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Fallen Kingdoms v3.1.2

Submitted by Son of War
This bundle is marked as approved. It works and satisfies the submission rules.
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>>
What would have happened if Illidan Stormrage had managed to complete his spell in the ruins of Dalaran and had destroyed the Frozen Throne with the Eye of Sargeras?

>> Description:

> Name - Fallen Kingdoms

> Version - 3.1.2
> Difficulty - Normal
> Prologue - 1
> Chapters - 10
> Interludes - 3
> Apotheosis - 1

> Context - This campaign modifies what happened in Chapter Seven "The Ruins of Dalaran" of the Night Elves campaign (The Frozen Throne)


> Races:

. Blood Elves
. Humans
. Undead

> Main Heroes:
. Kael'thas
. Magroth
. Sylvanas

> Approximate Duration - 4 hours

> Game - Warcraft III 1.31
> Author - Son of War

> v3.1.2 - Current - January 6, 2021

. Complete overhaul of the two previous campaigns, the end result is a single campaign in which the story develop in a somewhat different way, although the concept remain the same, there be many differences.
. Some phases of the original campaigns have been removed and new ones added.
. The events of the first and second parts occur at the same time, so that the campaign jump between missions with Kael'thas and/or Magroth and missions with Sylvanas.
. The difficulty has been readjusted so that the gameplay is more pleasant and less monotonous or tedious.
. The available items, skills and stats of the heroes have been modified.
. New custom models taken from this forum have been implemented to give variety to the units.
. The races used during the campaign have also undergone several modifications in search of a more personalized experience.
. Optional missions have been added in various phases and new secondary characters.
. Most of the text has been rewritten, and although my English is still awful, I hope it turned out a little better than before.
. Since this campaign unites the events of the first and second parts into one, the second has been eliminated.
. This update has been made based on the advice received of the map reviewer and some players, so thank you for your time.

> v2.0.1 (old)
. Initial units of the first mission modified. Two more units have been added and have been updated to make the progress smoother and less tedious. Necromancers have also been updated so that their spells can now be stolen with the Spellbreakers.

> v2.0 (old)
. For this version I have had to redo much of the campaign from scratch.
. I have eliminated what was previously chapter one, because I think it did not contribute anything and it became somewhat tedious.
. Added one more interlude.
. The difficulty has been adapted, so that each chapter is a little more difficult than the last.
. All dialogues have been rewritten (my mother language is not English so it is very difficult for me).
. Experience rates have also been adjusted, following the mechanics that the hero level is not limited and depends on the player.


> v1.3 (old)
. Added Apotheosis.

> v1.2 (old)
. Added Prologue.
. Added Interlude.


> v1.1 (old)
. Review and improvement of the lighting and weather effects of all the campaign maps.

> by Asssssvi:
. Storm Sorcerer Kul-Tiras HD
. Mystical Knight on Pegasus Lordaeron
. Archer Lordaeron
. Rider Lordaeron
. Captain Lordaeron HQ (Unit\Hero)
. Footman Lordaeron HQ


> by FerSZ:
. Felguard
. Infernal
. Fel/Shadow Shivarra
. Doomguard
. Fel Lord


> by Ujimasa Hojo:
. Ghoul (Knights of the Ebon Blade)
. Fel Minion


> by HappyTauren:
. ChaosCitadel
. Demon Tower


> by kangyun:
. Battle For Azeroth - Sylvanas
. Vereesa Windrunner (v1)


> by Sin'dorei300:
. Abominogre

> by Sellenisko:
. PaleVal'kyrSvH

> by General Frank:
. Bloodelf Archer

> by Edge45:
. Forsaken Catapult

> by Thrikodius:
. Elder Shadow Dragon

> by Wandering Soul:
. Satyr Overlord

> by Mc !:
. FireElementalByMc

> by Himperion:
. Great Water Elemental

> by -Grendel:
. Ogre Bonecrusher; Ogre Iron Fist

> by Jaccouille:
. PenguinKing

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>> If you don't have the necessary version to play this campaign, you can download it here: Patch 1.31.1 Backup Files by MasterBlaster

I hope that all those who have already played the previous versions will play this campaign again, because although it is still far from perfect, I consider the change to be very remarkable.

