- Joined
- Oct 29, 2007
- Messages
- 1,184
I'm making a map I got some triggers that create about five units for every 0.04 seconds of game time for every player that is playing, there can be up to four players. The maximum amount of units that can be in the map for each player playing is somewhere between 10 and 250 (which means there can be up to about 1000 units in the map). This is of course tested, and on my computer it doesn't seem to be much trouble, but then, only I am playing. I got stable fps and cpu performence, so, weee. (If you are wondering why the hell I want to have all these units in my map, it's for real time terrain generating. I feel abit lazy.)
My question is: When this map is played online, which computer does calculate the triggers, is this task shared? And what about internet connection? How much will these things affect the performance of my map? I want to avoid making some big mistakes in this early state of my map progress. : )
My question is: When this map is played online, which computer does calculate the triggers, is this task shared? And what about internet connection? How much will these things affect the performance of my map? I want to avoid making some big mistakes in this early state of my map progress. : )