• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Fighters_of_Warcraft_Prototype_0.1

For more detailed information about the game, please visit the following website.
https://reforbli.github.io/openlettertoJF




Overview

Features

Video

Credit


Overview

Fighters of Warcraft is an isometric-view team fighting game that includes iconic Warcraft characters such as Muradin, Arthas, as playable characters.

This game introduces an innovative combat system unlike any seen in isometric games, along with a distinctive minion system that sets it apart from Dota-like games, providing new and exciting gameplay.

In the current version 0.1, you can play as Arthas and Muradin. The tutorial will automatically start when you begin the game. If you wish to skip the tutorial and go directly to the main game, type "11" in the chat at the character selection screen.




BestArthas150%25.gif



Muradin%20Guard%20GOOD1.gif










Features
  • You can learn the complete game controls through the in-game tutorial. Beyond just teaching the basics, the tutorial structure is designed to reinforce learning through 'review mini-games' at suitable intervals, preventing players from feeling overwhelmed and helping them retain previously learned content.
  • A character uses more than 10 cooldown-free skills strategically during combat.
  • When using the ultimate gauge, there are multiple choices: Ultimate and Conversion.
  • There are advanced elements such as guard, guard cancel, and wake-up evasion, which are seen in traditional fighting games.
  • Characters move automatically in the direction of the mouse.
  • Advanced AI is implemented, allowing you to practice and enjoy the game in single-player mode.
  • Minions appear with random rules and AI.
  • It features stunning skill effects and a satisfying sense of impact.
  • Rewards for killing minions are distributed proportionally based on the amount of damage each hero has dealt, rather than being given to the player who lands the final blow. Instead of traditional gold or experience points, killing minions replenishes mana.

%EB%AC%B4%EB%9D%BC%EB%94%98AD120.gif



MuradinAirCombo1.gif




Video




Arthas%20AS%20carry1.gif



muradin5combo.gif





Credit

Tool Script

VJASS by VexorianindexUnit,(Chat commands System)ChatEx, Lariat(Original), CustomEvent(Original) by escaco[W3UMF]
UnitStorageManager by Howww[W3UMF]
UI Tutorial by Tasyen, UIFrame(Original) by QuilnezGroupUtils by Rising_Dusk, Magtheridon96TimerUtils by VexorianList by MaskedPoptartIsPointInTriangle, IsPointInRect by Nestharus,Parabolas by D4RK_G4ND4LF
[I modifyed CustomEvent , Lariat, UIFrame]


Model

Blizzard,VictorZ, Holyravioli, Symphoneum,JetFangInferno,UUU9,Bon_Jovi,Carrington2k,Xazuki,General Frank,KAIL333XZ,Arts,김하링,WILL THE ALMIGHTY,Grey Knight,Mythic,Pyritie,Fingolfin,청려울,Valkmiere,assasin_lord,Vinz,00110000, CreatorD3292,stan0033, Kenathorn​

Sound

Blizzard, https://soundeffect-lab.info/​

Tool

World Editor by BlizzardBLP Laboratory by Shadow DaemonMdlvis by AlexeyWar3 Model Editor by Magnus OstbergReteras Model Studio by ReteraBlender Plugin-MDL Exporter by Kalle HalvarssonBlender Plugin-mdl-importer by Skarmory The above text does not express everything.​


There may be people I forgot to include, and I want to express my gratitude to those individuals as well. Thank you all sincerely for your contributions.


Contents

Fighters_of_Warcraft_Prototype_0.1 (Map)

Reviews
deepstrasz
Sweetish gameplay mechanics. Sadly got stuck in this point, no other controls other than turning the hero working, both heroes not being able to move or attack or cast spells. Couldn't deactivate the defense either. Overall a neat start, a bit more...

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,676
Sweetish gameplay mechanics.

Sadly got stuck in this point, no other controls other than turning the hero working, both heroes not being able to move or attack or cast spells. Couldn't deactivate the defense either.
1723390050953.png

Overall a neat start, a bit more of a tutorial or system rather than a playable map but it's OK. Hope you'll update it.

Approved.
 
Level 4
Joined
Dec 17, 2019
Messages
8
Sweetish gameplay mechanics.

Sadly got stuck in this point, no other controls other than turning the hero working, both heroes not being able to move or attack or cast spells. Couldn't deactivate the defense either.

Overall a neat start, a bit more of a tutorial or system rather than a playable map but it's OK. Hope you'll update it.

Approved.

Thank you so much for your comment on the game.
// At that time, simply pressing the S and D keys simultaneously will trigger a guard cancel, allowing you to move on to the next stage.
 

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