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Dreadlord HD to Classic Rip

Submitted by FeelsGoodMan
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
This is a dreadlord model that was exported from HD to work in classic mode haha :D

Credits goes to Myrandos of Goblin Academy.
Contents

Dreadlord HD to Classic Rip (Model)

Dalvengyr_Portrait (Model)

Reviews
loktar
Please fix: -Both models have an unused material. -Change the teamcolored materials' top layer filter mode from Transparent to Blend (both models) -Add collision shape(s) (main model) -Remove the Unshaded flags from the Portrait's materials -Change...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Not sure, but these seem to look bad as if they have no lighting.
     
  2. FeelsGoodMan

    FeelsGoodMan

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    Yeah the textures are supposed to be affected by lighting I think but classic doesn't support that.
     
  3. Razorclaw_X

    Razorclaw_X

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    It's not that, the portrait has all the textures flagged as 'Unshaded' which makes any surface using that texture unaffected by lighting. It's a common 'cheat' when porting a model to hide any Normals being messed up during conversion. Generally you only really want 'Unshaded' on the Team color texture for Hero and Portrait Glows.
     
  4. loktar

    loktar

    Model Reviewer

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    Please fix:
    -Both models have an unused material.
    -Change the teamcolored materials' top layer filter mode from Transparent to Blend (both models)
    -Add collision shape(s) (main model)
    -Remove the Unshaded flags from the Portrait's materials
    -Change the portrait background texture from Replaceable ID 1 to 2

    Edit:
    -Consider adding some particle emitters like the SD model. Don't know if the Reforged version (before conversion) has any particles, so maybe it's not meant to have any, but thought I'd mention it
    -Try to recalculate normals (under Edit in Retera's or CTRL+N) and see if it looks better (both models)
     
    Last edited: Oct 8, 2020