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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

EmberCraft v1.2a

Submitted by Quilnez
This bundle is marked as approved. It works and satisfies the submission rules.



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Hosted by
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Developed by
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(Dedicated forum & Credits)




About the map
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[​IMG] EmberCraft is a total conversion isometric ARPG. It is heavily influenced by the infamous Torchlight 2 and Diablo 3 as inspiration for the dark atmosphere but takes place in an entirely new world with custom plot and storyline. It features enjoyable monster massacre with challenging and amazing boss fights. It revolves around a cluster of powerful random content generation systems (for item stats, dungeon, shop, etc), to always deliver new experience on each go, and to provide incredible amount of item variations (6,000+ and counting).

We are aware the map still has a lot to work on. We are highly responsive and considerate toward user feedback. So keep providing us suggestions, criticisms, and bug reports and help us to shape the world of EmberCraft!



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Storyline

The world was once a peaceful place. That's until bizarre unidentified beasts began to invade and wreak havoc everywhere. They seemingly appear out of nowhere, as if they came from other reality. After years of calamity with no resolution, a mysterious figure came to us and offered a solution. He claimed to be able to facilitate teleportation across multiple realms. We then called him The Mercenary, for a reason. He avouched that the very same phenomenon is also occurring in other worlds simultaneously and asked for cooperation to resolve the nodus. He then told us everything, about the Netherflame and The False Goddess, the root of this chaos... [​IMG]
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Verraje, the false goddess, is a self-proclaimed deity who desires chaos and total destruction. To achieve her ambition, she created the Netherflame, undying dark flame, to disrupt the balance in nature by uncontrollably producing vicious monsters all across the multiverse, creating endless conflicts, with the ultimate goal to wipe out all kind of life form and send everything back to nothingness. After years of struggle, we finally found a way to reach the celestial palace and we started numerous clashes with the goddess. But many strong heroes have fallen under her otherworldly might...

But it was not all in vain. We noticed that the beasts stopped appearing when we were clashing against the goddess. We then speculate that the Netherflame, the once thought eternal and infinite, can be extinguished by defeating the goddess...
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[​IMG] Being aware of the struggle, the goddess started to gave birth to some of the most frightening beasts in existence from her own flesh and blood. They guard every gateway to the sacred palace. Since then, no one has ever managed to reach the palace. Those guardian beasts are frighteningly powerful. But we, yet again, speculate that for her to achieve such feat, it must have weakened her in some way. This can be our chance to defeat her and put an end to this centuries-long calamity.

We have lost many times and many lives. But we can not afford to give up after all the sacrifice of our ancestors and many great heroes. We need the bravest warriors like you to continue our struggle and keep fighting in the front line. Our fate, our world's fate, now lies in your hands, warrior.




* the story is still under development.
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CHARACTER CLASSES


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WARRIOR •

"Mob, charge, slam, and repeat!"

A melee combatant. Wield a one-hander sword and a shield. They possess immense physical prowess and use brute force to defeat their enemies.

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RANGER •

"Nothing is more unforgiving than our bows..."

A ranged combatant, wield a bow to attack targets from long distance. They are a versed hunter and trickster.

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• ?

"Something needs shooting?"

(COMING SOON)

SUB-CLASSES

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? •

"There is no extend to knowledge..."

(COMING SOON)


SUB-CLASSES

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• ?

"I come to cleanse this land."

(COMING SOON)

SUB-CLASSES

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MULTIPLAYER

Play co-op with your friends via LAN or Battle.Net. Declare battles with other players to determine the strongest! The map is balanced for playing in both single player and multi player mode. Keep in mind that save data from single player mode can't be loaded in multi player mode.
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ITEM & UPGRADE

The map not only harbors more than 6,000 different items, ranging from common items up to legendary ones! But also introduces item quality and gear collection system. Using gears from the same collection will reward remarkable bonuses. Not only that. You can also insert elemental gems into each gear, granting you some extra elemental prowess! It also supports a very unique gear upgrade system. It provides various upgrading materials for you to hunt, such as ores and gemstones (topaz, jade, crystal, and quartz). Not only significantly improves your strength, upgrading gears will also unlock awesome visual effects to make your character looks sharp! Read more detail about the socket and upgrade system here. [​IMG]

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PETS

Collect pets to aid you in combat. Some pets unlock special buffs/debuffs or even special skills. Pets are incredibly rare!
But will definitely worth the effort and what more? They are adorable!





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MEDIA



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Thread Design by: Quilnez
Contents

EmberCraft v1.2a (Map)

Reviews
deepstrasz
I can see this being improved over time and its quality raised. As it has many innovative systems implemented, Approved.
  1. apcrabnightlive

    apcrabnightlive

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    The number calibration doesn't work at all to me.
     
  2. Quilnez

    Quilnez

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    Set "Texture Quality" in the video setting menu to high.

    What patch version r u using? It's little known that the calibration doesn't work in 1.28.
     
  3. apcrabnightlive

    apcrabnightlive

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    I'm using the patch 1.27.1.7085
     
  4. Quilnez

    Quilnez

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    Are u familiar with the calibration mechanism? After typing "-c" you are supposed to press and hold CTRL key until a "calibration done" message appeared. After that you must press any number key to confirm whether the calibration succeed or not.
     
  5. apcrabnightlive

    apcrabnightlive

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    I know what are you saying but after "calibration done" message appeared any number key that I press doesn't give any result.
     
  6. Quilnez

    Quilnez

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    Hm.. That's weird. I have tested this map on patch 1.26, 1.27, and 1.27b and all seems to work just fine.

