Which is more efficient?
Having multiple trigger having the same "When any unit is attacked" with conditions, or having one trigger with one event of "when any unit is attacked" with multiple conditions and putting them into one?
Also, is there an event that has "When a unit takes damage"?
Having multiple trigger having the same "When any unit is attacked" with conditions, or having one trigger with one event of "when any unit is attacked" with multiple conditions and putting them into one?
Also, is there an event that has "When a unit takes damage"?