(Please consider leaving feedback after trying out the map. All criticism whether negative or positive is highly appreciated in order for me to improve it!) What to expect for the next updates: New commanders, more techtrees/upgrades, bigger troop variety, (potential) terrain improvement, (potential) bug fixes, and more!
Rumours of an ancient war have been circulating the lands for centuries. Brave heroes from foreign lands have searched for these two kingdoms to investigate... and to fight alongside them to end this turmoil...
It is the duty of these commanders to make sure the war ends, one way or another...
Introducing . . .
E t e r n a l K i n g d o m s
Choose your commander! These commanders won't fight upfront, but will stay behind the battlefield and command their troops.
Lord El-Melloi II
- Base Intelligence: 25 Pros:
+ Global buffs that can also further enable spellcasters
+ Target critical boost
+ Great for quick skirmishes and blocking off enemy invaders Cons:
- Long ability cooldowns
- Weak buff potency early
- Requires taking lots of risks to get most benefits
Passives: Schemer: Only units that aren't in the command group you have formed will follow All-type orders. Territory Creation: Taking control of a building additionally restores 40% of its maximum health. World of Magic: Grants access to World of Magic upgrade in your Research Station.
Special Abilities: Discerning Eye - Restores 40% of the target allied unit's mana and grants them a [50%/55%/60%] chance to do [225%/250%/275%] damage against enemy units. Lasts [9/12/15] seconds. El-Melloi's Advice - Restores 20% of all allied units' mana and grants them [30%/35%/40%] bonus armor. Lasts [6/9/12] seconds. El-Melloi's Command - Restores 20% of all allied units' mana and grants them [15%/20%/25%] bonus attack damage. Lasts [6/9/12] seconds. Unreturning Formation: Stone Sentinel Maze - Summons invulnerable walls near the target point. For each wall appearing, grants a 50% chance to inflict Stun on enemy units near the walls for 2 seconds, as well as a 50% chance to remove their buffs and inflict Curse (causes 50% of attacks to miss) for 10 seconds. These walls will reduce both allied and enemy movement speeds near them by 25% as well as reducing damage dealt by ranged attacks by 50%. They will also reduce enemy defense by 40% while they remain. The walls last for 20 seconds.
- Base Intelligence: 21 Pros:
+ Wide array of crowd control
+ Excels greatly at ambushes and slowing down enemy troops Cons:
- Lack of ally buffs
- Requires proper timing
Passives: Cold-blooded - Grants 7% bonus attack damage to ally troops. Plunder - Taking control of a building grants 15-30 gold and 5-10 deployment points. Royal Army - Grants access to Royal Army upgrade in your Research Station.
Special Abilities: Natural Torture Instinct- Instantly dispels enemy illusions upon casting, and reduces enemy armor by [40%/45%/50%]. The debuff lasts for [5/7.5/10] seconds. Ice Cavalry- Inflicts Frost (25% slower attack rate and 50% slower movement speed) on enemy units in a target area for 5 seconds and summons [1/2/3] Ice Knights to fight for you. The ice knights will perish instantly upon setting foot in enemy territory. Lasts 15 seconds. Winter's Commander- Summons a blizzard, reducing all enemy units' attack speed by [7%/14%/21%] and movement speed by [20%/30%/40%]. Lasts [5/7/9] seconds. Mahakadoma: Time Will Freeze - After a delay of 6 seconds, freezes the perception of time for all enemy units (except for the commander), rendering them completely vulnerable and allowing your forces to attack safely. Enemy units who have just been recently deployed or have been inflicted with the Frost status effect for atleast once are immune. Removes all enemy units' Makahadoma immunity for the next usage once time resumes. Lasts 8 seconds.
- Base Intelligence: 24 Pros:
+ Powerful buff to ranged troops
+ Excellent at offense and siege Cons:
- Particularly weak at defense
- Offensive moves have big delay windows
Passives: Genius- Gain 0.5 extra Intelligence per level (1 per level in total). Martial Rule - Grants all allied units 8% bonus attack rate. Age of Gunfire - Grants access to Age of Gunfire upgrade in your Research Station.