    Pardon me, just to make sure, you kept holding/pressing-down the CTRL key after entering the "-c" command and only released it after the "done message" appeared, right?

    I also had such issue on my older laptop but a system restart fixed it. But that's just a problem with my old laptop I suppose.
     
  7. apcrabnightlive

    apcrabnightlive

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    The weird thing is I attempted it again but now it worked. Idk why I got errors in the first place.

    Edit: after going through the calibration. the number keys aren't working again ;-;
     
    Last edited: Sep 24, 2017
  8. Quilnez

    Quilnez

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    Updated. According to MemoryHack's last update, this map is now expected to work in any patch version, including incoming ones. I just added item level randomization, and have been working on item rarity randomization. If and when those two are finished, this game will probably have immeasurable variation of items. Double Crash also has returned in fashion as experimental skill on the new reconstructed combat system, now with properly calculated damage factor regardless of player's basic damage range.

    Save data from prev versions are now restricted due to some reconstruction in the save/load system.

    Check out the near-complete changelog in the main post.
     
    Last edited: Jan 14, 2018
  9. Strikest

    Strikest

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    So this works for the newest patch now? If so you should update the description saying that it only works up to 1.27b.
     
  10. Quilnez

    Quilnez

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    Actually it still needs confirmation, I haven't tested it myself. And I've just remembered that probably the save/load system might not work there.
     
  11. SolarSAG

    SolarSAG

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    I can confirm that the map is indeed working with the latest warcraft version.

    PS. By the way, awesome map you've got there. I'm glad i finally got to play it.

    There seems to be an issue with the death blow skill. I press the button, mana's gone, but nothing happens, no matter how many times i run the calibration. I assigned it to every hotkey possible, and all of them have the same behavior.

    I can't tell if this is an issue with the calibration or the skill itself - sadly i don't have the time to unlock a different skill and check it.
     
    Last edited: Jan 15, 2018
  12. Quilnez

    Quilnez

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    Hehe thanks for confirming ;] Great to hear that! Does the save/load system work?

    Sorry for that. Atm the only skill that works is double crash. Sorry that I failed to mention it in the map.
    I've started to work on skills btw. I will upload some footage of the skills soon. :)
    I will make sure every active skill will be OVERKILL >:]
     
  13. SlumberTurtle

    SlumberTurtle

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    only weapons dropped for me after a certain level. no any armor dropped
     
  14. Quilnez

    Quilnez

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    Yes, currently there are only armors for level up to ~16. EDIT: For weapons we have for up to level 50 already. Armors take much longer to create because there are plenty of pieces to make (head, chest, shoulder, legs, etc etc)

    By the way... First skill footage! Double Crash!


    Let me think what you know!
     
    Last edited: Jan 15, 2018
  15. Cold

    Cold

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    Aside from the nice skill you showcased above there, I wasn't really sure if I should mention the save/load system when you mentioned it's disabled from earlier versions, but now that you asked...

    Whenever I tried to use it, I was told it's disabled for me because of local files or something. So I went to check what that is, went to the registry editor, created what was asked of me, tried it again and it didn't work even after rehosting.

    Also, compared to the knight, the archer still has no description and it genuinely feels like its baiting me to pick her and then who knows what would happen.

    Apart from all that you've made a pretty fun map, but I'm not sure why I have the grandeur alpha swords.
     
  16. Quilnez

    Quilnez

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    What patch version are you using? 1.28? Because I'm still not sure if the save/load system works for newer patch versions.

    Well, you can say that Archer is an experimental addition to demonstrate that the skill system can support multiple classes for multiple players. Sorry for the bait, that's not the intention tho ;p

    It's a reward/giveaway to everyone who tested the map during alpha stage, the map's current stage. It will always be valid for any further versions. But the giveaway will be stopped once the map has been fully released.

    EDIT:
    Wow! It just hit exactly the 3000th downloads! Thank you everyone for kindly testing the map in its early-access version!
     
    Last edited: Jan 15, 2018
  17. Cold

    Cold

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    Yeah, right now I'm using 1.28 (1.28.5.7680 fully). Could be that.
     
  18. SolarSAG

    SolarSAG

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    The save/load system is sadly broken, even with local files enabled.

    I used 1.28.5.7680 version of the game.
     
  19. Quilnez

    Quilnez

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    I see, that's supposed to happen since the save location in patch 1.28 is different. I will try to fix it. Thanks for the report!

    Btw here is the second skill footage! Death Blow!

    It's not as overkill and fun-to-cast as the other one tho. But it's for the Guardian class, which is a TANKER.
    I forgot to disable the music when recording so it's kind of messed up. Sorry.

     
  20. Strikest

    Strikest

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    Yes I tried it myself, but the save/load requires local files enabled which is not supported in latest patch. Also there seems to be a lag issue when walking around near portals. The screen will flicker rapidly (probably need an epilepsy warning), all ui elements disappear and lags for a long time.

    In multiplayer there is a pretty big delay on moving; attacking is not as bad but moving felt like a real chore due to the delay, and dodging projectiles is pretty impossible.

    An explanation of what each attribute does would also be nice.

    Fun-wise the floors are way too big, we spent 20 minutes on a floor and when we got to the next and realized it was more of the same we got pretty discouraged and stopped playing. Also when I died near the exit it took me 5 minutes of just walking to the exit again.

    Item drop rates seemed pretty high too, we just kept getting the same few items over and over (which we couldn't even use cause the level requirements were all 5+)

    Some variation in the tiles would be nice, right now the terrain is very monotone, I felt like we were walking in an endless sea of gray. Maybe add more randomized doodads.
     
    Last edited: Jan 15, 2018