Did Warcraft 3 / DotA cause the downfall of the RTS genre?
Did Warcraft 3 / DotA cause the downfall of the RTS genre? I'm looking at you, MOBA hype.
Anyway, these "genre creators" got it all wrong, it's not "MOBA" it's "AoS."
- I'll never forgive them, whoever they are.
Ezekiel said:Oh, that reminds me to work on my hate against Pendragon, who works for Riot. He's my sworn enemy and if I ever meet him I will go as far as shaking a fist at him.
DOTA exists for over a decade. Why did it take the big companies so long to see it's enormous potential?
The MLG gaming trend nowadays leans towards games with a small moveset (e.g. CS, DotA2, League, Smite). Sc2 is still popular, but RTS games in general have a big knowledge barrier. I can watch a League game and sorta understand what is happening without context, but watching a Sc2 match without context will really get you lost.
This is not what intellectual property is about. Intellectual property is what it is: it protects your ideas. DOTA was an idea (that didn't spawn from Icefrog but has it's roots in a Starcraft map called "Aeon of Strife" anyway) and this idea, including all of the gameplay design are protected via intellectual property. Nobody has the right to take that away from you; not even Blizzard.How could have Icefrog have any legal rights on map name that used warcraft setting for heroes and background?
Warcraft III was completely different in that regard. The ladder aspect of WC3 was actually it's weakest appeal. It was custom maps. I don't know why blizzard made the mistake of making it the main focus of the successor.
Yes they have. If you create something; a story, a character, a piece of music - no matter how small - you automaticly have the IP on that creation and nobody can use it without your agreement.well Icefrog technically doesnt have IP over it either, nether Guinsoo, and if we go to extreme, neither Eul, so you can leave IP out of the play.