Any advice is welcome, regards.


>> Here you have the download link of a first beta version of the first map of a possible continuation, for those of you who want to play it, it is something very simple, remember that it is only an idea of how it could be: Bonus Chaper - BETAv0.1
Contents

Fallen Kingdoms v3.1.2 (Campaign)

Reviews
deepstrasz
First of all, sorry for that game cache issue. I did not have any idea it was the profile I was playing as that caused the problems. Upon changing the profile to a new one, the game cache worked. [spoiler] [spoiler] [spoiler] [spoiler] [spoiler]...
deepstrasz
This is not a role playing game. Use tags accordingly please. [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] Compared to your previous one this one doesn't feel too far from from lack of creative gameplay. Most is...
  1. Bigos

    Bigos

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    Good morning friend,
    there is actually a way to play the customs campaigns, just grab the wc3 public test. I would be glad to try your campaign when I will finish the forsaken campaign.
    Uploading it map by map will not be necessary
     
  2. DrakPanda

    DrakPanda

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    customs campaigns are also coming to reforge assured via the recent patch notes @Bigos

    but a save/load code system is fully acceptable as well if the dev wishes to make the map for the current patch (least till custom campaigns get fully implimented)
     
    Last edited: Mar 27, 2020
  3. Bigos

    Bigos

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    Yeah, they've promised a lot of stuff...
    This day can be in a very long time
     
  4. DrakPanda

    DrakPanda

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    untill then we do what we can
    like this dev is doing separate maps for each chapter with some transfer system (if any)
     
  5. Son of War

    Son of War

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    It can be done on separate maps in the same way as in a campaign, at the completion of each chapter it is programmed to save the cache necessary to load your hero in the next chapter. This implies that to play chapter two, you must have completed the one, otherwise there will be no saved cache and it cannot be loaded.

    Although obviously it would look much better as a campaign file... i hate this Reforged with all my soul :(
     
  6. Son of War

    Son of War

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    March 28, 2020 - All maps uploaded, campaign complete V1.0
     
  7. Shellshock

    Shellshock

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    If this is a campaign would'nt it be better if its just like 1 complete file with all the maps included?
     
  8. Son of War

    Son of War

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    I already explained it in the post, I have uploaded it like this because after update 1.32, the game no longer has the option to play custom campaigns. I am the first one who doesn't like it that way.
     
  9. Ardenaso

    Ardenaso

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    Aren't there premade walls already like in Stratholme? I was thinking if you use them instead of basic terrain cliffs
     
  10. Lurker245

    Lurker245

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    Might want to give the player a priest or two in the first chapter. It's a tiny bit tedious to wait for regeneration between packs of ogres.
     
  11. Son of War

    Son of War

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    I know, it's one of the things that I've changed in the next version. Thank you very much for the contribution.
     
  12. Genn Sagirus

    Genn Sagirus

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    Can i play at other patch,
     
  13. Son of War

    Son of War

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    Between Monday 13th and Friday 17th of April, I will update to version 2.0 that will be playable with patch 1.31.
     
  14. Genn Sagirus

    Genn Sagirus

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    Oke thanks for the information,
     
  15. anzelayne

    anzelayne

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    Thanks so much, I only have classic WC3 and really wanted to play this.
     
  16. kristoffer kørvell

    kristoffer kørvell

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    how do I play this in reforged?
     
  17. Son of War

    Son of War

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    The best option is from the world editor, but it can also be done by creating a custom game, which to do so you must be connected to the internet and if you have a bad connection it goes wrong. It is so poorly designed that it doesn't even work to play custom maps.
     
  18. shadowhog

    shadowhog

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    How do you get past the towers and levers. I hit all 4 levers but the gates do not open. I even left the archmages alive
     
  19. Son of War

    Son of War

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    I imagine that the levers that you activated are those that I have marked in red and, the doors that you cannot open are those that I have marked in yellow. If so, the solution is so simple that you won't believe it when you discover it, just go to the doors and look around you.

    - When you get closer to the doors, the levers to open them are shown just on the other side, where the arrows point.
    [​IMG]

    Regards.
     
    Last edited: Apr 14, 2020