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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Eoraptor

    Eoraptor

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    Blood

    Can some1 tell me, how did you make the blood effect or if you can send it to me, because i cant find it anywhere and i cant recreate it.
     
  2. Adiktuz

    Adiktuz

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    I think they made it just for this... they uploaded the unprotected map, just try to find it there (its on the previous pages)
     
  3. XenoStalker

    XenoStalker

    Joined:
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    Why does the most downloaded map on the Hive have a 3/5 mod review? Lol.

    I'm confuzzled! It's such a great map....

    But I guess it's quality over quantity right
     
  4. redmarine

    redmarine

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    The map got reviewed really early before any graphics or any serious gameplay update. Anyhow, if it were to be re-reviewed I'd assume it would tops get 4/5.
     
  5. SasuhKun

    SasuhKun

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    There are no issues at all (Except it may look short to some), so I don't see why not receive a 5/5. But then again, I'm not a map moderator. Although the only reason I would give 4/5 to something would be if the map is really good but it still have issues.
     
  6. Taylor_Mouse

    Taylor_Mouse

    Joined:
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    Wooow, I didn't even know my model was used :)

    Keep up the good work guys

    T.
     
  7. redmarine

    redmarine

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    Eh, you are 2 years late. :)
     
  8. deaththekid

    deaththekid

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    this map is good
     
  9. Maximum_Evil

    Maximum_Evil

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    god damn nice map!!
     
  10. marco730

    marco730

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    hey, this map have save/load system?
     
  11. InfernalTater

    InfernalTater

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    nope
     
  12. CloudMax

    CloudMax

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    This is a one sit map.
    It's not the standard RPG where you do quests and farm mobs to level up.
    For this reason it does not have a save/load system. It would not fit at all.

    I actually wonder if you played the map before asking, as I do not really understand how anyone would want a save/load system in this map :p
     
  13. InfernalTater

    InfernalTater

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    Yeah :/
    Save/load from the end of one diablo map to the next (from new tristram to borderlands) would be nice, but not necessary.
    But save/load within one single map, no.
     
  14. CloudMax

    CloudMax

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    The issue with that is that you would have to play the maps in a specific order.
    being able to choose which one to play freely is a much better choice for such maps =)
    The only difference with having save/load between the maps would be:
    You have to play each map in a specific order.
    And you would have a higher level.

    So there isn't really anything positive with having a save/load feature.
     
  15. InfernalTater

    InfernalTater

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    As I've said in previous comments, you would still start out at a certain level if you didn't load. If you've ever PLAYED the maps in order, you would notice that, while you start out level 1 on New Tristram, you start out at level 15 on Borderlands, the next area. Loading would not give you much of an advantage, as you would generally be level 15 at the end of New Tristram. If you get a LOT of +32 EXP bonuses for killing creeps insanely quickly, you can get up to level 16, which I usually am, because I love using the demon hunter's grenade + molten shot :)
     
  16. Adiktuz

    Adiktuz

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    but if you save, you'll most probably be forced to play in a certain order, else you'll be too low level...

    anyway, why talk about boody's series on the CW Studios' D3 map???
     
  17. InfernalTater

    InfernalTater

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    Adiktuz, as I said before, you would have to finish the part before you save, which would make you the same level as you start on the next part. And, you must not be reading what I say AND you must not have played the maps, because if you don't load, you already START at a higher level on the later parts.
     
  18. Adiktuz

    Adiktuz

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    I think you misunderstood... that's exactly the bad thing... IF YOU SAVE YOU NEED TO FOLLOW THE RIGHT ORDER OF MAPS...

    example: I saved after Tristam, now I need to play in Borderlands next so that I will get to load my items and then level enough to survive in Bastion... since If I load on bastion right after playing on tristam, I will have my equips, but on a lower level...

    now if I play bastion without loading, I get the right level, but without my items...
     
  19. InfernalTater

    InfernalTater

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    Seriously you are really annoying the hell out of me because you aren't reading what I say. YOU START AT A SPECIFIC LEVEL WHETHER YOU SAVE OR NOT. There, did you read what I said for the tenth time?
    That means, if you load a level 16 from the previous map, you start level 16. If you don't load, you start level 15. If you load a level 5, you are level 15. Borderlands starts you out at level 15 already.
     
  20. Adiktuz

    Adiktuz

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    then there's not much reason to save the level... just the items...