Special Abilities: Demon King's Strategy - Grants [35%/45%/55%] bonus attack damage to all ranged allied troops. Lasts [8/10/12] seconds. Tenka Fubu - Loads your allied Main Tower and orders it to release a wave of explosive shells at the target point after a delay, causing [150/275/400] damage to enemy units hit and stunning them for up to 1 second. Fool of Owari - Reduces all enemies' attack damage by [25%/30%/35%]. Lasts [7/8/9] seconds. Three Line Formation: Three Thousand Worlds - After a 5 second delay, summons 9 magical guns at the target point. After a 1 second delay, the guns will unleash a hail of bullets that cause damage to enemy units hit. The bullet sprays will do 125 damage each. Enemies can be hit by more than one gun.
- Base Intelligence: 23 Pros:
+ Ability to read the enemy commander's movements
+ Strong target survivability buff
+ Excels at defense and creating confusion Cons:
- Requires strict proper timing
- Weak at offense and siege, countered by playing defensively
Passives: Dreamlike Charisma - Grants all allied units 7% bonus movement speed. Rapid Casting- Grants all allied units 150% bonus mana regeneration and grants an additional bonus to command point regen by 0.5/sec. World of Magic- Grants access to World of Magic upgrade in your Research Station.
Special Abilities: Clairvoyance - Instantly restores [10%/20%/30%] of all allied units' mana and reveals all enemy units' locations as well as displaying the actions the enemy commander makes. Lasts [10/15/20] seconds. Illusion - Summons illusions of allied troops in the targeted area as well as removing their debuffs. These illusions deal no damage and take twice the amount of damage as normal. Lasts [15/20/25] seconds. Hero Creation - Restores 15% of the target allied unit's health, grants them [10%/15%/20%] bonus attack rate and maximum armor. Lasts [5/8/11] seconds. Garden of Avalon - After a delay of 7 seconds, heals allied units for 15% of their maximum health. After another delay of 5 seconds, heals allied units once more for 25% of their maximum health as well as removing their debuffs, granting a 30% bonus to their attack damage, 5 bonus armor, and restoring 0.5% of their health per second. Lasts 10 seconds.
- Base Intelligence: 26 Pros:
+ Versatile, effective at siege and defense
+ Excels greatly at creating confusion and chaos Cons:
- Expensive abilities
- Relies greatly on own summons
Passives: Black Prince's Authority - Grants 11% bonus attack damage to melee ally troops. Additionally grants a new command: "Attack Target (Group)". One Banner - Gain 10-20 extra deployment points per minute. Royal Army - Grants access to Royal Army upgrade in your Research Station.
Special Abilities: Deploy Knightmare Frame - Deploys a copy of the knightmare frame Shinkiro to fight for you. The Shinkiro has [1000/1350/1700] health, [5/10/15] Heavy-type armor, 24-25 base Siege-type melee attack damage with a 2.5 second attack interval, and [200/240/280] base movement speed. The Shinkiro can fly, and is resistant to most debuffs and abilities. The Shinkiro does not regenerate health passively. Mutiny - Lelouch partially uses his Geass to manipulate the target enemy's nearby allies, making them stop their current actions and attack the target. Lasts [2.5/5/7.5] seconds or until the target dies. Absolute Defense System - Grants [10%/20%/30%] bonus attack damage and 300 armor to all allied mechanical units and buildings. Lasts [4/7/11] seconds. Geass: The Prince Commands You - Lelouch uses his Geass to manipulate the enemy targets in the area, allowing him to take control of them. Units who are magic-immune, illusion, summoned, mechanical, or have Resistant Skin are immune to Geass. You cannot use Geass when your Army Size is above 100.
