        exitwhen a > b
        set cpoint = GetUnitLoc(caster)
        set target = GroupPickRandomUnit(GetUnitsInRangeOfLocMatching(550.00, cpoint, Condition(function Target_Boolean)))
        set tpoint = GetUnitLoc(target)
        call SetUnitPositionLocFacingLocBJ(caster, tpoint, tpoint)
        call PanCameraToTimedLocForPlayer( GetOwningPlayer(caster), tpoint, 0 )
        call SetUnitAnimation(caster, "attack slam")
        call AddSpecialEffectLocBJ(cpoint,"Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl")
        call DestroyEffectBJ( GetLastCreatedEffectBJ() )
        call UnitDamageTargetBJ( caster, target, ( I2R(GetHeroStatBJ(bj_HEROSTAT_AGI, caster, true)) * 1.00 ), ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
        call RemoveLocation(tpoint)
        call RemoveLocation(cpoint)
        call TriggerSleepAction(0.30)
        set a = a + 1
    endloop
    call UnitRemoveAbilityBJ( 'Avul', caster )
    call PauseUnit(caster, false)
    set caster = null
endfunction

//===========================================================================
function InitTrig_Omnislash takes nothing returns nothing
    local trigger Omnislash = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( Omnislash, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( Omnislash, Condition( function Trig_Omnislash_Conditions ) )
    call TriggerAddAction( Omnislash, function Trig_Omnislash_Actions )
endfunction
Lady Ashe
- Haste (speeds up self or allies)
Bloodlust


- Holy (Med damage multi target)
Frost Nova changing model, slow target % to 0% | Model


- Malestrom (High damage multi targets)(Ultimate)
Frost Nova changing model, slow target % to 0%


Vincent
- Fire shot (Med damage single target)
Storm bolt with changing of missle to fire bolt kinda thing, stun duration 0.01


Squall
- Fated circle (Med damage single target)
This needs trigger


- Blasting zone
This needs trigger
 
Last edited:
Which cooldown did you mean.

Spell Cooldown - At ability editor?
Slashing Speed/Cooldown -
JASS:
    loop
        exitwhen a > b
        set cpoint = GetUnitLoc(caster)
        set target = GroupPickRandomUnit(GetUnitsInRangeOfLocMatching(550.00, cpoint, Condition(function Target_Boolean)))
        set tpoint = GetUnitLoc(target)
        call SetUnitPositionLocFacingLocBJ(caster, tpoint, tpoint)
        call PanCameraToTimedLocForPlayer( GetOwningPlayer(caster), tpoint, 0 )
        call SetUnitAnimation(caster, "attack slam")
        call AddSpecialEffectLocBJ(cpoint,"Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl")
        call DestroyEffectBJ( GetLastCreatedEffectBJ() )
        call UnitDamageTargetBJ( caster, target, ( I2R(GetHeroStatBJ(bj_HEROSTAT_AGI, caster, true)) * 1.00 ), ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
        call RemoveLocation(tpoint)
        call RemoveLocation(cpoint)
        call TriggerSleepAction(0.30)
        set a = a + 1
    endloop

the "call TriggerSleepAction(0.30)" is the time between each slash.
 
Last edited:
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