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Fast question

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Level 2
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Feb 18, 2009
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18
Do u mean that u place monsters in a camp and if u attack them they follow u but after a while they are going back?

I like HLW ROC 5.1!!!!!
 
Level 11
Joined
May 31, 2008
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698
try doin it thru triggers.
if the number of units within 750 range of an enemy dude > 0
Order enemy dude to attack move to position of enemy dude

This way he shud keep on moving towards the guys hes attacking
Make the acquisition range like 1000
 
Level 19
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Feb 15, 2008
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2,184
hmm u should have u tryed edit the units? Mean change some stats in there. I dont know if this is possible. Mybe it would be possible in triggers. Or must be sumthing in game play constants. Had u also trying to change the guard distance and the values to 0?
 
Level 5
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Jun 7, 2008
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141
Well, here is the deal, i have made a boss, based on the hero Fire Lord. I have maxed out guard distance and set in object editor to "can flee-false". But when you starts to fight, and maybe 10 seconds of fighting he goes back to his "starposition/camp".

Well...
Reading everything else with the provided information...

Have you deleted the "Run Melee AI Scripts" thingy in the trigger editor?
 
Level 3
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May 17, 2009
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I think I found a solution.

Gameplay Constants -> Follow Range - Units

I think if you change that to 99999 they will never stop following you.
 
Level 12
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Dec 10, 2008
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If its nuetral hostile then it will not work. You can try everything, but they will always return to their camp points. Even moving triggers dont work without having regions spaced out every 5 feet or smething, and thats alot of triggers. Your better off cutting a player or two from the map then trying to use neutral hostile as the entire maps creep set.
 
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