- Joined
- Jul 25, 2008
- Messages
- 126
Dynasty Warriors Unleashed
Overview
For those who have never played any of Koei Dynasty Warriors games its based off ancient china you are a hero trying to conquer land and destroy all who oppose your expansion.
Plans for the Map
I'm planning for the map to be like this; There are 3 major powers at the start.
the 9 other players spawn at random points with a handful of men. Those 9 are like mercenarys who can serve a kingdom or go rogue and start there own little kingdom. You conquer bases in order to get spawns for men. Each base can be upgraded 2 times in order to get better soldiers. There are 3 different kinds of bases you can conquer Defense, Attack, or Supply bases.
Bases
Defense Base
The defense base has guard towers to protect against invaders.
Attack Base
The attack base has catapults in order to defeat enemy advances.
Supply Base
The supply base has no defenses in it every so often dim sum spawns on the white tile. The dim sum can heal heroes.
What I Need From You
Right now I have most of the triggers running.
All heroes have been made, and I have found many good quality Dw models.
What I really need help with is ideas to expand the game play. I need help with a trigger so that when you die the owner of the attacking unit has a choice, either execute you or capture. If he captures you you pretty much surrender and become a permanent ally. If he executes you, you die and become an observer.
Also I have many heroes to select from and I only have about 20 custom spells so i need alot of spells so if your good at making spells then please reply to this thread.
The game isn't testable right now because I need the whole surrender/die trigger thing which I am having problems with.
I'd say it's about 65% finished.
Any idea's will be considered to make the game play longer and more fun.
Overview
For those who have never played any of Koei Dynasty Warriors games its based off ancient china you are a hero trying to conquer land and destroy all who oppose your expansion.
Plans for the Map
I'm planning for the map to be like this; There are 3 major powers at the start.
the 9 other players spawn at random points with a handful of men. Those 9 are like mercenarys who can serve a kingdom or go rogue and start there own little kingdom. You conquer bases in order to get spawns for men. Each base can be upgraded 2 times in order to get better soldiers. There are 3 different kinds of bases you can conquer Defense, Attack, or Supply bases.
Bases
Defense Base
The defense base has guard towers to protect against invaders.
Attack Base
The attack base has catapults in order to defeat enemy advances.
Supply Base
The supply base has no defenses in it every so often dim sum spawns on the white tile. The dim sum can heal heroes.
What I Need From You
Right now I have most of the triggers running.
All heroes have been made, and I have found many good quality Dw models.
What I really need help with is ideas to expand the game play. I need help with a trigger so that when you die the owner of the attacking unit has a choice, either execute you or capture. If he captures you you pretty much surrender and become a permanent ally. If he executes you, you die and become an observer.
Also I have many heroes to select from and I only have about 20 custom spells so i need alot of spells so if your good at making spells then please reply to this thread.
The game isn't testable right now because I need the whole surrender/die trigger thing which I am having problems with.
I'd say it's about 65% finished.
Any idea's will be considered to make the game play longer and more fun.
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