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Disconnecting problem

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Level 1
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Oct 28, 2004
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Iv just made a rpg type of map and having some problems and I was wondering if anybody could help me, or tell me if there is another forum that answers my question, if so sorry for double posting.

Iv made it so when your hero dies it moves your camera to the respawn area respawns you and adds another enemy unit on the map. Now when I die it does it all fine, but when any of the other players die it disconnects them. Does anyone know what I need to do to stop this?
 
Level 6
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Mar 25, 2005
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I've had the same problem. It seems something is bugged, and when the camera or text pops up for one specific player, it boots all the other players. Try to make it none specific, or just dont have the camera fixed. If you have any messages or something showing up, then make it show up to other people too. My RPG was created long time ago, and I got it fixed but I dont remember how now. Good luck
-Blue
 
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Thanks for the help Blue but the camera is not fixed it just moves to the spawn point when you die. I do have messages that pop up and the show to everyone.
Whit the booting of players only the one that died gets booted not all.
 
Level 6
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Mar 25, 2005
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I guess thats opposite of me. The problem I had was the one who died was the only one to remain. I hope you get it fixed soon.
-Blue
 
Level 1
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Oct 28, 2004
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I originally had the hero spawn by itself but decided to change it because I thought that was the problem (I did this long time ago) so I made a building that spawns your units. this had the same error so I decided to post the question. With the trigger plz don’t burn me if its something stupid iv done, but here is what iv got.

Events
Unit – a unit owned by Player1(red)Dies
Conditions
(triggering unit) equal to redTT
(redTT is dead) equal to true
Actions
Camera – Pan camera as necessary for Player 1 (Red) to (centre of Hero spawn <gen>) over 0.00 seconds
Game – Display to (all players) the Text: “Slade’s army grew by 1 man”
Unit – create 1 Ninja for Player 11 (dark green) at (random point in slades army <gen>) facing Default
Set sladesarmycount = (Number of units in (units owned by Player 11(dark green )))
Set sladeunitstring = (String(sladesarmycount))
Game – Display to (all Players) the Text: ((“Slade’s army is now” + sladeunitstring) + “men strong”)


I have 4 triggers same as this but for the other players.
I made it when you pick your hero it would set a variable to the hero, therefore if you are red the hero variable would be redTT as in the trigger above.

Does this help any?
 
Level 1
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Oct 28, 2004
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Hay I was just thinking if maybe the size of my map is what is doing it, could this be it? My map is about 1.7mb (lol at one point it was 4mb because I had a high res loading screen)
 
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