1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Farming simulator

Submitted by Plunders
This bundle is marked as approved. It works and satisfies the submission rules.
Last Updated 29.12/15 - Check the 'EDIT' Section below for details.

FARMING SIMULATOR!

Players: 1-2
All Animals Tamable
Breed and Sell Animals
Grow Crops
Build up Defenses for Nights
Choose a Mastery


BASIC INFO:

-To buy 'The Deed to the Land', you need 7500 Gold.
-You can only gain gold from selling animals and lumber at the shop, and by defeating the mob camps with a pack of dogs.

STARTER TIPS:

1: To get started, you must attack some Shrub bushes and pick up the shrub afterwards (Your farmer beats down any plant in 1 hit)
2: Build a Windmill and place your shrub in it's inventory, this will produce 2 Shrub Seeds.
3: The first animal you can get is a chicken, and they eat Shrub Seeds, so this is the fodder type you use both to tame them, and also to breed them

This is illustrated in the 2 first screenshots.

4: Food for Pigs, Sheep and Deer, will be available after a certain amount of time has passed, the game will tell you when they are ready for purchase.



Goal/Win Condition:
Buy 'The Deed to the Land' item at the Farmer's Market.


Hints:
-During gameplay tips will tell you mostly everything you need, but if you want to read up on it now:



-To tame an animal you need to have the appropriate food type on you and use your 'Tame' ability on the animal, this will consume the food.

-To make two animals mate, they both need to have 1 of the appropriate food in their inventory, then target one of the animals and use the 'Mate' Ability on the other animal.

-To get a 'Hunk of Meat' you need to kill a Pig or a Sheep, 'Bones' drop from Skeletons.

-To tame a dog you need 1 'Bone' and 1 'Hunk of Meat' - To make them breed they each need 1 'Hunk of Meat'.

-You can use the Wind Mill for various things, for example grind shrubs and fodder into seeds and planting them with your 'Sow" ability, this way you can multiply the food you bought and get even more profit.

-From 18:00-06:00 the undead roams the forest, they are however killed by the sunlight. in game messages will tell you when the forest is safe and when it's not. But keep an eye on the time.

-You can sell your animals by walking them into the fenced area next to the shop in the circle of power.

-You can sell 500 Lumber for 250 Gold at the Farmer's Market.

-You will get your Mastery point automatically.


SPECIAL THANKS TO:
ILH - Creating the Fence models per request.
Tardin - Alpha testing.
Ardenian & WhiteFang - Reviews/Constructive feedback.


CREDITS:

Models:

Bag_1 - !!GORO!!
Branch - RightField
Carrot0 - communist_orc
Carrot1 - communist_orc
CheeseItem - D.O.G.
Fallinlove - Kuhneghetz
Bucket - Sunchips
SkeletonPirate - WhiteDeath
Wolf's Tooth - Bisnar13
Meat5 - InfernalTater
Fences - ILH


Icons:
BTNBlueBerries - NFWar
BTNBucketOfApples - NFWar
BTNCarrots - NFWar
BTNCampfire - FhelZone
BTNHeartOff - T4COBELL
BTNINVMisc_Food_Wheat - Blizzard Entertainment
BTNLantern - Warhog
BTNWheat - maxor_gan
BTNWoodStick - Darky29
BTNheart - LiOneSS
BTNhoe - Pyramidhe@d


EDIT:

All hotfixes suggested by WhiteFang, except for Doodad replacement, was applied 05.12/15
All hotfixes suggested by Ardenian was applied 09.11/15
hidden tags

16.10/15 - 'Mate' ability tooltip fixed.
16.10/15 - [Ability] Magic Sentry REMOVED
16.10/15 - Author name corrected.
09.11/15 - player 2 is now automatically removed if the player slot is empty.
09.11/15 - The Windmill has a more accurate tooltip.
09.11/15 - Ability Tooltips like, 'Leave Emergency Hub', 'Milk meh' and taming, have had their tooltips updated.
09.11/15 - The timed tips/help messages have been spread out so they are not that easy to miss, also they have all been elaborated.
09.11/15 - The Terrain of the map has been redesigned, and should provide a more adventurous feeling.
09.11/15 - 'Sow Crops' now places Saplings that over 60 seconds grows into the particular plant. Cooldown was lowered by 50%
09.11/15 - NEW BUILDING!: The Feeding Though! Feed your animals from the other side of your fence by putting it into this bad boy!
09.11/15 - Pig, Sheep and Deer Fodder seeds are now actual plants and vegetables' seeds.
09.11/15 - Building have been given a more helpful tooltip, that explains the building better.
09.11/15 - Your dog has an inventory now and can thus use healing items like cheese and cooked meat.
09.11/15 - During the game there's periodic hints and tips for gameplay. These have been elaborated and in a slower interval.
09.11/15 - [Bonus] 3 secrets have been added to the map, can you uncover them?
05.12/15 - Tooltip for the 'Scout Tower' is corrected.
05.12/15 - Extra 'periodic tips' have been added, and again clarified.
05.12/15 - Quest messages have been added through out the game to clarify the Basics of the map.
05.12/15 - 9 Models has been selected for the map. (Credits added)
05.12/15 - 10 Icons has been selected for the map. (Credits added)
05.12/15 - Height variation have been added to the entire map.
05.12/15 - 3 Mastery Talents are now available, you can choose one after 800 seconds of game time.
05.12/15 - Some doodads have been removed.
05.12/15 - Special mob camps improved a bit so you need a bigger herd of dogs.
05.12/15 - You can now sell Lumber and get Gold at the Farmer's Market.
08.12/15 - [CRUCIAL] Dogs now have the 'Mate' ability.
09.12/15 - Screenshots are now visible
10.12/15 - 4 new screenshots added, should illustrate some fundamentals.
10.12/15 - DISBTN added for Fodder types in shop
11.12/15 - Horizontal and vertical fence added, with death animation for when you scrap the building (Thank you ILH for making the model)
12.12/15 - Mastery point is now also given to player 2.
12.12/15 - DISBTN added to seeds.
12.12/15 - Sheep Milk's tooltip has been fixed.
12.12/15 - Skeletal Captain and The Summoner have been buffed.
22-12/15 - All DISBTN's have been added.

