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Edge of Extinction v1.9

Submitted by johannesr
This bundle is marked as approved. It works and satisfies the submission rules.
johannesr Presents

[​IMG]
Created by johannesr

Introduction:

Thorn Stormwild, once the leader of an elite sniper team, now living out the rest of his days in Deerwood,
putting his shooting skills to use as a hunter, when suddenly strange things start happening in Deerwood
one night and Thorn must come out of retirement to face this new threat.

Features:

-Lots of cinematics
-Lots of custom models/skins
-Great terrain (Screenshots attached)
-Weather System
-Ammo System
-Item Stacking System
-Bag System
*You are equipped with a bag that can extend your inventory
-Hunting system
*You can go hunting in special hunting areas to earn gold to buy better equipment.
*Normal enemies also give gold, but significantly less.
-Bayonet System
*The hunter can use his bayonet when at close range or out of ammo.

Misc. Info:

This Single player RPG is made only by me, johannesr, with the exception of models, skins and some custom spells
(Credits are under optional quests in the map). It took me about 3 years to make this, although i worked on it on and off.


Screenshots



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Changelog

Version 1.1
- Fixed bugs
- Reworked hunting system due to an exploit
- Added level requirements to the better weapons
- Blocked Shalis from entering hunting zones

V1.2
- Fixed Thorn's ability locations
- Cloak is now removed no matter what
- Raccoons are slightly easier to kill now
- Other small tweaks

v1.3
- Infinite money glitch fixed
- Elves now turn back to blue always
- Thorn is lvl 1 again at the start

v1.4
- Fixed some triggers not working when in bayonet mode
- Made environment slightly darker

v1.5
- Fixed a glitch with the final boss
- Minimap pings added for some quests

v1.6
- Reworked hunting mode again: now it goes into it automatically when entering zone and some other tweaks
- Added some passive icons for abilities

v1.7
- Fixed ammo drain bug
- Bag can now be used in the mine
- Hunter now has rifleman sound set ("Its hammer time!" didn't make much sense)
- Some misc. fixes

v1.8
- Fixed lots of minor bugs

v1.9
- Fixed the explorer rescue optional quest
- Bag really is removed now no matter what, prevented it from being put in the backpack



Keywords:
rpg, hunter, hunting, mutant, gun, dwarf, dwarves, elves, elders, swamp, forest, mine, cave, awesome, cool, lol, dark, invasion, unknown, alien, gun,
Contents

Edge of Extinction v1.9 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Mar/17 17:45:14 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. HOooDy

    HOooDy

    Joined:
    Jan 29, 2011
    Messages:
    662
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    Sir , It Would be Awsome if 2.0 becomes Edge Of Extinction "Part II" or some other titles ..

    I Suggest it :ogre_haosis:

    It Might Be A New Terrain A New Character a New Quests and A New MAP.
     
  2. Quick

    Quick

    Joined:
    Sep 18, 2012
    Messages:
    12
    Resources:
    0
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    Very fun and long short campaign! +rep and 5/5 rating! Although did find some minor bugs.

    Minor Bugs:

    When I get the cloak to go into the mine it said I already went there as soon as I got the invis. cloak. wtf?! :goblin_jawdrop:

    When you have the optional quest to save the kidnapped explorers in the swamp, one got stuck with the sentry chick helping defend witht he murlocs and I couldn't complete the quest :cevil:

    Edit: Found another minor bug.

    The call pet ability for Hunter at level 3 is unable to target himself to use bloodlust.
     
    Last edited: Nov 22, 2012
  3. ankhar

    ankhar

    Joined:
    Dec 28, 2014
    Messages:
    11
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    0
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    0
    report bug
    after speech of captain (ethreal quest) fence blocking me :(
     
    Last edited: Jan 28, 2015
  4. ricma

    ricma

    Joined:
    Jan 9, 2012
    Messages:
    5
    Resources:
    0
    Resources:
    0
    Bug report

    After obtaining the cloac of invis. i go hunting
    after colecking some gold i sell my gun and a scroll of healing,to buy a new gun, and suddenly the merchant takes the cloak back
    interesting enough. even after that if you talk to thordin the quests continue but the enter mines quest is never completed
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,668
    Resources:
    1
    Maps:
    1
    Resources:
    1
    -guard towers kill the deer when it comes in their sight
    -the quest with the explosives starts working even though the player hasn't gotten it yet
    -selecting the rifleman that wants gold in exchange for information about the three treasure locations might interfere with other cinematic scenes if done right before engaging in one
    -there's a bug: after getting the cloak and just returning to the merchant instead of going to the mines, the cloak will be taken and the merchant will "take" the "crystals" too; that means the hero can't get into the mine
    -more than 1 rifle at a time can be carried..

    Too bad. 2/5.
     
  6. dave_wwid

    dave_wwid

    Joined:
    Feb 20, 2007
    Messages:
    49
    Resources:
    2
    Maps:
    2
    Resources:
    2
    The map is worth playing but I' m going to point out also the drawbacks which take fun out of the gameplay
    pros
    - good story
    - interesting characters
    - hunting system
    - nice landscape and weather effects

    cons
    - poorly tested so lots of bugs are encountered
    a) Explosives can be killed before getting the quest to collect them
    b) Murloc settlement in the north-west and its quests are buggy (when Shalis was stolen I got control of her in the cage and had the defend timer while the main hero was out of control) Also I had problems with the blocked path. This part of game needs testing.
    c)"Shadow run" is buggy - It takes Shalis to the center of the map. She can escape the cage (b)
    Just change this skill for something working (it's unusable anyway)
    d) After saving Shalis she's invulnerable
    e) If you use teleport from the swamp to the city (Aiming at the Castle) you have swamp fog everywhere
    f) 2 guns in inventory seems to be a bad idea
    g) Getting teleport stone is almost impossible. Change the event (Let it work when the scientist enters the ambush location but not the main hero)
    h) Bullet charges (Type 1) for the starting gun seems to be subtracted incorrectly

    Tentative rating is 3/5 Hope you'll have time to improve this map. But for bugs I would put 5/5
     
    Last edited: Aug 3, 2016