>> v3.1.2 - January 6, 2021
> Complete overhaul of the two previous campaigns, the end result is a single campaign in which the story develop in a somewhat different way, although the concept remain the same, there be many differences.
> Some phases of the original campaigns have been removed and new ones added.
> The events of the first and second parts occur at the same time, so that the campaign jump between missions with Kael'thas and/or Magroth and missions with Sylvanas.
> The difficulty has been readjusted so that the gameplay is more pleasant and less monotonous or tedious.
> The available items, skills and stats of the heroes have been modified.
> New custom models taken from this forum have been implemented to give variety to the units.
> The races used during the campaign have also undergone several modifications in search of a more personalized experience.
> Optional missions have been added in various phases and new secondary characters.
> Most of the text has been rewritten, and although my English is still awful, I hope it turned out a little better than before.
> Since this campaign unites the events of the first and second parts into one, the second has been eliminated.
> This update has been made based on the advice received of the map reviewer and some players, so thank you for your time.
>> v2.0.1 (old)
> Initial units of the first mission modified. Two more units have been added and have been updated to make the progress smoother and less tedious. Necromancers have also been updated so that their spells can now be stolen with the Spellbreakers.
>> v2.0 (old)
> For this version I have had to redo much of the campaign from scratch.
> I have eliminated what was previously chapter one, because I think it did not contribute anything and it became somewhat tedious.
> Added one more interlude.
> The difficulty has been adapted, so that each chapter is a little more difficult than the last.
> All dialogues have been rewritten (my mother language is not English so it is very difficult for me).
> Experience rates have also been adjusted, following the mechanics that the hero level is not limited and depends on the player.
>> v1.3 (old)
> Added Apotheosis.
>> v1.2 (old)
> Added Prologue.
> Added Interlude.
>> v1.1 (old)
> Review and improvement of the lighting and weather effects of all the campaign maps.