29.12/15 - Skeletons have a bigger collision size.
29.12/15 - Using 'Hold Position' makes the unit walk to a random position on the map. (to avoid exploits)
29.12/15 - Each kobold camp now awards 250 gold, instead of the drop chance.
29.12/15 - Skeleton Captain now awards twice as much gold.


UPDATED SCREENSHOTS:

Error Fixed, Screenshots are now visible.
hidden tags

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]

hidden tags
[​IMG]


Keywords:
Defense, Builder, Peasent, Peon, Farming, Breeding, Building, Tower Defense, Chill, Warcraft, Plunders, Farming Simulator, Survival, Scourge,
Contents

Farming simulator (Map)

Reviews
Moderator
15:42, 22nd Dec 2015 StoPCampinGn00b: Map fixed - map approved. 20:54, 4th Nov 2015 StoPCampinGn00b: Set to needs fix under Ardenian's vote. Once you update it, it'll be pending again.
  1. DeLichBane

    DeLichBane

    Joined:
    Nov 13, 2015
    Messages:
    18
    Resources:
    0
    Resources:
    0
    anyone detected bugs here? or it is free from bugs?
     
  2. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    As far as i know it's bug free, if anyone do happen to find one please leave a comment, i'll fix it right up.
     
  3. WhiteFang

    WhiteFang

    Joined:
    Jul 6, 2014
    Messages:
    3,322
    Resources:
    0
    Resources:
    0
    Gameplay
    The map offers some unique features but aside from that it's repetitive and can get boring.There are some tooltips that are incorrect,such as the towers and the player has no real info on how the map works or what to do


    Visuals
    I didn't see any usage of new skins in my playthrough,nor icons.There are a small amount of custom models tho. The terrain functions properly and while there is decent tile variety the terrain is quite flat for the most part.It requires some height variation.As for doodads,some places there are enough,others too much and others almost none.You should improve the balance.


    Overall and verdict
    The map is quite simple but it's not really fully enjoyable due to me not really having information on what I must accomplish to achieve victory.The terrain is good enough,but can use some improvements.Aside from that,fix your tooltips so they match what the object actually does or gives.My verdict on this is
    3/5 and awaiting update!
     
    Last edited: Nov 30, 2015
  4. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thank you Whitefang, for the feedback.

    I will do the following fixes in the weekend to come.

    Height variation in the terrain.
    Tooltips for building like towers will be checked and fixed.
    Simple quests will be added to guide the player a bit more.
    Doodads will be better spread out through the forest.
    Regarding the Models and Icons for this game, i will look around in the hive workshop database and see what i can find. (and update Credits list)

    However i don't see what i should fix about the game to make it less repetetive. I am willing to, so please leave me some suggestions on this.

    If anyone else have suggestions please post them, don't be modest :)

    Once the hotfixes are done, you will see a red note about it, on the Edit section in the map description.
     
    Last edited: Dec 2, 2015
  5. WhiteFang

    WhiteFang

    Joined:
    Jul 6, 2014
    Messages:
    3,322
    Resources:
    0
    Resources:
    0
    Very well.About the repetitive thing,try adding specializations of farming such as crops,animals etc.That way players will be able to replay in order to try new things and the map will be more enjoyable

    Also,the carrot model is made by communist_orc,and can be found Here
     
  6. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Dearest Farmers

    The updated version of Farming Simulator is available, see the 'EDIT' section for imformation on what has changed.


    Edit: The game is now in a state where all the big changes have been made, and as such it would warm my "plundarian" heart if you would rate this map :)
     
    Last edited: Dec 7, 2015
  7. Legal_Ease

    Legal_Ease

    Joined:
    Feb 8, 2013
    Messages:
    1,455
    Resources:
    28
    Icons:
    11
    Packs:
    1
    Skins:
    2
    Maps:
    10
    Template:
    1
    Tutorials:
    3
    Resources:
    28
    Love this concept. I like the food icons too. It's a little funny but actually kinda cool too. You might add a bit more about how the game is won and what you need to do to win. Or if it is just survival?
     
