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etoo...problems

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Level 13
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Nov 4, 2006
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dude you have to formulate your problems a bit more precisely, but i think you mean sth like this:

trigger 1:
event: choose any which should make your footman being dead
condition: not needed
action: unit - kill <your footman>

trigger 2:
event: a unit dies
condition: triggering unit is equal to <your footman>
action: victory player 1
 
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