- Joined
- May 9, 2008
- Messages
- 1,446
I just CnP, dunno how to write in triggers
And a question for you:
Can i 'call DestroyGroup()' a global? Cause when i use an ability that uses a group, and i destroy it after, it wont delete the units in it (dummys) next time i use it, is that because the global doesnt exist anymore then?
So at global groups only??
- Unit Group - Clear MyGlobalGroup
And do this leak?
- Spawn
- Events
- Unit - A unit enters region 026 <gen>
- Conditions
- (Owner of (triggering unit)) Equal to Player 11 (Dark Green)
- Actions
- Unit - Order (Entering Unit) to Attack-Move To (Center of region 030 <gen>
Well i use same triggers in my maps and works perfectly, i see no leaks in it
And small triggers usually not leak