- Joined
- Dec 15, 2007
- Messages
- 96
Ey,
Attempted to create a dummy unit which is suppose to use a Locust Swarm ability and follow a unit around with the Locust Swarm active, however the results were very disappointing xP
My dummy spawned, but did not use Locust swarm, and did not show any attempts to be following any units at all. I must admit this is not my strongest point, these fancy trixy triggers, but well. Here's my lazy piece of work
thanks.
Attempted to create a dummy unit which is suppose to use a Locust Swarm ability and follow a unit around with the Locust Swarm active, however the results were very disappointing xP
My dummy spawned, but did not use Locust swarm, and did not show any attempts to be following any units at all. I must admit this is not my strongest point, these fancy trixy triggers, but well. Here's my lazy piece of work
-
Spawn01
-
Events
- Player - Player 1 (Red)'s Current lumber becomes Less than or equal to 20.00
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- Unit - Create 1 Dummy for Player 9 (Gray) at (Position of Craig 0008 <gen>) facing Default building facing degrees
- Unit Group - Add (Last created unit) to LocustUnitGroup
- Unit - Order (Last created unit) to Undead Crypt Lord - Locust Swarm
- Unit - Order (Last created unit) to Right-Click Craig 0008 <gen>
-
Events
thanks.