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DotCa V. 1.02a

Submitted by T. D. W.
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
DotCa V. 1.02a
Defense of the Corrupted ancients



Description
Play in an exciting team match with 5 vs 5; every player gets a hero between 47 heroes and play with it all over the game, he can aquire items between 155 items
Each team has a base situated in the bottom left corner, The Sentinels and in the top right corner, The Scourges. From the Bases goes 3 lanes where creeps spawn every 30 seconds, each lane contains 3 towers for each team.
The Main Objective of the Game is to destroy the principal structure of the other team The Corrupted World Tree belongs to The Sentinels and The Frozen Throne belongs to The Scourges


Heroes - 47 Heroes
Heroes
[​IMG]

Heroes List
Aurrius the Pure the Holy Avenger
Bradwaren the Centaur Warchief
Sir Gregory the Dragon Knight
Toni the Builder
Vegi the Corrupted Treant Protector
Jah'Rakal the Troll Warlord
Katsu the Hero Hunter
Mortred the Phantom Assasin
Rhosté Marlin the Sniper
Anub'Seaker the Speed Breaker
Furion the Nature's Prophet
Hope the Charmcaster
Lina the Slayer
Zeus the Lord of Olympia
Rhasta the Shadow Shaman
Gish Eagle Eye the Ancient Roshan
Drago the Red Dragon
Elemair the Elite Marine
Shandris the Drow Ranger
Abaddon the Death Knight
Axe the Mogul Khan
Lucifer the Doom Ravager
Scorka the Sand King
Tiny the Stone Giant
Arnulfo the Energy Vampire
Chupacabra the Alien Monster
Nevermore the Shadow Fiend
Sylvanas the Frozen Revenant
Akama the Bounty Hunter
Atropos the Bane Elemental
Krobelus the Death Prophet
Leshrac the Tormented Soul
Pugna the Oblivion
Nazgrel the Demon Witch
Astra the Dream Weaver
Dracula the Legendary Vampire
Kel'Thuzad the Lich
Shadow Illidan the Ghost Revenant
Torros the Lord of Chaos
Frost Elemental the 76th Dimension Guardien
Fire Elemental the 62nd Dimension Guardien
Lightning Elemental the 52nd Dimension Guardien
Water Elemental the 48th Dimension Guardien
Wind Elemental the 23rd Dimension Guardien
Earth Elemental the 1st Dimension Guardien
Mizeriel the High Lands Angel
Huntik the Searcher

In DotCa there are 5 kinds of Heroes:
  1. Normal Heroes: They have 3 normal abilities (4 levels each), 1 Ultimate (3 levels, Unlocked at lvl 6) and attribute Bonus (10 levels), they cost 250 gold and are available to choose after 10 seconds
  2. Special Heroes: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 500 gold and are available to choose after 15 seconds
  3. Elemental Beings: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 1000 gold and are available to choose after 20 seconds
  4. Exeptional Heroes: "Huntik" has 4 base abilities which are automaticaly learned at certain levels, attribute bonus (15 levels), 1 Ultimate (10 levels, Unlocked at lvl 5), he cost 2000 gold and are available to choose after 25 seconds
  5. Ultra-Special Heroes: "Mizeriel" has 4 normal abilities (6 levels each), 1 Ultimate (1 level, Unlocked at lvl 25), he cost 2000 gold and are available to choose after 25 seconds
There are some exceptions like heroes having 1 base ability or Hope the Charmcaster who has 1 spell book ability (3 levels, Unlocked at lvl 3) and an attribute bonus ability


Items - 155 items
Items
[​IMG]


There is no much to say here :p


Game Modes
Default Mode
Enemy heroes are unable to be chosen, player get 200 gold refund when choosing heroes
All Pick
All Heroes are available to be chosen
All Random
All Players will be given a random hero and loose 300 gold for the hero
Death Match
Only Available if Game is a 1 Vs 1
All Pick Mode enabled, Only Middle enabled, Players will get 7500 Gold Balance, 500 Gold Refund when choosing a hero, Heroes Start at Level 10
Crazy Mode
All Random Mode Enabled, Creates explosions and meteors coming from the sky and damaging units dynamicly, units can be killed at any time, units can be teleported to a random location at any time, Heroes' Level is Fixed at Level 16, Players get 25000 Gold at first and lose 1 gold every 0.1 second After 10 *5 in speed game* minutes of play, all heroes are removed, all units are killed, gold grants to 25000 and All random is Triggered
Special Commands (Only for this mode):
*Speed Game: Shows between the ** in Crazy Mode's Description
*Stop Lag: Stops all Explosions and Meteors

