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Dwarven Monster Slayers

This bundle is marked as high quality. It exceeds standards and is highly desirable.



LATEST VERSION v1.04f [ Version Info & Changelog | News | Suggestions & Ideas | Bug Reports ]

The five greatest heroes of the ancient dwarven kingdom of Berethil are returning from a long journey. When they finally arrive in the halls of their forefathers, they find their people murdered and dead. At least one thing is for sure: someone's gonna pay!

THE DWARVEN MONSTER SLAYERS is a fast paced 1-5 player coop survival RPG slasher game.
The game features tactical teamplay, a massive load of monsters, a detailed and atmospheric dungeon scenario, a considerably amount of gore, and for the best: DWARVES!

In this map, you need to work as a team to defend the halls of your forefathers and yourselfs against various waves of monsters like undead cave trolls, savage werefuls and mighty demons form hell itself. The monsters are spawned from portals, appearing at random locations so you may need to strategically re-adjust your battle tactics to acquire a good defense position. During the game progress, new areas in the dungeon are unlocked for your team to explore. The game is divided into 3 chapters, each having an individual theme and each finished with challenging boss encounters. Moreover, there is a little storyline that is told in some cut scenes. The heroes are carefully designed, each with its own strengths and weaknesses, each different to play. The damage and item system is very similiar to Aeon of War, which enables a flawless level scaling as the power of spells/abilities infinitely scales with the heroes attributes. Alongside the battles, there are many little things and secrets to discover. There are also tons of different items and a save/load system enables you to save and improve your equipment for later game sessions. With higher levels, you will be able to face higher difficulties, rewarding you with better loot and new enemiews. The look and feel of this map is characterized by a careful choice of high quality custom art from the wc3 community.

You find all information related to this game and dedicated discussion boards here: HOSTED PROJECT PAGE

Discord channel - find nice people to play with here: Join the IOM & DMS Discord Server!


Note that this game is also being developed as a standalone indie game.


VIDEO TEASER

FEATURES OVERVIEW
  • Playable with 1 to 5 players
  • 5 carefully designed, unique dwarven heroes with amazing new spells and abilities
  • 5 difficulty modes (featuring unique loot and monsters on higher difficulties)
  • A total of 9 waves (divided upon 3 chapters with individual themes and monster sets)
  • Challenging boss encounters and many rare mini-bosses
  • More than 300 items
  • More than 20 new, characteristic monsters (incl. new art & abilities)
  • Call of Cthulhu wave (a tribute wave to H.P. Lovecraft)
  • Save/load system allowing you to save your hero for later games
  • A little story that is told in some cut scenes
  • A significant focus on teamwork
  • An atmoshperic and detailed dungeon scenario and overall careful art design
  • Gore system (i.e. monsters killed with crits usually explode in spectacular bloody animations)
  • The power of spells/abilities immediately scales with the heroe's attributes (which enables a smooth balancing and proper scaling)
  • Focus on replayability value (due to many randomizations, persistent character improvement, etc.)
  • Achievements and high score system
  • A smart difficulty system that also considers the number of playing heroes
  • A massive load of high quality custom content from the wc3 community
  • Fully written in vjass

THE HEROES

This map features 5 dwarven heroes: Thordal the Champion, Borgo the Battlepriest, Gotrek the Slayer, Alrik the Engineer and Falgrim the Hunter.

PortraitCharacter Profile
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Thordal is the leader of the group. He is a brave warrior who uses the ancient powers of his forefathers to smash his foes and to protect his friends. Since he is the toughest one of the five dwarves, it comes handy that his offensive abilities also draw monster aggro. His protective spells allow him to survive even if the priest is currently off duty. Though he might not be the fastest dwarf on earth, Thordal is just as solid as a rock.

Pros:
- High health & armor
- Great survival & tanking capabilties

Cons:
- Low flexibility
- Slow movement
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Borgo is a guy of inestimable value. Being a priest, he is equipped with potent healing spells and he is able to resurrect dead teammates. Moreover, being a Battlepriest, he is even able to deal some serious damage and to cast the most powerful AoE spell in the game. His amazing array of spells makes Borgo a perfect supporter in any situations. It never felt so good to be a healer.

Pros:
- Great healing capabilities
- Massive emergency AoE

Cons:
- Very vulnerable
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Gotrek is a battle fanatic. Most of the time he is up to hack & slay stuff which is fine because he's the best in what he does (forget about Wolverine). He cuts through enemy mobs like warm butter and is the best hero in the game when it comes to raw dps. Gotrek ist fast and he can easily jump in and out of combat, shining at AoE monster smashing. However, since he is a melee warrior and not as tough as Thordal, he is also comparatively vulnerable and needs to take some care when facing very big enemies on his own. Fortunately, his superior combat agility helps him to survive in battle and he can take care of his own wounds using rune-blessed bandages. So, if the going get's rough, it's certainly good to have a Slayer on berserk around.

