Hate to make my first post a cry for help, but I just can't seem to figure this out. I have a map with a 'boss event' that culminates when the boss is confronted in a room, and every 9 seconds she summons one of 7 nearby allies to assist her. I have her allies invulnerable and passive to start, and my trigger changes their owner to hostile, and orders them to attack the player in order with a 9 second wait in between. It's possible to kill the boss before all seven are summoned, and so I want to make it so they will stop coming. But I just cant seem to figure out how to do this. If there is some way to terminate the trigger once the boss dies, a tip on how to do it would be greatly appreciated.