Additional Modes:
All Lanes: Creeps will Spawn in all lanes
Only Middle-Top-Bottom: Creeps will only spawn in the Middle/Top/Bottom Lane
No Middle-Top-Bottom: Creeps will not spawn in the Middle/Top/Bottom Lane
Gold Balance: All Players will start with 4200 gold
No Repick: Disables "Repick" Command
No Randoming: Disables "Random" Command


Commands
NOTE: Type "-commands" or "-definedcommands" in game to show the commands
-roll (Roll a Number): Generates a random number from 1 to 100 for you [Rolled number can not be changed]
-ms (Movement speed): Displays your hero's movement speed from dotca's regard
-realms (Real Movement speed): Displays your hero's movement speed as it is without dotca's changes
-sc X Y (Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (DotCa's regard)
-rsc X Y (Real Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (Normal Speed)
-ps (Player Status): Displays all player's status in the game
-ma (Undefinied): Displays your enemies and wich hero are they controlling
-ic (Icons Check): Refreshs the icons in the multiboard
-hc (Hero Cam): Focuses your camera on your hero
-clear (Clear): Clears all the log on your screen and removes Hero Cam (-hc)
-leaderboard (leaderboard): Shows your scores in the leaderboard
-votekick XX (Vote to kick):

*Type "-votekick XX" to vote to kick a player out from the game
*All players (except the targeted player) must vote also to kick the player
*Command is disabled if there is one or less than one player in one of the two forces (Sent/Scou)
*To refer to the player you wish to kick replace the "XX" by the player number of the player:

2/3/4/5/6 for the 5 players of the Sentinels​
8/9/10/11/12 for the 5 players of the Scourges​
*You can not vote to kick yourself



Single Player Commands
Only Available when ONLY Player (Blue) is Playing
-lvlup XX: Increases the level of your hero by "XX"
-lvl XX: Sets the level of your hero to "XX"
-gold +/-XXXX: Increases your gold by "XXXX"
-killsent: Kills all of The Sentinels' units
-killscou: Kills all of The Scourges' units
-killall: Kills all of The Sentinels' and The Scourges' units
-respawn: Revives your hero instantly
-refresh: Refills the health and mana of your hero and rests all cooldowns
-dummy: Creates a Centaur Warchief Hero at level 10 at center of the map
-dummy XX: Creates a Heroat level 10 at center of the map, XX refers to the number of a hero XX goes from 1 to 46
-ndummy XX: Creates "XX" Centaur Warchiefs Heroes at level 10 at center of the map
-roshan: Respawns Roshan Instantly
-alwaysrepick: Enables repicking several times


Credits
Special Thanks for Daffa the Mage for his assist
None Helped me in the creation of my map but,
there is still the credits for the models but the problem is that i can not cite all of the model makers, so I wrote all of the models names.
So Thx for whomever made the following models:

Sniper Target[Red], Air Elemental, Altillery, Blood Tornado, Blue Pentagon, Earth Elemental, FireStarter, Frost Fury, Grudge Aura, Gun Missile, Janggo Aura, Japsword, HeadHunter, Orange Pentagon, PeeKay's Blackwing Fiend, Plasma Missile, Laser, Fire Consume, Arcane Explosion, Arcane Teleportation, Aura Nuke, Black Hole, Blizzard Erruption, Boots of Speed, Breath of Fire, Concetration, Crystal Impale, Dark Malice, Dark Lightning, Darkness Low, Dark Nova, EMP Bomb, Earth Buff, Fire Ball, Firework Dragon, Frost Ball, Frost Aura, Ghost Strike, Golden Light, Great Lightning, Harvest Life, Healing Water, Hell Fire, Hero Dark Hunter (Angel), High Speed Projectile, Holy Aura, Holy Blessing, Holy Smite, Ice Incinerate Buff, Inferno Armor, Ion Cannon, Lightning Aura, Lightning Tornado, Lightning Wrath, Naked Lightning, Dirt Explosion, New Ground Explosion, Nuclear Explosion3, Orb of Fire, Orb of Lightning, Punishment Missile, Purple Ziggurat Missile, Rain of Crystal, Rep New, Repair Key, Runic Shield, Sand Tornado, Sea Aura, Shadow Golem, Shadow Trap, Shiva's Wrath, Shockwave, Soul Armor, Soulfire Missile, Spin FX2, Spirit Arrow (Epsilon), Staff of Decay, Staff of Silence, Sun, Warp Death Caster, Water Orb, Wild Growth


