Empire at War v.1.4

This bundle is marked as approved. It works and satisfies the submission rules.
E M P I R E A T W A R v.1.4


-Choose 1 of for 4 races
-Play in teams of 2(6 Teams total)
-Create your mainbase and rise some Workers
-Build Architects and rise and Army
-Defeat all enemy Factions ;)




Update v.1.4:
-Done all Tooltipps now
-balanced Undead towards other races
-changed the nightelf buildermodel


Update v.1.3:
-Remade all Buildingtooltips
-Remade the Humantooltips
-Orcs, Nightelfs, Undeads still need to be done(tooltips)
-Undeadbuilderbug fixes(now can be played)
-fixed starting camera


Update v.1.2:
-Added a custom Loadingscreen
-Added Minimap Preview
-Improved the Description
-Improved and Fixed some Tooltips.


The Terrain pretty much sucks, but as i started this map, i was pretty dumb at terraining and now i am to lazy to improve it.
All in all this map stimulates with it's funfactor.
Play it fullhouse one time and you will know what i mean :)

If you have any suggestions or Tipps, Bugreports or Questions Pm. me pls.


Keywords:
Empire, at, war, Battle, Medi, eval, human, nightelf, orc, undead, rpg
Contents

Empire at War v.1.4 (Map)

Reviews
19:30, 3rd Aug 2010 ap0calypse: Approved
Level 11
Joined
May 11, 2008
Messages
834
Well I've played your map and I got a few negative things to say about it.

1. The game is based off another language other than english, the game must be completely english to be accepted.

2. What's the deal with have the cost so high like 1000 wood for a upgrade? That's a bit overpriced.

3. Not a lot of units in the army, only 5 or 6 units to choose from.

4. The ''Hero'' isn't really a hero type

5. You need to fix up some tool tips like Obsidian Statue, while the unit is called a Healing Wagon....

6. Since when does Wisps cut wood?

The good results

- Having 2 player per team can be fun sometimes.

The suggestions

-Other than fixing the negatives there are some suggestions.

-Add more voicesets instead of just 1 or 2 per race, I've played Night Elves and all but the Hero and Druid has the same voice set...

- Add more buildings like a blacksmith or something to place in upgrades, a shrine to hold magic wielding units, and other than just Siege Workshop, Unit Camp, Main Base, Wall and Tower.
 
thanks for that :)

My Answers:

1. I will do that fast.(^^)
2. I did this because you earn wood really fast and you should not upgrade to fast
3. Its because not everyne understands this gam quiet fast and its a medieval game, so the main quest is to fight with a huge army.
4. Heroes are "unitlike" because they shouldnt be to overpowered :p
5. I forgot some tooltipps :S? shit i redo this fast
6. Since this is a wood"cuter" game :p

All in all you are right, thx for the reply :)
 
Level 31
Joined
Feb 5, 2009
Messages
4,357
The upgraded Undead Mainbase still can not build workers. There's also the matter of the use of German in your map, but it appears you are already on that issue.

I will give you a short review of the playability of your creation:

Empire At War is your typical kingdom builder style map, where you start with a unit that will build the main building of the race of your choice and you build up from there. However, this map is very different and unique to other maps of the style. Unfortunately, this is not for the better.

As most maps of this style have a basic trigger to eliminate the starting 'worker unit' used to choose your races while the rest take advantage of the Night Elf Worker building Ancients system, this map takes advantage of neither, falling short of the most basic requirement. A lack of originality in terms of the races is also a downfall to this map mod, as it uses the original four races, yet contains less content than the original melee game.

The hero idea was very nice, as it proves that you don't need to gain experience to be a 'hero' unit. There is not much room to improve on this part, as it is well done enough for the small amount of content the map actually has.

Unfortunately, in this battle of good vs evil, it appears the bad points heavily outweigh the good ones. With a certain lack of originality put into a map riddled with bugs and German, this map is poorly done and violates THW's rules.

I vote for Rejection until the map is in pure English. Then I will give it a vote of 2/5.

~Wazzz out
 
Last edited:
Gonna test it...

PS. Wazzz, you left the " infront of the colour.

Bad Points:
Horrible in-game descriptions.
Bad race-choosing system.
Over-priced upgrades.
Not a single model portrait.
Heroes are unlimited.
Shabby techtrees
Alot of German
Tiny buildings.

Good Points:
Terrain is fine.
Cool models.
Adjustable camera.
Good description.

Suggestions: Make buildings bigger, replace Demolisher and Wagon with proper units for EACH race. Use some other system to choose your race, and lower the upgrade prices.

Overall: Not very original but very fun with many players. However, a map like this needs lots of work and improvement. I give it a 3/5. Exceptional work.
 
Last edited:
Gonna test it...

PS. Wazzz, you left the " infront of the colour.

Bad Points:
Horrible in-game descriptions.
Bad race-choosing system.
Over-priced upgrades.
Not a single model portrait.
Heroes are unlimited.
Shabby techtrees
Alot of German
Tiny buildings.

Good Points:
Terrain is fine.
Cool models.
Adjustable camera.
Good description.

Suggestions: Make buildings bigger, replace Demolisher and Wagon with proper units for EACH race. Use some other system to choose your race, and lower the upgrade prices.

Overall: Not very original but very fun with many players. However, a map like this needs lots of work and improvement. I give it a 3/5. Exceptional work.

I agree with most of your stuff.
But why the hell do you think the Terrain is fine?^^
It is horrible.
I know this by myself lol :p

EDIT:
-I will add new races so there will be a total of 12
-German language will be translated into english and tooltips will be fixed(colors and other things)
-Terrain will be improved
-More custom units and abilitys will find a way into this game :p
 
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