- Base Intelligence: 22 Pros:
+ Powerful buffs that strengthen troops and weaken enemies
+ Versatile, great at both siege and defense Cons:
- Long ability cooldowns with demerits
Passives: Emotional Absorption - Gain a 40% chance to gain 2-8 deployment points when an ally dies. Chance increases to 100% when an ally building gets taken by enemies. Additionally grants a new command: "Attack Target (Group)". Trust - Increases all allies' health regen rate by 100% Age of Gunfire - Grants access to Age of Gunfire upgrade in your Research Station.
Special Abilities: Tactical Chant - Grants all allied units in the target area [40%/45%/50%] bonus attack speed, but drains [10%/15%/20%] of their current health. Lasts [5/7.5/10] seconds. Spirit Burst - Grants the target ally unit [80%/160%/240%] attack damage and removes their debuffs. Stuns the target for 5.5 seconds after the duration. Lasts 8 seconds. Chimera - Reduces the target's armor by [15/11/7]. Enemies that attack the target unit will have a 75% chance to get a magical bolt of energy thrown at them, dealing 50 damage and ministuns. Lasts [6/8/10] seconds. Ying Xiao: Fleeting Night - After a delay of 7 seconds, grants allied units 40% Evasion and cleanses them of debuffs but reduces their movement speed by 50%, and inflicts Seal (disables the usage of active abilities, reduces movement and attack speed by 30%) to enemy units and cleansing them of buffs. Lasts 7.5 seconds.
- Base Intelligence: 25 Pros:
+ Unique army of undead
+ Excellent at holding off enemy invaders and invading with overwhelming numbers Cons:
- Costly abilities with long cooldowns
- Troops get outscaled late game
Passives: Army of the Dead - Grants all ally melee units 10% lifesteal. Additionally, when an ally building is taken over by enemy troops, grants 15-30 deployment points. Territory Creation - Taking control of a building additionally restores 40% of its maximum health. The Scourge of Lordaeron - Grants immediate access to undead troops. Undead are immune to Plague and Rebellion.
Special Abilities: Raise Dead - For every dead unit near the target building, summon either a Skeletal Footman, Abomination, Skeletal Mage, or Skeletal Archer to fight for you. Targeting an Infected Supply Depot, Crypt, or Main Camp will summon undead troops regardless of there being corpses or not. Lasts [15/25/35] seconds. Boon of Death - Heals the target ally unit for [25%/35%/45%] of its max health, and heals ally units surrounding the target for half of the amount healed to the target. 50% of the heal amount is dealt as damage to enemy units surrounding the target. Frostmourne's Command - Grants [15%/25%/35%] bonus attack damage and [5/7/9] bonus armor to all non-mechanical allied units. Lasts [10/12.5/15] seconds. Sindragosa: The Frost Queen - After a delay of 12.75 seconds, summons the frost wyrm queen Sindragosa at the target point. Sindragosa has 1500 health, 4 Heavy-type armor, 65-87 Chaos-type ranged attack damage with a 2 second attack interval, and 250 base movement speed. Sindragosa possesses Frost Breath on attacks, can fly, and is resistant to most debuffs and abilities. Sindragosa lasts 60 seconds.
- Base Intelligence: 23 Pros:
+ Wide array of crowd control
+ Excels at offense and siege Cons:
- No ally buffs
- Particularly weak at defense
Passives: Schemer (unique) - Only units that aren't in the command group you have formed will follow All-type orders. Additionally grants a new command: "Attack Target (Group)". Nathrezim's Disguise - Reduces the armor of all enemy units and enemy buildings by 30%. Royal Army (manipulation) - Grants access to Royal Army upgrade in your Research Station. Also disables the deployment of Captains, but allows the deployment of Death Knights in the Altar.