Pros:
- High DPS
- Very fast

Cons:
- Comparetively vulnerable (melee)
- Poor CC capabilties
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Alrik is the mastermind and tinkerer of the group and he is a real allrounder. He is able to craft different technical gimmicks, including sentry guns, a walking bomb and the mighty darksteel golem. The golem makes up a decent tank and with all of his gadgets, Alrik can cause a considerable amount of damage. On the downside, his turrets are quite fragile and stationary so he is not too flexible when fast movement is required. Fortunately, besides his gimmicks, Alrik is able to overload his electrical weapon resulting in an AoE exposion which does not only zap nearby enemies but also reanimates dead teammates via electric shock therapy. A real nice to have, especially when the rest of the group is down. Fair enough, he uses his energy shield to stay alive so the healers do not have to care too much about him. Last but not least, he can cast a powerful stasis field to imprison the most dangerous enemies when things run out of control.

Pros:
- Good allrounder
- Good CC
- AoE resurrection

Cons:
- Low focus DPS
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Falgrim is a truely exceptional dwarf. Being raised by elves, he has a strong affiliation to nature which actually is kinda rare for his kind. Due to his special origins, however, he has brought the arts of marksmanship to perfection. Moreover, he is able to summon four mighty pets to his assistance: Smokey the bear (tank), Fang the wolf (damage), Deadeye the falcon (ranged support) and Terios the elk (healing supporter). While AoE damage is not his best discipline, Falgrim is fast, has an unrivaled attack range and deals exceptional focus damage allowing him to quickly take out dangerous foes from a distance. Moreover, he is able to set up traps and magic seals which slow down approaching enemies making him an excellent choice for hit & run tactics.

Pros:
- High focus DPS
- Good CC
- Flexibility due to 4 different pets

Cons:
- Low AoE DPS

SCREENSHOTS

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ADDITIONAL MAP INFORMATION

THE MONSTER AND WAVE SYSTEM

The respective arrangement of monsters is generated randomly and monsters have different chances of spawning in particular waves. Usually, the higher the wave, the higher the chance that more dangerous monsters will spawn. This system has been inspired by the game Killing Floor that uses similiar mechanics to create different playing experiences from game to game. In addition, there are some rare minibosses which may or may not appear during a game. To provide a comfortable playing experience, dead heroes are automatically revived at the end of each wave so you won't run in situations of being unable to beat the game after one hero has died. When your team runs into a complete whipe, the game is automatically restarted at the beginning of the current wave while resetting XP and giving a score penalty.


SPOTLIGHT ON ITEMS

The game features a massive pool of items and a save/load system so that you can save your hero and equipment. There is an item class system allowing you to equip exactly one item of each class (like one weaopn, armor, one pair of gloves, etc.). A bag system extends your item capacity to 12 slots. Some weapons have different pros and cons, allowing to specialize your hero in a certain direction. The quality of loot depends on the game difficulty. So, with higher hero levels, you will be ready to face bigger challenges and better rewards. Finally, if everything else fails, it's good to know that you can always buy a pack of dynamite from your trusted nether merchant to blow your foes to pieces.

The full item list can be found on the following link. But be warned that it may spoil your game experience to look up all items upfront. Item Table


DIFFICULTY MODIFIERS

DifficultyEasyNormalHardInsaneDeathwish
Monster health:70%100%175%250%325%
Monster damage:70%100%175%250%325%
Monster movement speed:97.5%100%102.5%105%107.5%
Merchant time:5648403224
Score factor:0.51.01.752.53.25

Please note that the power of monsters is not only affected by the chosen difficulty, but also by the count of playing heroes.


HINTS
  • Enemy portal locations are pinged at the minimap. Use this information to your strategic advantage in order to find good defensive spots.
  • Your knapsack can pickup and hold all items, even those that your hero cannot. You can also sell items out of your bag.
  • If you don't want an ankh of resurrection to be triggered when your hero dies, just store it in your bag (this way you can keep it to use it to revive other heroes).
  • Monster arrangements are random, so if your team dies, it's possible that the next try is a bit more easy.

CREDITS
First, thanks to all helpful people at hiveworkshop.com for helping me in the creation of this game by providing feedback, suggestions and bug reports. Special thanks to Orcnet, -Kobas- and Ralle of Hive staff for supporting this project so that it got hosted.