Changelogs
DotCa V. 1.02a
*Added one hero, Astra the Dreamweaver

*Bug Fixes
*Lag Fixes

*Hero Changes:
-Berserker's Call Blood Tornado Health bonus decreased from 50 to 30
-Berserker's Call Lightning Tornado Spin damage decreased fom 100 to 80
-Electric Fire Chance to die rescaled from 45/35/25/15/5 to 5/10/15/20/25
-Myzeriel's Ultimate is now unlockable at level 15 and reworked
-Assasinate bug fixed; not fireing the shot at the end of the channel
-Void description bug fixed and auto-cast removed
-Freezing Blow damage multiplier by MS missing increased from 10/20/30/40/50% to 12/24/36/48/60%
-Sprout Trees changed from Summer Tree Wall to Snowy Tree Wall
-Fire Elemental Attack damage reduced by 50 and attack speed increased by 0.75 s
-Create Sun fix, It gived bonus AS and MS instead of decreasing them at levels 2/3/4

*Item Changes:
-Nature's Dagon name changed to Nature's Dagger and Icon Changed
-Kelen's Dagger of Escape name changed to Dagger of Escape
-Wizards' Scepter mana regeneration bonus reduced from 200% to 100%
-Moon Key mana regeneration bonus reduced from 350% to 200%
-Sun Key mana regeneration bonus reduced from 500% to 300%
-Ultimate items description typing fix

*Multiboard, made small changes

HD Loading Screen and better Minimap image

DotCa V. 1.02
1. More Balance adjustments
-adjusted some Heroes
-reworked or changed some abilities

2. Added 6 new Heroes
-Vegi the Corrupted Treant Protector
-Anub'Seaker the Speed Breaker
-Rhasta the Shadow Shaman
-Tiny the Stone Giant
-Akama the Bounty Hunter
-Nazgrel the Demon Witch

3. Added more Stability in game [lags and leaks]

4. Bug Fixes
-Includes Aghanim's Scepter that when sold, gives 2100 gold but dropps from holder like nothing happened
-Aghanims's Scepter dropping from illusions when they disappear
-Aghanim's Scepter being created (another one) when using manta style
- lots and lots more

7. Now your hero does not attack enemies if allies nearby were attacked but only if he is attacked or an enemy is under his attack range

8. Changed the Game Mode Choosing System

9. Added a new Game Mode: Crazy

10. Added Votekick command, roll, speed calculations, leaderboard

11. New Items:
-Spider Silk Broach
-Force Staff
-GODLIKE Reaver
-Tormenting Horn
-Ultimate Sceptrum
-Golden Boots
-Troubling Blade
-Chains of Countering


DotCa V. 1.01
1. Improved Multiboard
-Hero icon recognition system
-added spree number
-improved aspect

2. Abilities Optimization: Effects Mechanisms etc..

3. Added a new Hero: Krobelus the Death Prophet

4.Roshan Changes
-Roshan now respawns several times if he dies
-Roshan ow begins weak and grows stronger every 5 mins

5. Bug Fixes:
-Includes massive bug when choosing a hero or when hero revives and he is transported to the Scourges' base

6. Improved Items' Description


Screenshots
Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Final Words
Hope you will like my map
Please do not say in your comments that you don't like it because it is similar to dota
If You have any sugestions, tell me
If you find any bugs, tell me


Keywords:
Defense, Amazing
Contents

DotCa V. 1.02a (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: Credits to be posted in-game + in the Hive Description. (All authors) » Comment: 2 quests have their content text cut off. No in-game credits list. (Quest log) DOTA heroes are present....
  1. T. D. W.