Special Abilities: Earthquake - Shakes the ground underneath the target area violently, reducing enemy units' attack rate by 25% and movement speed by 30%, as well as causing [25/35/45] damage per second to enemy units and buildings. Lasts 5 seconds. Finger of Pain - Causes damage to the target enemy unit equal to [45%/55%/65%] of the target's max health and inflicting Seal [disables the usage of active abilities, reduces movement speed and attack speed by 30%]. If the target dies from the ability, inflicts Seal for 5 seconds to all enemy units in an AOE of 250 near the target. Lasts [5/7.5/10] seconds. Slumber Gas - Summons clouds of sleeping gas near the target area, inflicting Sleep (cannot move, can be woken up) to all the enemy units that go near them for up to 7 seconds. Sleeping units can be woken up if they take damage. Units cannot be inflicted with Sleep by the fogs again if they wake up. Lasts [3/4/5] seconds Might of the Legion: Rain of Chaos - After a delay of 7.3 seconds, calls 3 Infernals down from the sky, causing 100 damage and stunning enemy units hit for up to 2.5 seconds. Each Infernal has 700 health, 3 Heavy-type armor, 35-47 Normal-type melee attack damage with a 1.35 second attack interval, and 290 base movement speed. Infernals have Permanent Immolation and are resistant to most debuffs and abilities. Lasts 45 seconds.
- Base Intelligence: 22 Pros:
+ Powerful utility for ally troops
+ Anti-Undead specialization
+ Excels at defense Cons:
- Weak at offense and siege
- Niche advantage
Passives: The First Paladin - Grants all allied units 4% bonus attack rate and movement speed. Additionally grants a new command: "Retreat (All)". Blessed Weapons - Increases all allies' health regen rate by 30%. Ally units who kill non-mechanical enemy units will heal for 2% of their max health (6% if they kill an Undead unit). They will also do 25 damage to Undead units in an AOE of 180 around them. Royal Army (Paladin) - Grants access to Royal Army upgrade in your Research Station. Also disables the deployment of Captains, but allows the deployment of Paladins in the Altar.
Special Abilities: Holy Light - Heals the target ally unit for [40%/50%/60%] of its max health and removes their debuffs. Instantly heals the target unit to max health when they're below 20% of maximum. Divine Shield - Removes the target allied unit's debuffs and protects them from all harm. Lasts [3/5.5/8] seconds. Silver Hand - Purifies the area around the target unit, causing effects to units in an AOE. Removes debuffs from allies and grants them [15%/25%/35%] bonus attack damage. Removes debuffs from non-Undead enemies and reduces their attack damage by [20%/30%/40%] as well as disabling their usage of abilities. Instantly dispels enemy summoned units and illusions. Deals [100/200/300] damage to enemy Undead units. Lasts 3.5 seconds. Divine Intervention: Radiant Retribution - After a delay of 6 seconds, brings back all dead non-mechanical allied units in the target area back to life. Enemy units will take 35% of their max health as damage. Damage will double against Undead units.
- Base Intelligence: 19 Pros:
+ Powerful buffs especially for melee troops
+ Great for holding off enemy invaders Cons:
- Somewhat weak offense
- Requires taking lots of risks to get most benefits
Passives: Vampirism - Grants all ally melee units 17% lifesteal. All troops you deploy will also be classified as Undead. Additionally grants new command: "Retreat (All)". Martial Rule - Grants all allied units 8% bonus attack rate. Royal Army (Defense) - Grants access to Royal Army upgrade in your Research Station as well as Nocturnal Regeneration Upgrade in your Altar. However, Knights will not be able to be deployed.
Special Abilities: Demonic Defender of the State - Grants [10%/15%/20%] bonus attack damage and [5/10/15] bonus armor to all allied units and structures. Lasts [7.5/11.25/15] seconds. Legend of Dracula - Grants the target allied unit [50%/65%/80%] bonus attack rate and [10%/15%/20%] bonus melee lifesteal, but reduces their armor by 100%. Lasts [5/7.5/10] seconds. Bloodsucker - Grants a 50% chance to stun the target for 2 seconds, drains [40%/50%/60%] of the target's current health and restores health for all allied units near the target for a random percentage of of the stolen health. Kazikli Bey: Bloodstained Demon King - After a delay of 6.35 seconds, summon hundreds of stakes that emerge from your kingdom. These stakes will cause damage to enemy units and enemy buildings in your territory equal to 35% of their max health per second. Lasts 2 seconds.
