FelHound.blp

This bundle is marked as approved. It works and satisfies the submission rules.
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too much horizontal and vertical visions lately.
also, i dunno why this skin reminds me of bohemian rhapsody.



Keywords:
hellhound, fiend, hellish, dog, dawg, linez
Contents

Bandersnatch (Texture)

Reviews
03:27, 8th Dec 2011 shiiK: Moving this to rejected (until updated) due to lack of updates, and because user claims to have left THW for personal reasons. M0rbid: The face is top-notch, I really like it, along with the horns, which are lovely made...

Moderator

M

Moderator

03:27, 8th Dec 2011
shiiK: Moving this to rejected (until updated) due to lack of updates, and because user claims to have left THW for personal reasons.

M0rbid: The face is top-notch, I really like it, along with the horns, which are lovely made aswell. The main body however feels rather monotone, which causes it to look like a big brown ball from a distant view. I also feel like the way you shaded it looks to solid to really look like an organic creature on the main body. I would like to see some more work on this before I approve the skin. Adding more colour variation and reworking the shading should do wonders here.


11:37, 28th Mar 2016
~Nightmare:
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I have had a conversation with some mods/reviewers and we actually thought of approving this skin - overriding the review of our fellow m0rbid/shiiK.
The skin is overall an amazing work. The shading job is done very well, in my opinion. Details are done fantastically. The face of the unit is the most beautiful part of the skin, I must say I'm in loved with it. Even though is lacking of colors (monotone), you did give back on details which is a plus.
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Could use some more colors, but it isn't that bad. There are some things in real life that are monotone, nobody's perfect tho. This is a great work of art so I'll be approving this with a rating of 4/5 (Recommended). Job well done!
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Deleted member 157129

D

Deleted member 157129

The belly is just as bright and shiny as the back, I don't know how many times I've said this now, but you need to add shadows according to the light source in-game. The part below the joints for the legs should be darker than the part above. Significantly darker, especially straight below the legs.

I haven't seen the face in-game, but I imagine it might be a bit messy because of the many, many small details on it. I would suggest making it just a little less detailed.

Like M0rbid already said, though, the main issue here is colour variation. You could try to make the, uh, harder skin differ more from the softer skin. And finally, the hard skin on the shoulders of his front legs look silly because of the horizontal stretching. I would suggest going for a more roundly shaded muscle there.

Really clean style here, though, and I like the increase in saturation compared to most of your other skins.
 
Level 22
Joined
Jul 25, 2009
Messages
3,112
I need to bring up a point, since the critiquing has begun, the pattern on his tentacles is really, repetitive, it cycles too many times, you should find a way to change that, and give it more variation like Shiik said.

Reminds me of Bohemian Rhapsody also lol.
 
Last edited:

Roland

R

Roland

Since none posted in 2016, It's my turn to turn up the fun. Great improvement you got there, I hope you can do the best bud.
 
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