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Try using cripple, and removing the attack speed reduction and movement speed reduction, you'll get enfeeble. And replace the effects with curse or something that looks like enfeeble.
just a question, why dont use Gui damage engine by Bribe?
i made similiar, and its damn easy to modify the output damage, i made something like this (i show the methode but if u want make it better then use timer instead wait)
(DamageDecrease[] a integer variable array)
Event: "my dmg decrease ability" casted
Action: DamageDecrease[custom value of triggering unit]="ability level*10"
wait 10sec
DamageDecrease[custom value of triggering unit]=0
and at set damage engine i do something like this
DamageEventAmount = DamageEventAmount * (1 - DamageDecrease[custom value of DamageEventTarget])
what is at moment simple later could be more complicated, example if u want make damage reduction/damage increase with channel ability without makeing lv100 abilities for each percentage what increase the loading time if i am not wrong but + 1 variable array dont really increase anything this is why i told the dmg engine way later more benefit if u want cuztomize easier the duration/reduction/increase amount
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