Commanders have their own advantages and disadvantages, and can be countered by other commanders as well.
Deploy your troops to fight for you!
Gold cap is 1000, deployment point cap is 150, army size cap is 100. From front left to front right: Footman, Archer, Rider, Ballista, Cleric, Berserker, Captain From rear left to rear right (accessible via upgrades): Defender, Rifleman, Knight, Cannoneer Team, Pyromancer, Cultist
Lead your troops using Commands!
Your commands that will lead your army are accessible from your commander, the amount of commands vary for each commander.
Note: When using a commander with the Schemer passive, only units that aren't in the command group will follow All-type orders.
Group commands are the same as the ones below except only the units in the group will perform the command.
Move (All) - Orders all allied units to stop their current actions and move to a target area. Halt (All) - Orders all allied units to stop their current actions unless they are actively engaging in combat. Hold Position (All) - Orders all allied units to stop their current actions and remain locked in their current position, they will not move but they will attack enemies within their range. Attack (All) - Orders all allied units to stop their current actions and move to a target area. They will engage in combat with enemies in their way. Form Command Group- Discards the current command group you have and enlists all allied units in the target area to the command group. Add To Command Group - Enlists the selected allied unit to the current command group you have. Remove From Command Group - Removes the selected allied unit from the current command group you have. Attack Target (Group) - Orders all units in the command group to stop their current actions and attack the specified enemy target.
Commands cost command points (the substitute for mana), combining commands with your commander's abilities can help you achieve more desired results in battle.
Take control of areas, neutral and enemy!
Play vs AI in Single Player!
AI Difficulty varies with pre-game settings. AI Kingdoms do not need resources nor will they have army size restrictions in order to deploy soldiers.
EASY Difficulty - AI will not research upgrades, will have 75% of base max health, will have no commander, and will send out mediocre-sized waves of troops to attack. This difficulty setting is good if you're new to the game and seek to learn the basics. NORMALDifficulty - AI will research upgrades once, will be led by a commander, and will send out moderate-sized waves of troops to attack. This difficulty setting is for those who seek to continuously improve their skills in battles that are usually the same level with PVP matches.
INSANE Difficulty - AI will research upgrades up to max, will have 125% of base max health, will be led by a commander ahead in terms of level, and will send out large-sized waves of troops to attack. This difficulty setting is for those who are above the average players in terms of skill, and for those seeking a real challenge.
Watch out for potential disasters!
Once in a while, disasters will occur and will disrupt kingdoms with various effects.
Drought - Reduces a kingdom's current gold and deployment points. Rebellion - Rebellious soldiers will appear in a kingdom's Barracks and attack. Plague - Disease will spread across a kingdom, and will continuously drain nearby soldiers' health.
Monsoon - A storm will arise, summoning multiple waves of lightning that can damage soldiers outside the kingdoms' inner area.
Destroy your enemy's main camp to win!