    T. D. W.

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    We hitted the 2000 views!!!! Which was 1400 at the rejection of DotCa
    Thanks to all of you ;)


    PS: plz comment I am feeling a bit alone :p
     
  2. Orcnet

    Orcnet

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    cool WIP, the idea for creeps spreading in level 1 towers is cool but maybe you should reinforce it a little bit? maybe add another tower or so. A scenario may end up like this:

    -Pushing lanes(may it be top and middle) can eliminate level 1 tower in a matter of a few minutes so it will be a disastrous proportion.

    So I guess the middle lane would be a jungling/boss kill region? that's a new sort to see and looks fine :)
     
  3. T. D. W.

    T. D. W.

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    So basically you are telling me to remove the mid lanes ?
    And can you explain more the desastrous proportion?
     
  4. Orcnet

    Orcnet

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    Its your choice of idea, but I don't see any reason to remove the middle lane its quite a different look :)

    here's what can happen in my theory for the spreading creeps and level 1 tower position:

    - pushing heroes(e.g summons, spell spams, micro on lanes) on either the top and middle or middle and bottom lanes can directly strike quickly on the level 1 tower. from about 3-5 minutes any possible aspect can break the level 1 tower/s easily.

    But thanks to the before-spreading idea of creeps, that region can be defended in early minutes but when the pressure of heavy push and half-full geared enemy heroes, it can be a straight in.

    So my idea can be:

    - 2 towers for each level region

    - Aura for slow movement speed(Its too imbalance but its just a concept)

    - Give the tower AoE(Splash) base damage, don't give it characteristics of mortar, demolisher, glaive thrower, meat wagon-like it will convert the tower to only attack at far distance.

    - When tower is in 40-50% life, give it an aura that either heals/exaggerated armor base/etc. to give more time in salvaging the tower


    That's all for now :)
     
  5. T. D. W.

    T. D. W.

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    Mmm; here is what i got:

    - the creep spawning time should go up from 30 to 45 seconds cuz i realised than the 30 s creates gigantic waves of creeps in late game and the 60 s of dota is too long (1 wave/min wtf) so it's a half half

    - the towers.... Lvl 1 and higher kill ranged creeps with one shot and melee creeps with 2, so basically a big ammount of creeps comming to one tower will not be exagerated with the theory of (maybe there ia one hero against you and ENEMY CREEPS ARE HERE FOR A REASON :p)

    I have in mind to add something that can inmprove allied towers or maybe unimprove enemies' (how it will be like... Stay tuned..)

    And finally, when testing, i saw something pretty interesting, i had destroy te top first 2 towers and left the lane, quicly after that, i saw enemy creeps in te top line at our tower!!! It was very interesting that the fact that when creeps are attacked by a tower the tower's wave of creeps will quicly strike back without any help of heroes

    That's all for now except...

    New hero [after the Beta versiom]
    OI' the Wisp a remake of the Io of dota (just spell names guide to dota because i couldn't find proper ones)
     
  6. Daffa

    Daffa

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    well, was playing yesterday but forgot to send the review + I'm just lazy yesterday :ogre_hurrhurr:

    well, the only thing i can spot beside Orcnet's Opinion is the tooltips for Heroes, most of them aren't properly tooltipped, well that's all I can spot for now.
     
  7. T. D. W.

    T. D. W.

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    I always leave those type of things to last (i usually change some states spell names and things like that (even if you noticed that the map is still called 1.02a and also in the game (in the upkeep place)

    Another point that i would know your opinion about (the new heroes) how are they in your opinion?
     
