Moderator
M
Moderator
15:02, 18th Jun 2008
Ash:
This map bases around a story similar to Warchasers; you've died and have a shot to redeem yourself. In this you have to kill a man known as 'Lovecraft' and save the world of 'Epic', although apart from that no story is revealed to you.
The cinematic, for in-game, are pretty good; the boss fights are intriguing and original and the 'areas' massively differ. Although, it fails at that point.
This game requires constant grind; the xp rate is so low that to gain a level you're left grinding for hours; gold is not shared and neither are items. Not that I managed to find any of the latter of course.
The items are, as mentioned, lacking. Apart from first aid kits, tomes and a mana regen item, I couldn't find anything. This keeps things very repetitive, boring and static. I didn't enjoy running into pretty bland areas, grinding for an hour and still getting nothing.
The heroes themselves are extremely underpowered, lack fixed classes and are missing essential people such as healers. It takes a long time to kill the creeps and the small area made me intentionally kill my hero so that something different may happen, although this was to no avail.
All in all, ending this pretty short review, this map gains credit on the boss fights, cinematics and concept, although massively loses marks in the Pull off, hero depth, storyline and items. Sorting this out would make the map so much more.
2/5
Ash:
This map bases around a story similar to Warchasers; you've died and have a shot to redeem yourself. In this you have to kill a man known as 'Lovecraft' and save the world of 'Epic', although apart from that no story is revealed to you.
The cinematic, for in-game, are pretty good; the boss fights are intriguing and original and the 'areas' massively differ. Although, it fails at that point.
This game requires constant grind; the xp rate is so low that to gain a level you're left grinding for hours; gold is not shared and neither are items. Not that I managed to find any of the latter of course.
The items are, as mentioned, lacking. Apart from first aid kits, tomes and a mana regen item, I couldn't find anything. This keeps things very repetitive, boring and static. I didn't enjoy running into pretty bland areas, grinding for an hour and still getting nothing.
The heroes themselves are extremely underpowered, lack fixed classes and are missing essential people such as healers. It takes a long time to kill the creeps and the small area made me intentionally kill my hero so that something different may happen, although this was to no avail.
All in all, ending this pretty short review, this map gains credit on the boss fights, cinematics and concept, although massively loses marks in the Pull off, hero depth, storyline and items. Sorting this out would make the map so much more.
2/5