+Defenders no longer cost gold. + Raised max health of Knights, Ice Knights, and Captains. + Raised base armor of Knights and Ice Knights. + Raised base attack damage of Pyromancers and Cultists. + Raised timestop duration for Esdeath's Makahadoma. + Changed range for Esdeath's Natural Torture Instinct from territory-bound (inner) to territory-bound (outer). +Esdeath's Winter's Commander now reduces enemy attack speed. + Reduced cooldown for Nobunaga Oda's Three Line Formation. + Raised AOE for Lelouch's Geass. + Increased damage dealt by Pyromancers' Fireball. + Added new model and icon for Berserkers, added new passive: "Bash". + Reduced time for Age of Gunfire, Royal Army, and World of Magic to be researched. + New upgrade able to be researched: "Grain Purification". + Extended call for help range in combat. + Increased health regen rate for Barracks. +Main Camps are now immune to spell damage. + New commander: "Amiya". + Reduced gold costs for several upgrades. +Lelouch's Geass no longer sets victims at 50% health. + Raised health of Shinkiros. = Added Captains' Command Aura in his deployment description. = Raised damage dealt by Magic attacks vs Heavy armor. = Raised damage dealt by Piercing attacks vs Heavy armor. = Fixed Shinkiros having inaccurate attack damage compared to the description. = Increased Plague's damage over time. = Reduced command point cost for Lelouch's Mutiny for the first level, but raised its command point cost for the last level. = Moved some bandits slightly back. = Strategy Reviewing no longer adds one level to your commander, it now gives bonus Intelligence instead. = Raised armor granted and command point cost for Lelouch's Absolute Defense System. = Changed Granite Golem's attack type from Chaos to Normal. = Enforced hard gold and deployment point cap. - Slightly raised deployment point cost of Defenders. - Reduced movement speed for Ballista and Cannoneer teams. - Raised command point cost of Esdeath's Winter's Commander.
+ Heavily raised gold produced by Docks, moderately raised deployment point produced. + Reduced gold cost for Nation's Faith, Harvest Planning, and Grain Purification upgrades. + Fixed units attacking and acting on their own when Lelouch uses Geass on enemy AI troops. + Raised ally buff duration for Amiya's Ying Xiao. + Armor reduction for Amiya's Chimera now reduces per level. + Added window for elapsed game time. + Fixed Captain's description. + New commander: "Arthas". + New commander: "Balnazzar". + Increased critical rate granted by Lord El-Melloi II's Discerning Eye. + Amiya's Ying Xiao now cleanses debuffs from allies and cleanses buffs from enemies. + Increased armor for Shinkiros deployed by Lelouch. + Doubled the base armor of Ice Knights summoned by Esdeath. + Increased deployment points for payloads from Main Camps and Docks. + Increased starting gold and deployment points. = AI kingdoms now deploy troops through their Main Camp when they have no Barracks. = Fixed Amiya's Chimera failing to launch magical bolts to enemies and targetting the buff holder instead. = Reduced size for Main Camps. = Updated some commander descriptions. = Fixed Esdeath's Plunder not working. = Fixed Lelouch's One Banner not working. = Insane AI now sends troops to capture the central field. - Health reduction from Amiya's Tactical Chant now increases per level. - Slightly raised stun duration for Amiya's Spirit Burst. - No more Captains at start.
+ Increased max health and base armor for Sindragosa, she now has a bonus aura for ally troops. + Infernals now have the Cleaving Attack passive. + Greatly decreased cooldown for Lord El-Melloi II's Unreturning Formation. + Greatly decreased cooldown for Amiya's Ying Xiao. + Slightly increased health regen rate provided by Amiya's Trust. + Arthas' The Scourge of Lordaeron now allows his kingdom to be immune to Drought as well. + Lord El-Melloi II's Schemer now grants a new command: "Retreat (All)". + Expanded the passable waters around Docks. + The creep-owned territory now have Docks at the north and south. + Added water gates. + Reduced cooldown for Nobunaga Oda's Three Line Formation. + Reduced gold costs for several upgrades. + New troops for undead: "Abomination" and "Necromancer". + Sindragosa is no longer classified as a ground unit, she is now classified as an "air" unit. + Naval reinforcements for kingdoms' Docks can now arrive with a 25% chance every 13 minutes. + Cannoneer Teams can now attack land units. + New commander: "Uther". + New commander: "Vlad III". + New upgrades: "Frontline Formation", "Recurved Bows", "Arcane Insight", "Resistant Skin", "Nocturnal Regeneration", and "Naval Warfare". + New player-owned building: "Naval Deployment Tower". + New naval units: "Transport Ship", "Frigate", and "Battleship". + Main Camp now attacks enemies near it. + New battle theme! + Increased amount of Infernals summoned by Balnazzar's Might of the Legion. + New cooldown UI. + Reduced cooldown for Lelouch's Geass. = Increased damage and amount of lightning bolts summoned by Monsoon. = Fixed Armor Upgrade research time increasing by a massive amount per level. = Fixed Cannoneer Teams being unable to be deployed. = Decreased the deployment interval for EASY and NORMAL AI. - Lowered deployment point cap to 150. - Slightly reduced gold produced by Main Camps and Docks. - Reduced base armor for Captains. - Increased cooldown for Arthas' Boon of Death. - Increased cooldown for Arthas' Sindragosa. - Increased cooldown for Balnazzar's Might of the Legion. - Lowered starting gold and deployment points. - No more starting Riders. - No more starting Footmen near the Main Camps.