Libraries/systems/scripts:
Nestharus (Save/Load system), Ammorth (MultiBars), Vexorian (vJass, Table, TimerUtils, IndieSummons, etc.), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem, Pool), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState)

Custom Art (models, skins, icons):
Dionesiist (3D art, Legion Leader & Centaur models), oGre_ (3D art, ruins, walls and decoration models), JesusHipster (various edits and requests), 67chrome (2D art, skeleton skins and others), Norinrad (3D art, champion model), General Frank (3D art, orb & potion models), Gottfrei (3D art), Kimberly (2D art, undead ogre skin), skrab (3D art, Battlepriest model), Urkdrengi (3D art, Slayer model), Ampharos_222 (3D art, Engineer model), Radagast (3D art, Hunter model), Juice_F (2D art, EvilDwarf skin), Pyramidhe@d (3D art, Deep One, Flying Carcass & Maggot models), Sellenisko (3D art, dead & undead dwarf models), shiiK (3D art, Overlord model), Tarrasque (3D art, Firestarter model), HappyTauren (3D art, Skeleton King model), Systemfre1 (claptrap model), Bolthan (elk model), Mc ! (Imp model, 3D art, FX art, lamp and potion models), Chriz. (Imp animation), Nasrudin (3D art, indoor doodads), Kuhneghetz (3D art, Werewulf models), SuPa- (3D art, Wortling), donut3.5 (3D art, Reaper model), Misha (3D art, nether dragon), Hayate (3d art, Slime model), Systemfre1 (Claptrap model), PROXY (Ram model), The_Silent (2D art, Darksteel Golem skin), Forgotten_Warlord (3D art, Dwarven house model), Callahan (FX art), Crazyrussion (2D art, command buttons, icon art), Dan van Ohllus (FX art), JetFangInferno (FX art), shamanyouranus (FX art), sc_freek (FX art), sPy (FX art), Szythe (FX art), WILL THE ALMIGHTY (FX art), judash137 (FX art), Champara Bros (3D & FX art), Metal_Sonic (FX art), N00byStance (FX art), !!GORO!! (3D art), RetroSexual (FX art) alaslayer (icon art), KelThuzad (icon art), AlienAtSystem (icon art), Paladon (icon art), NFWar (icon art), Anachron (icon art), PeeKay (FX art), ChevronSeven (FX art), epsilon (FX art), Domokun (3D art, Gattling Gun model), Kitabatake (3D art, sniper gun model), Domokun (3D art, Snake model), Sin'dorei300 (icon art), Matareal (3D art), Kwaliti (3D art), Yayoi (3D art), crl (FX art), RightField (3D art), xXm0rpH3usXx (3D art), oBs3rv3r (3D art), olofmoleman (3D art, Moria doodads), Daelin (FX art), Deolrin (3D art), Power (FX art), Em! (FX art), Boogles (FX art)


Have fun playing and don't forget to rate and report some feedback
Moco


Keywords:
Dwarf, Dwarves, hero, survival, RPG, coop, horror, slayer, slasher, gore, monster, zombie, dungeon, crawler, rogue, team, tactic, moco
Contents

Dwarven Monster Slayers (Map)

Reviews
10:57, 15th Mar 2014 Orcnet: damn I swear I made a filling criticism about this project some day ago, I might as well redo it all over again, for now its approved rating may vary.

Deleted member 247165

D

Deleted member 247165

Hello there, do you happen to have an older version compatible with 1.27b? I'm a custom map enthusiast, but i don't own reforged
You can use 1.31 classic :) and not be "forced" to actually buy deforged
 
Level 1
Joined
Jul 9, 2015
Messages
2
I'm having a small issue with this map.
It doesn't show up in a map list in a game. It didn't showed up on three different warcraft versions: my old 1.29 version from my previous pc, a new 1.29 and 1.31 versions of the game. Is there any way to fix it, or I should deal with it?
 

Deleted member 247165

D

Deleted member 247165

It works only on the latest patch. Look at the "recommended version" on the bundle to the map info section. This means, that everything past 1.32 is not compatible with it.
 
Level 1
Joined
Jul 9, 2015
Messages
2
It works only on the latest patch. Look at the "recommended version" on the bundle to the map info section. This means, that everything past 1.32 is not compatible with it.
Oh. Missed it. More than that it's for Reforged while I tried to run it on classic War 3. Thank you.
 

Deleted member 247165

D

Deleted member 247165

Oh. Missed it. More than that it's for Reforged while I tried to run it on classic War 3. Thank you.
No problem. You can try searching older version of DMS on epicwar. You'll find many :D
 
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