  8. T. D. W.

    T. D. W.

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    Update

    ummm, i'll just show the CL, will be easier

    Code (vJASS):
    DotCa V. 1.03 Return of the Lich King Changelog

    Heroes:

    The Lich King is arriving to DotCa.. thx for Kwaliti's model
    the main hero of this version, and so for the next few ones, has been created

    Dragon Knight replaced by Tank Commander
    Furion Replaced with the Wisp
    Sniper Replaced by the Naga Cobra
    Axe the Mogul Khan is now Grom Hellscream the Axe Master
    Bane Elemental has been replaced by daffa the mage
    Rhasta the Shadow Shaman was replaced by a new hero: Sage the Light Revenant
    Atropos the Bane Elemental has been replaced by a new hero: Daffa the Mage
    Jah'
    rakal has been replaced by a new hero: Bow Sister
    Tiny has been replaced by Thor Knight
    Pugna was replaced by Dark Terror the Soul Keeper
    Zeus the Lord of Olympia is now Zeus the Lightning God
    Bradwarden the Centaur Warchief is now Caime the Tauren Khan, spells stay as they were
    Huntik attributes rescaled: str: 20 +2.5, agi, 20 +2.5, int 0 +5, and base mana increased to 100
    Zeus Thunder mechanic changed, now it is called thunder strike:
        shoots a thunder spear on a target unit when it hits the target it will create a great lightning damaging and stunning enemies in an AoE
    Shadow Illidan Skin changed
    Chupacabra Skin Changed and cast animation decreased to 0.000 s
    Chaos Bolt Reworked; now calls down a meteor from the skys that damages units that step in the area it crossed
    Fixed a bug with Warlord's Strength which does not trigger the cooldown of the spell
    Hoof Stomp reworked, now called Echo Stomp, damages and stuns units within 375 AoE, affected units will generate another explosion on their location which deals minor damage and stuns units within 225 AoE
    Return replaced by new spell, , makes Caime gain 1 strength for each unit he kills, 2 point and permanent if the killed unit is a hero and lasts 45 s if he isn'
    t
    Massive Axe damage bonus now pure and equal to 2.5/5/7.5/10% of Caime's Strength instead of 20%/40%/60%/80% bonus damage, Chance rescaled from 10/15/20/25 to 20%
    Warlord'
    s Strength damage multiplier decreased, hero damage decreased from 2/4/6x to 1.5/3/4.5x and self damage decreased from 1.5/3/4.5x to 1/2/3x, now it also stuns units within 550 AoE for 2/3/4 s
    Shadris Base Attack Speed improved from 2.4 to 2.1 s
    Shandris Astral Arrow Reworked; now called Astral Arrows, After 0.5 s cast time, fires arrows on enemy units in 375 AoE damaging them and pausing them (stun) [still unuseable by Traxex]
    Shandris Arrow Rain changed; now called focus fire; Grants true sight and vision on target unit, both shandris and traxex will attack him and will have 250% AS bonus and max MS, if they die, attack another target, stop; the spell ends, Lasts 5/7/9/11 seconds max
    Shadow Illidan's Skill: Faster than his shadow, was renamed to Darkholme, Icon Changed, AS bonus increased from 10/15/20/25/30% to 15/25/35/45/55%, effect changed
    Changed Shadow illidan'
    s Soul Drain for bug causes, replaced it with Soul Leech, leech for health and mana
    Lightning Vortex Atract speed Bug Fixed
    Lightning Vortex duration decreased from 3/6/9/12 to 3.5/5/6.5/8
    Death Shield Dps increased from 10/20/30/40 to 15/30/45/60, damage effect changed
    Ritual of the dead effect changed and cast time reduced from 4.4s to instant
    Frostmourne wipe out chance increased from 2/3/4/5% to 4/6/8/10%
    Changed Purge of Death Effect from a lane of Mana Flare Targets to a lightning effect
    Eyes of the Warden duration increased from 3/5/7/9 to 5/7/9/11
    Speed Break Ability being created to Anub'Seaker to reduce movement speed now removed, speed break now lasts 5/10/15 seconds even if Anub'Seaker dies during the duration
    Fixed the Pause time calculation of Time Lapse which decreases by half the ammount of time it should be (x0.002>>x0.001)
    Heal Manacost Rescaled from 125/150/175/200 to 125 and now causes a dispell in 225 AoE around the target
    God's Strength now triggers on any damage from Aurius and the weird effect of the knockback has been removed, damage decreased from 25/50/75/100% to 16/32/48/64% of Strength
    Empowering Light effect now is way better and damage is now based on intelligence for 25/30/35/40/45/50% of Intelligence
    Chain of Dreams improved, no bugs anymore ;)
    Berserker'
    s Call damage per second increased to 50/150/90/100
    Summon Titans Titans changes:
        -Assasin armor increased
        -Faceless One Animate Dead Removed, Bash Added
        -Forest Troll Warlord Trueshot aura improved, attack animation adjusted, damage set to 50-50, hp increased to 800
        -Dire Mammoth hp increased to 500, attack speed increased
        -Murloc Huntsman armor increased to 25, ensnare improved (+500 cast range, +5 s duration, +2 s cooldown)
        -Nerubian SpiderLord hidden spell improved
        -Ogre Lord armor increased to 15, Shockwave damage increased to 200, devaution aura armor increased to 4
        -Ice Revenant damage decreased
        -Salamandar Vizier armor increased
        -Gigantic Phoenix Armor changed to unarmored and increased to 10

