• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Doodads size

Status
Not open for further replies.

Ham

Ham

Level 5
Joined
Jan 16, 2009
Messages
132
is there a way to fix this size? i want it to fix the walls behind it i've tried all i can but look how it look like
gatezz2.jpg

the pink is the unwalkable area, and it must fit the gate and no more.
 
Level 12
Joined
Dec 13, 2008
Messages
1,049
there are several things you should be able to do.

1a) create your own custom gate (in the doodad part) and change the default scale
1b) change collision size if default scale doesnt work

2a)if you cant do that, find the gate in the doodad's and change the default scale
2b) change collision size if default scale doesnt work

If none of that works, i dunno (cuz holding - down doesnt work on gates i believe) hope that works!:wink:
 
Level 12
Joined
Mar 16, 2006
Messages
992
Remove the pathing, and use pathing blockers. Remove the pathing blockers when they kill it.
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
  • Untitled Trigger 001
    • Events
      • Destructible - YourGate dies
    • Conditions
    • Actions
      • -------- Now, we simply remove blockers --------
      • Destructible - Remove Blocker1
      • Destructible - Remove Blocker2
      • Destructible - Remove Blocker3
      • Destructible - Remove Blocker4
I think it is much better removing blockers like this than using any groups because destructable groups can't be removed so they leak.
 

Ham

Ham

Level 5
Joined
Jan 16, 2009
Messages
132
yeah, thanks child, i made it already anyways, i set it to after some time the gate closes again adding patching blockers again. i just thought i could change the patching blocker of this unit without any tigger
 

Ham

Ham

Level 5
Joined
Jan 16, 2009
Messages
132
i have tried that eleandor, but somehow something went wrong when importing the file cause it was still causing my troubles, like wrong placement and such, but tiggers worked fine to me

EDIT:
  • Untitled Trigger 001
    • Events
      • Destructible - YourGate dies
    • Conditions
    • Actions
      • -------- Now, we simply remove blockers --------
      • Destructible - Remove Blocker1
      • Destructible - Remove Blocker2
      • Destructible - Remove Blocker3
      • Destructible - Remove Blocker4
I think it is much better removing blockers like this than using any groups because destructable groups can't be removed so they leak.

here is a small mistake, with or without tiggers when a gate dies, it loses all the blockers automatically, i just wanted to use it opening / closing
 
Last edited by a moderator:
  • Angry
Reactions: Rui
Status
Not open for further replies.
Top