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Dreamvale 2.0i

Submitted by Kino
This bundle is marked as approved. It works and satisfies the submission rules.
DREAMVALE - Download
Date: 2010
Genre(s): Tactics CRPG
Players: 1-4

Time passes for all, but for those who dream, time is eternal.
And so within the walls of an ancient city, the brave and the insane descend into a sea of dreams.
Where men never wake and time stands still.


Overview
Build a team of heroes and battle through 7 levels of arcade-y mayhem to escape the land of your nightmares.


Author's Notes
If you like tactical combat, but dislike everything else about RPG's, you may like this.
Just maybe.
It's not very good.

Changelogs

- As there will unlikely be anymore updates, Ive rolled-back the map to the last fully working version.




Keywords:
Dreamvale, Dream, Warchasers, Jungle, Green, Dungeon, Ruins, Dungeon Crawler
Contents

Dreamvale 2.0i (Map)

  1. Ramilya

    Ramilya

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    hmm, it kicks all my teammates at the start of the game/
     
  2. Kino

    Kino

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    Im starting to tire of all these troll reports.
    I play this over LAN with friends and nothing happens. If anything it could be your connection.
     
  3. A]mun

    A]mun

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    Gj you are still working on it, i'm testing it out later
     
  4. Kino

    Kino

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    Glad to have you back, your comments were critically constructive and have been useful in updating this.
     
  5. Blood Raven

    Blood Raven

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    played it, it's enjoyable for sure! treat job here and the terrain is great :)
    this deserves a +rep
     
  6. Kino

    Kino

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    To everyone whos played this in the past 2 days, I am sorry for the amount of trivial bugs that had to be fixed.

    In short, I accidentally the first level.
    It should be fine now.
     
  7. -Kobas-

    -Kobas-

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    I deleted 33 comments. Please stay on topic from now on.
     
  8. SpasMaster

    SpasMaster

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    I have played this map with another friend of mine on "Test" difficulty because we got owned on "Easy" :p. The map is pretty neat, with nice terrain and pretty well explained story. I'll put up a small review along with suggestions.

    [+]: Positive treat.
    [-]: Negative treat / Bug.
    [=]: Neutral treat. Could be improved.
    : Suggestion.

    --------------------------------------------------------------------------

    [+]: Well explained abilities, many custom ones.
    [+]: The stat improving system, each level is nice and brings nice balance.
    [+]: We can easiliy understand the story.
    [+]: Cool terrain.
    [+]: We don't loose if we die. If an ally is alive we can still continue to play.
    [+]: Amasing bosses with nice systems. :thumbs_up:
    [+]: Each level has bonus objectives.

    [-]: Gold isn't used in any way. Atleast I didn't find any.
    [-]: Some messages show up really fast and we couldn't catch up with them. This resulted in death...

    [=]: When the obelisks at the first level die, their model appears again after a few seconds. Nothing special though.

    : A Tip should be given at the beginning of the game that if one player enters the gate, the level starts for everyone. My friend was checking up the fountains for items, but I started the level cause I didn't know it will start for him too.


    Hero-specific stuff:
    1.)We played with Stone Sentinel (My friend) and Smoldering Scion (Me).
    2.)Appearently my friend has a knockback ability which seems to push the golem images at the furnace level.
    3.)Smoldering Scion has a reincarnation which can be restored pretty fast. I'd recommend increasing the number of Ember Shards required to reincarnate.

    I think that's all that comes up to my mind right now. Great job! I will rate 4/5! :thumbs_up:
     
  9. Kino

    Kino

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    Im trying to find the root cause of this, but its not really a top priority bug since it really has no effect gameplay wise.

    Buying consumables.

    Are there any specific ones I should look at?


    Will note.

    Bug noted, Ill fix it soon enough.

    Aduinn is by far the squishiest of all characters ingame, he has only 1 very weak defensive skill. In order to keep him going, his reincarnation needs to recharge very fast, its his only real defence.
     
  10. SpasMaster

    SpasMaster

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    1.) I think it can easilily be fixed with a simple trigger.

    [trigger=My Trigger]Obelisk
    Events
    Unit - A unit dies
    Conditions
    Unit type of (Dying Unit) equal to Obelisk
    Actions
    Remove (Dying Unit) from the game[/trigger]

    2.)Rather make the text messages displaying quest objectives last longer. That way we won't have to open the quest log to read what quest message just popped, while he beats us up. :)

    When we acquired the quest for the Golems level, the quest objectives dissapeared fast. When we opened the quest log, all that was written there were the abilities of the bosses and we had to complete the level by luck. (We didn't know what to do).

    Make the quest objectives that show up when a quest is acquired last longer. 3-4 seconds seems ok. :thumbs_up:
     
  11. Kino

    Kino

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    Cant do that. Simply because there is continue mode implemented and the corpses of dead units need to be refrenced for alevel reset.

    Will do.
     
  12. raaawrr

    raaawrr

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    nice, this is the best type of map, much better than those right click rps maps.
     
  13. fr0ggE

    fr0ggE

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    The problem with the Obelisks might be that they don't have a corpse animation, or something like that. So, it plays the death animation, and once that finishes, there is no decay possible so it resets to Stand.

    If obelisks even have animations...not sure.
     
  14. Kino

    Kino

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    They are scripted to be hidden on death, so thats not the problem either.
     
  15. GLB

    GLB

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    I see you put a lot of work into it! I tried it shortly this morning. I particularly like the landscape.
     
  16. peachypenguin

    peachypenguin

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    Really well made map. Really like the fluidity of the gameplay, however me and my friend found a gamebreaking bug that wouldn't let us advance.

    In the third dungeon, we tried to kill the first mini-boss, and in the process wiped out all the adds. He would never unburrow again after that, and the adds ceased to spawn. Not sure if this was intentional or not, but great map nonetheless.
     
  17. Schamanu

    Schamanu

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    I played this map months ago and my friend and i got stuck at the same boss as peachypenguin. Boss was burrowed and moving but even after 3-5 mins he wasnt coming to the surface, so we had to quit. Apart from that it seemed like a really nice map.

    edit: Did you increase the difficulty of the map in comparison to version of ca. 6 months ago? Now my friend an I cant even get past the 1st lvl, we are hardly able to kill 1 of the obelisk, there are just too many spawns..
     
    Last edited: Jul 8, 2012
  18. copsychus

    copsychus

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    Demon hunter , recovery skills bug , it seem it always recovey in act 2 without using spells.

    Also, why u remove the naga flower ? . . i think it's a good ideal hero than the archmage.
     
  19. Fr33dom_Justice

    Fr33dom_Justice

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    Im sorry but how can i pass stage 3 ?

    It said s.thing will apper if its near Jolan, but me and my friends playing this map for hours in this stage, killing bunch of wolves, troll and ect -.-


    But still nothing happen :(


    Can u give some suggest ?



    Oh btw that Jolan keeps moving in those trees, wont step out of it, so i cant see any "invisible spirit " to kill -.-


    Sr 4 my bad En :D
     
    Last edited: Aug 3, 2012
  20. cavite000

    cavite000

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    Map is quite convincing... IT'S AWESOME!