    Items:

    Items Removed: Magic Stick, Magic Wand, Lightningfly
    New Items: Bestial Bow, Greater Bow
    Boots of Travel Traveling speed increased from 1s/2500 range to 1s/3000 range
    Boots of Travel and Scroll of Town Portal Cooldown Increased from 30 to 45.
    Flying Animal Courier abilities bug fixed, model changed, icon changed and burst ability changed

    GamePlay:

    Fixed a bug where the Ghouls ~ Zombies did not upgrade
    Divine Armor damage reduction decreased from 5% to 10% for (spells, siege, pierce, normal and magic) from 4 to 12% for heroes and from 5 to 15% for chaos
    Base Number of Melee Creeps decreased by 1
    Ranged Creeps hp reduced: 300>200 / 475>350 / 1015> 850 hp
    Melee Creeps hp reduced: 550>400 / 700>550 / 1300>1000
    Base Bounty Award for Ranged and Melee Creeps reduced by 15
    Biger Size Towers: lvl1: +15%,lvl2: +20%, lvl3: +25%, Ulti: +30%
    Fixed a bug where the meat wagon does not attack buildings
    Towers Improved, now they have:
        -level 1: +200 hp, +2 armor/1500 hp, 15 armor
        -level 2: +350 hp, +0 armor/1750 hp, 20 armor
        -level 3: +500 hp, +0 armor/2000 hp, 25 armor
        -Ultimate: +500 hp, +0 armor/2000 hp, 25 armor
    Creeps Changed:
        Ghoul>Zombie
        Necromancer>Skeletal Mage
        Treant>They Stay (Reasonable no replacers found)
        Druid>Archer
    Now, when the 2 towers guarding the frozen throne and the corrupted world tree are destroyed, the creeps won't be killed by a wave from the main buildings
    The Fozen throne model changed to fit that the lich king has awaken
    The Sentinels are now called the Ancients, and the Scourge are now called the Demons
    Multiboard Improved, more colorful, and each player gets his own multiboard, fixed a bug where the multiboard tarded to show for other players than Blue
    Secret Shop is now a flying shop which travels in the map, there are 2 flying shops for each force, 2 are visible for the first force and 2 others are visible to the other force, you may go to the old location of the secret shops to be helped finding the shops
    Xp Gain Range increased from 1200 to 1500
    Fixed a bug where a hero kill would count as a normal unit kill (Xp Gain)
    Now Denies gives 75% less Xp than normal Kills (0% before)
    Added a new Single Player command: -reveal : reveals the entire map
    Fixed Bug Slowing game down when overusing single player commands
    More stable game than before
    Prevented that the game will slow down over the time (due to (3+1+1+1)x3x2 = 36 leaking points every 30 seconds [spawning])
    now when you hit an enemy; blood appears and the attack will deal after 0.5/1/1.5 seconds 4/3/2% of damage dealt, only affects physical damage, does not trigger if damage is lower than 35.00
    Attacking friends that have not a low hp is now allowed but the rules stay :p, damage goes down to 0 if the target'
    s health is not low (depends on target)
    NO BACKDOOR, if you attack a tower or a production structure without any non-mechanical unit within 850 range damage goes to 0 to prevent backdoor

    Layout Changes:

