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Evolves!

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ventuz

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ventuz

I like the idea, I like the one with forest theme better. Also you have version confusion behind these (it reversed?)

2 thing I would like to suggest... one biggest flaw that I see is player don't leave their base = win / unkillable. How about put in some kind of penatly for player keeping their troop in base too long? Or other way, tower that get killshot = no kill increase for evolve?

Another thing, I think it should have unit cap, let say if they get 50 unit made. Stop there, if more need to be made, erase weak creep and get replaced to good creep?

Bug / Glitch / Broken...

AI don't work? or not implemented?
 
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ventuz said:
Also you have version confusion behind these (it reversed?)
What do you mean? Please specify...
ventuz said:
... player don't leave their base = win / unkillable. How about put in some kind of penatly for player keeping their troop in base too long? Or other way, tower that get killshot = no kill increase for evolve? /--/ I think it should have unit cap, let say if they get 50 unit made
Great ideas, thanks. I'll see what I can do. I'm not sure about that no tower kill thing, though. A defending player should have some kind of advantage, don't you think?
ventuz said:
if more need to be made, erase weak creep and get replaced to good creep?
Again, what do you mean?
ventuz said:
AI don't work? or not implemented?
True and true. I'll have a look at that aswell and maybe develop some kind of AI system. Remember, though, that this map was developed as a multiplayer map and meant to be played as one aswell, battle.net or LAN.

Finally, thanks for playing and for posting your comments, I appericiate it.
 

ventuz

V

ventuz

VictorOfSweden said:
What do you mean? Please specify...

Ok, here

VictorOfSweden said:
* My version: Evolves! by VictorOfSweden (v1.0)
* Sam55709's version: Evolves! 2005 v1.1

The "My version" goes to map that says "Author: Sam55709, map version 1.1"

then your "Sam55709's version" goes to map that says "Author: VictorOfSweden, map version 1.0"


About creep replace pass the limit cap, pretend if you decide to cap number of 50, you have 40 ghoul already made, you have 10 "better" creep made, you don't want to keep 40 ghoul, right?. Need some kind of way to eliminate them into better creep.
 
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ventuz said:
The "My version" goes to map that says "Author: Sam55709, map version 1.1" /--/ then your "Sam55709's version" goes to map that says "Author: VictorOfSweden, map version 1.0"
OK, fixed that ;)
ventuz said:
About creep replace pass the limit cap, pretend if you decide to cap number of 50, you have 40 ghoul already made, you have 10 "better" creep made, you don't want to keep 40 ghoul, right?. Need some kind of way to eliminate them into better creep.
I could add a suicide ability, but I won't make a system to evolve existing units. It just seems kinda useless. I mean, you are suppose to fight most of the time, loosing units, while your mothership spawns new ones. So the units are replaced over time anyway.

EDIT: @Admins & Mods: Maybe this thread should be moved to the map projects forum?
 
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