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Enfeeble

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Level 11
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What is the base skill of Bane Elemental's "Enfeeble".

It reduces the attack damage of a unit for a duration.

Anybody got an idea ??
 
Level 11
Joined
Jul 9, 2009
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Wow, thanks for helping.

Your always helping me and I am not able to give you rep yet. I owe you a lot :D
 
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I have not tried yet, wait for a while :) but I am sure that it will work


EDIT:
It Works, Thanks ;)
 
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Level 17
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Nov 13, 2006
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What is the base skill of Bane Elemental's "Enfeeble".

It reduces the attack damage of a unit for a duration.

Anybody got an idea ??


just a question, why dont use Gui damage engine by Bribe?

i made similiar, and its damn easy to modify the output damage, i made something like this (i show the methode but if u want make it better then use timer instead wait)
(DamageDecrease[] a integer variable array)

Event: "my dmg decrease ability" casted
Action: DamageDecrease[custom value of triggering unit]="ability level*10"
wait 10sec
DamageDecrease[custom value of triggering unit]=0

and at set damage engine i do something like this

DamageEventAmount = DamageEventAmount * (1 - DamageDecrease[custom value of DamageEventTarget])
 
Level 11
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Well, instead of doing the complicated way. I only need a simple one so I went for the simple way :)
 
Level 17
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Nov 13, 2006
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1,814
Well, instead of doing the complicated way. I only need a simple one so I went for the simple way :)

what is at moment simple later could be more complicated, example if u want make damage reduction/damage increase with channel ability without makeing lv100 abilities for each percentage what increase the loading time if i am not wrong but + 1 variable array dont really increase anything this is why i told the dmg engine way later more benefit if u want cuztomize easier the duration/reduction/increase amount:p
 
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