1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Ride into the sunset with the 32nd Modeling Contest.
    Dismiss Notice
  5. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  6. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

English Tank Pack

Submitted by HerrDave, SonsOfSami
This bundle is marked as approved. It works and satisfies the submission rules.
This pack will be updated with additional tanks and armoured cars in the future!

Featuring:
-Mark I Tank (WWI Tank)
-Whippet Tank (WWI Medium Tank)
-Rolls Royce A.C (WWI Armoured Car)
-Churchill Tank (WWII Infantry Tank)

Coming soon!
-Cromwell Tank (WWII Cruiser Tank)
-Daimler A.C (WWII Armoured Car)
-Bishop (WWII Self-Propelled Artillery)

This pack uses an omni-skin, meaning you only have to import it once in order to use every tank in the pack, as well as any other tank pack.

As told by HerrDave, I merged all current British Tanks and Armoured Cars, including his Mark I and Whippet, into one pack.

Changes:
- Updated the Whippet.
- Updated the Whippet, MK I and the Rolls Royce.
- Fixed normals on the Rolls Royce and the Churchill
- Fixed normals on the wheels of the Churchill
- New UV wrap for the Churchill's Barrel
- Major update for the Rolls-royce car, including a much higher polygon turret, to better replicate how it looked.
- Changed Rolls Royce's vision slits
- Fixed some flickering in the Rolls royce
- Changed the MG-42 of the Churchill into a Besa machine gun
- Changed the mesh of the "Catwalks" above the treads on the Churchill.
- Changed TC on the Churchill (old TC was overused).
- Added another flag on the back of the Churchill's turret.
- Added TC on the back of the Churchill.
- Slightly changed the Churchill's doors on the sides.
- Reduced the Churchill's polycount by 254 and filesize by 13 KB.
- Reduced Z fighting on the Churchill turret's TC emblems.
- Added rivets to the Churchill's sides.
- Shortened and widened the Churchill a bit.
- Lowered the Churchill
- Improved the Rolls-Royce's turret roof wrap.
- Improved the wrap of other areas as well, such as the back.
- Added vents to the front of the Rolls Royce's plates.
- Reduced the Rolls Royce's polycount by 6 measly polygons
.

Keywords: Britain, British, England, English, Tank, WWI, WWII, Armour, Armoured, Car, Mechanical, Mechanized, Trench, Warfare, Commonwealth,
Previews
Contents

Mark I Tank (Model)

Mark A Whippet (Model)

Rolls-Royce Armoured Car (Model)

Churchill Tank (Model)

Reviews
General Frank
Nice tank models and go well with the other ones you made. Good job.
  1. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    348
    Resources:
    5
    Models:
    5
    Resources:
    5
    I am currently working on it along with some other tanks.
    Here is a list of what I am currently working on:

    -Cromwell
    -KV-2 (and maybe KV-1)
    -Char B1
    -Type 97 Chi-ha & Type 97 ShinHoTo Chi-ha

    I was also making the Daimler AC, but it is going to be remade
     
  2. Hazop

    Hazop

    Joined:
    Jul 2, 2015
    Messages:
    799
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Ahh ok, will the Soviets get a light tank like a BT-7 or T-26?
     
  3. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    348
    Resources:
    5
    Models:
    5
    Resources:
    5
    Well, the T-26 is on the to-do list.
     
  4. Anglo Warior

    Anglo Warior

    Joined:
    Dec 28, 2011
    Messages:
    135
    Resources:
    0
    Resources:
    0
    I hate to be the bearer of Bad News but...
    [​IMG]
     
  5. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    1,042
    Resources:
    163
    Models:
    135
    Icons:
    20
    Skins:
    8
    Resources:
    163
    -inhale-
    REEEEEE
    -shakes fist at Blizzard-

    My immediate notion for why this is happening
    - Blizzard has renamed, moved, or removed the Weather Cloudx8 texture

    My course of action
    - Uhhh! D:
     
  6. Anglo Warior

    Anglo Warior

    Joined:
    Dec 28, 2011
    Messages:
    135
    Resources:
    0
    Resources:
    0
    I posted the screenshot in the media section yesterday and got this response from kellym0

    "this is caused by the particle emitters using the wrong column/row numbers in the emitter fields with the wrong texture.

    a texture with 4 rows and 4 columns will have a total of 16 pictures, each picture is a ''cloud'' with slight differences, the alpha channels also change with each picture. normally an emitter will use the pictures in order top down left to right, which is why the first picture is the smallest for say, an explosion or fire ball, and the last picture is often the biggest, thinnest, and most faded, usually they become darker in color.

    This is usually how it should work, but if your texture only has 2 rows, and 2 columns, with a grand total of 4 pictures, you will see a big mess of all kinds of pictures in different spots, which looks really bad, but thats not whats happening here.

    This looks like the exact other direction of problem, I think this texture has only 1 picture, and its being used improperly as though it should have rows and columns, when it doesn't.

    Easily fixed, by either changing the texture to another, with more rows and columns, or by changing the emitters rows/columns settings to the proper ones used by the texture."


    No idea if it helps, but I thought I'd share the information I had.
     
  7. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    1,042
    Resources:
    163
    Models:
    135
    Icons:
    20
    Skins:
    8
    Resources:
    163
    I'm going to download the pack and check it in the editors
     
  8. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    1,042
    Resources:
    163
    Models:
    135
    Icons:
    20
    Skins:
    8
    Resources:
    163
    I've double-checked the particle emitters in the model editor - everything appears to be solid

    Just to make extra sure, I imported them into a map over the ones I was using for WotK (out of date) and they had no issues :c

    Are you using the Warcraft: Reforged editor by chance?

    [​IMG]
     
  9. Anglo Warior

    Anglo Warior

    Joined:
    Dec 28, 2011
    Messages:
    135
    Resources:
    0
    Resources:
    0
    As it happens, yes. I assumed originally that the reforged editor may be the case. Beta and all that.
    For some reason the Warcraft 3 Classic editor is being really annoying and fiddly.
     
  10. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    1,042
    Resources:
    163
    Models:
    135
    Icons:
    20
    Skins:
    8
    Resources:
    163
    Fiddly perfectly describes it x_x

    In regards to the broken particle effect, be sure to report that bug to Blizzard, if Reforged launches with incompatible texture paths regarding vanilla assets, that'll break just about every custom model that uses in-game textures

    I'm staying far away from Reforged, so unfortunately I don't really know where one would go to report issues