    Last edited: Dec 9, 2015
  8. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thank you Legal_Ease.

    09.12/15 - I fixed the error where you could not see the screen shots.

    Screenshots have been updated

    A bug was found where tamed dogs didn't have the 'Mate' ability... They do now! +rep for that.

    EDIT: Thank you for the feedback regarding basic information, i have added 'BASIC INFO' and 'STARTER TIPS' to the top of my map description, this should support the more elaborate 'Hints' and 'Goal/Win Condition' sections with some basic information that should clarify things.

    Also don't forget that i put periodic hints in the game, so while you play, the game will teach you more and more functions. (Trying to remember everything beforehand can be a little much for me atleast)
    .

    As always i remind you all that any form of feedback is much appreciated and will not go unoticed
     
    Last edited: Dec 10, 2015
  9. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    So i have some exciting news, i made a request for some better fences for the map, and it was heard.

    11.12/15 - ILH made us a Vertical and a Horizontal small fence with a death animation, so it doesn' look awkward when you scrap a fence and we got rid of the Angled fence model - Thank you ILH.

    The first screenshot now showcases the fence, go and have a look.

    If you're interrested in using this model here's the link:
    https://www.hiveworkshop.com/posts/2765223/
     
  10. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

    Joined:
    Apr 2, 2013
    Messages:
    2,459
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The map is quite interesting until it turns into a grind mid and late game. Having more focus on the actual farming might actually make the map more interesting.

    Anyway, the only thing keeping this map from being approved is that you have broken (green) DISBTNs.
    http://world-editor-tutorials.thehelper.net/icons.php

    Please fix it. Once fixed I'll approve the map :)
     
  11. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thank you SToPCampinGn00b, i have fixed up the DISBTN's.

    About the mid game, i am currently considering a max stock and some longer re-stock times for the fodder, so you'd have to Grow more crops yourself. If you think this could solve it then let me know, it wouldn't take me long to do that.
     
  12. Vindeus

    Vindeus

    Joined:
    Apr 2, 2015
    Messages:
    36
    Resources:
    0
    Resources:
    0
    Fun little map, but it becomes rather monotonous once you've figured out a way to win. For me personally, I just holed up behind a bunch of barricades and towers after cutting out a small area in the forest above the Farmer's Market. From there, I kept growing fodder and breeding stags until I made enough to win. My defenses were easy to build and hard to breach.

    A few features I thought I'd comment on:
    - The skeletons are for some reason physically smaller than dogs, even though visually they look as big as the farmer; they can squeeze through tiny gaps that my dogs can't walk through.
    - The kobold camps seem pointless. I killed the kobolds but found no rewards apart from the 4-5 gold each kill gave. There was nothing inside the crates.

    Some bugs:
    - The tamed sellable animals will obey the "Hold Position" command and stay completely still. I assume this is a bug because it removes the need for building fences and feeders, and I've played other maps with animals that will ignore the "Hold Position" and continue moving around.
    - Cheese sells for 70 gold but the value on the description as well as the floating number after you sell it displays it as 100 gold.
     
  13. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Thank you for your feedback Vindeus, it is as alway much appreciated. Like anyone else that can give constructive feedback you shall be +rep'ed.


    I will work on the skeletons size, cheese sell price and try and see how others fixed the "hold position" button, again thank you for bringing this to my attention :)


    The Kobolds currently have a 20% chance to drop gold coins. I guess we'll need some static reward, I'll fix it up aswell.


    Edit: I once had a description that clarified better what the purpose of this map is, it was initially removed to make it lighter. But I feel that this is again needed.

    I will update the map after the cristmas madness, when i have the time.
     
    Last edited: Dec 25, 2015
  14. Plunders

    Plunders

    Joined:
    Aug 17, 2013
    Messages:
    103
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Farming simulator has been updated.

    All hotfixes suggested by Vindeus has been fixed - you can see the change log under 29.12/15 to see what was changed.

    In regards to the Cheese you sold, you were on high upkeep, this degrades the lumber you collect and the money you get from selling items - in shorts this was not a bug and is working as i intended (trying to get you guys to ease up in the towers)
     
  15. Lions_Blood

    Lions_Blood

    Joined:
    May 22, 2015
    Messages:
    59
    Resources:
    0
    Resources:
    0
    This map is rather boring but yeah that being said im sure someone wouldn't mind playing it lmao
     
  16. Vincent_Freeman

    Vincent_Freeman

    Joined:
    Apr 26, 2014
    Messages:
    35
    Resources:
    0
    Resources:
    0
    Why only 2 players?
     
  17. WhiteFang

    WhiteFang

    Joined:
    Jul 6, 2014
    Messages:
    3,322
    Resources:
    0
    Resources:
    0
    Congratulations on the approval
     
  18. huesos1234

    huesos1234

    Joined:
    Apr 4, 2016
    Messages:
    5
    Resources:
    0
    Resources:
    0
    20 minutes of gameplay
    0 action
    ?????????????????????????????????????????????? (at night 0 enemys, my friend died from cancer and left the game)