- Joined
- Sep 27, 2004
- Messages
- 167
The reason i released 2.7 so early is because of a serious bug in 2.6 where items started dropping on death.
Here are some of the news:
Most weapons has been changed in one way or another to balance the game.
The Team Deathmatch mode has been replaced by the new "King of the Hill" mode where the goal is to control the new center bunker for as long as possible.
A new type of resource, Dark Gold, which is used for the "perishable" items, such as the Grenade, Flashbang, Barricade, Healthpack etc. This resource is gained every 15 sec, and will spawn in the center every few min if the new "King of the Hill" mode is chosen.
New items.
Some of the abilities has been changed, and the Agent now has 100 mana instead of 50. The abilities mana cost and mana regeneration has been changed to the same percentage as when the agent had 50 mana. Some abilities has also had their mana cost changed.
The logs now block bullets and absorb damage, allowing you to use them as a cover.
Get the new Elimination 2.7 here!
Here are some of the news:
Most weapons has been changed in one way or another to balance the game.
The Team Deathmatch mode has been replaced by the new "King of the Hill" mode where the goal is to control the new center bunker for as long as possible.
A new type of resource, Dark Gold, which is used for the "perishable" items, such as the Grenade, Flashbang, Barricade, Healthpack etc. This resource is gained every 15 sec, and will spawn in the center every few min if the new "King of the Hill" mode is chosen.
New items.
Some of the abilities has been changed, and the Agent now has 100 mana instead of 50. The abilities mana cost and mana regeneration has been changed to the same percentage as when the agent had 50 mana. Some abilities has also had their mana cost changed.
The logs now block bullets and absorb damage, allowing you to use them as a cover.
Get the new Elimination 2.7 here!