Seems like a really polished map. Lot of custom stuff in there.
Would be neat to have a multiplayer version.
If you want more reviews, you should participate in the The Grand Review Exchange!
R U L E S
Map Submission Rules...
UPDATE 1: Fixed being unable to deploy troops in Main Camps.
UPDATE 2: Fixed Berserkers having Cleaving Attack instead of Bash. Enforced hard gold and deployment point cap. Reduced chances for Amiya's Emotional Absorption to trigger.
UPDATE 3: Reduced gold costs for several upgrades.
Lelouch's Geass no longer sets victims at 50% health.
Raised health of Shinkiros.
Raised armor granted and command point cost for Lelouch's Absolute Defense System
Changed Granite Golem's attack type from Chaos to Normal.
UPDATE 1: Reduced gold, deployment point, and army size costs for several undead troops. Fixed Easy Difficulty AI researching upgrades, fixed Normal Difficulty AI researching upgrades more than once. You can now summon undead with Arthas' Raise Dead on Infected Supply Depots, Crypts, and Main Camp without needing corpses.
Increased critical rate granted by Lord El-Melloi II's Discerning Eye.
Amiya's Ying Xiao now cleanses debuffs from allies and cleanses buffs from enemies.
Increased armor for Shinkiros deployed by Lelouch.
Doubled the base armor of Ice Knights summoned by Esdeath.
Increased deployment points for payloads from Main Camps and Docks.
Increased starting gold and deployment points.
Increased damage dealt by Balnazzar's Might of the Legion.
Improved description for Arthas' Sindragosa and Balnazzar's Might of the Legion.
Arthas' Army of the Dead now grants deployment points whenever ally buildings are taken over by enemies.
Fixed Esdeath's Plunder not working.
Fixed Lelouch's One Banner not working.
Arthas' Boon of Death no longer damages enemy Undead units.
Insane AI now sends troops to capture the central field.
You can now deploy pairs of Skeletal Footmen, Skeletal Archers, and Skeletal Mages.
Troops no longer explode.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Tried the map out a bit, pretty neat and simple concept.
From what I see, the game is supposed to simulate commanding an army from a commander's perspective; with general commands instead of specific micros, I think that is interesting.
A complaint I do have about the map is the way troops are produced,
you have select the unit spawning beacon then click the barracks or castle to produce one unit.
While I feel like this was a conscious decision to keep the map small in scale, it doesn't really work out as well in play, as the player would have to keep the camera on barracks or castle to continue producing troops.
Not the most engaging way to go about things to be honest, would appreciate it the system was adjusted so I can look at the battlefield or units fighting while training the units needed to keep the game running; perhaps being able to designate which barracks/castle to use and then transitioning to spawning units with the hotkeys so the player camera can travel to more...engaging places.
Overall I quite like the map's concept so far and the weab general options and their different styles of command was a nice bonus.
Would also like to see an expanded player limit, something like 3+ player FFA or 2v2 with shared objectives (or same base) could be cool, though I understand it is a new project and keeping the scope small is wise.
p.s. nobu op af, amiya's skills are underwhelming considering how much of a pain they are to use.