    Main Bases, reduced volume
    Mid Lane Removed
    Changed the Lane Types, now there are 2 lanes that start from the bases and then split out into 2 different lanes, for more information contace me
    **All the Map Changed

    Credits:
    pWn3d, WILL THE ALMIGHTY, JetFangInferno, UgoUgo, Pyritie, Champara Bros, Darkholme, Pyramidhe@d, zadelim, looking_for_help, KWALITI
    Please notice me if one of your creations is found in DotCa and you want credits for it
     
  9. meatfactory

    meatfactory

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    Oh great another dota, how original :)
     
  10. T. D. W.

    T. D. W.

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    :) it is not a dota anymore, read the last 2 pages, you'll find out
     
  11. T. D. W.

    T. D. W.

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    New Hero

    The Nevermore Hero has been replaced by a new one: Nichilus the Shadow Bringer

    Hero
    [​IMG]


    1. [​IMG] Malixus
    Leeches 3/5/7/9 mana per attack from the target, purely damages the target for the ammount of mana leeched, if the target's mana is less than the amount that should be leeched, it will create a shadow vein with the level of shadow vein
    Can be activly used to burn 55/70/85/100 mana from a target

    2. [​IMG] Shadow veins
    Passively gives 30% chance in attack to deal 20/35/50/65% AoE damage on attack in 225 AoE, if the target has no allies in the AoE, he will be dealt 2x the normal ammount of bonus damage, AoE affected units trigger malixus

    3. [​IMG] Priscama
    Curses a target unit for 12 seconds, while under the effect of the curse, damage it takes will be counted, at the end of the spell, target will be dealt 15/20/25/30% of taken damage and be disabled for 3,5 seconds
    Can be cast several times on single target to expand the duration of the spell

    ------> 3.1. [​IMG] Release
    ------> Immediately ends all occurring Priscamas

    6. [​IMG] Shadow Release
    After channeling for 1.5/1/0.5 seconds
    Will release waves of shadows in 600/1050/1500 AoE
    And will deal 150/175/200 damage to enemy ubits and paralyze them for 1/1.5/2 seconds

    Can be upgraded by Aghanim's: (adds damage and slow)

    6. [​IMG] Shadow Release (Aghanim's Version)
    After channeling for 1.5/1/0.5 seconds
    Will release waves of shadows in 600/1050/1500 AoE
    And will deal 200/275/350 damage to enemy ubits and paralyze them for 1/1.5/2 seconds and slow them for 35% MS and 25% MS for 5 seconds after they are hitten by the shadows

    My own rating for this hero
    [​IMG]
     
    Last edited: Jun 24, 2013
  12. UndeadImmortal

    UndeadImmortal

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    You should rename that Aghanim's Scepter.
     
  13. T. D. W.

    T. D. W.

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    It will, but i haven't began with items yet :p

    BETA 2 arriving for tomorrow if possible, if not, it will Thursday since tomorrow is a vacation for me

    What's new in the Beta 2 from Beta 1:

    2 New heroes
    Fixed some spells, icons, description
    Full Map Layout
    Hostile Creeps added
    Common Bug Fixes like:
    No Xp Gain
    No Revive dialog appearing
    More detailed in the full Changelog
     
    Last edited: Jun 24, 2013
  14. DivineLight

    DivineLight

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    is it the heroes turn into hive member name?
    nice Map, and if you work by yourself, that's awesome
    I'll going to try this ;) GJ JAD!!
     
  15. T. D. W.

    T. D. W.

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    Thx, and yes, i made 2 heroes with names of users on hive (tank commander and daffa)
     
  16. UndeadImmortal

    UndeadImmortal

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    Uh, I'm sure it's Hive Arena which Hera_ created?
     
  17. DivineLight

    DivineLight

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    DotCa
    will you make mine? kidding of course
    nice, i'm in work at workshop so i will try it later..

    UndeadImmortal
    yes, but the Hive Arena is not out yet..
     
  18. T. D. W.

    T. D. W.

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    I haven't opened hive's arena yet
    The heroes are ALL AND ENTIRELY MY CREATIONS
     
  19. DivineLight

    DivineLight

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    how can you opened hive's arena? it's not out yet.. ~.~"
     
  20. UndeadImmortal

    UndeadImmortal

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