1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

[​IMG] [​IMG] [​IMG] [​IMG]


New Classes will be available as Blizzard reveal them :)

Screenshots

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. DoOs_101

    DoOs_101

    Joined:
    Aug 7, 2004
    Messages:
    835
    Resources:
    6
    Maps:
    5
    Tutorials:
    1
    Resources:
    6
    Not much, but when you're unordinary, you should not compare yurself to "ordinary" measures.
     
  2. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    What i mean is that we do not really need to create a trailer everytime we add something new, and thats pretty much what people want us to do :p
    And we are simply to busy to do it atm.

    Now when CloudWolf have a job, it doesnt go as fast as it used to do, and this map has almost been in production for 1 year now, much have changed since :p
     
  3. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    I do have a 42 minute video with some game-footage :p

    Although, my soundcard is'nt working properly so it didn't record any audio xD

    I could upload some extracts with backing tracks if you like, maybe a video for each boss? :p
     
  4. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    As long as the new one is similar to the old one, i guess noone will complain^^
    But the items should be sorted ;)
     
  5. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,221
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    I can officially announce the 50% state, while stacking and combining are still not tested, but a few fixes happened to my Inventory System.
    I know that you don't know how much that is or what I've done, but I thought I say when I come further with progress.
    Hopefully I will make stacking and combing work today, but I am very sure that it will work this weekend.
    The next step will be to create functions all need, so I will provide the developers utilities to use my systems how they need it.
    That would mean for this project that I will provide APIs for the UI, so the visual does depend on the mapper, not on the system itself.
    If I finish my CustomWindow system I will also add a demo of my inventory system with FullScreen UI, while it will be pretty basic, but working.
    But that is ages away.

    Edit:
    Will be possible.
     
  6. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    Sounds fantastic so far! Can't wait to see it in action :)

    Stacking will be handy for charged items like potions, and item combining will be handy if we ever introduce a rune system for items :)

    There's no rush to complete it though, so take your time! :p We fully understand that people have lives outside of THW to attend to ;)
     
  7. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,221
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    Thanks a lot :)

    And yeah, real life is keeping me very busy these days.
     
  8. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
  9. redmarine

    redmarine

    Joined:
    Sep 4, 2007
    Messages:
    2,781
    Resources:
    1
    Maps:
    1
    Resources:
    1
  10. KhalanDuriant

    KhalanDuriant

    Joined:
    Apr 23, 2009
    Messages:
    36
    Resources:
    0
    Resources:
    0
    Amazing.... I can't say anything else. The terrain is getting better and better with every new version. I thougt that this would be impossible.
    The only thing what I don't understand why does the monk have a Spell Book ability? It contains only one Inner Fire. However, I can't wait to see it when it is completly done. +rep
     
  11. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,743
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Cloudwolf when will you fix the last boss bug, he dies after 10 seconds without being attacked except my wizard images who were attacking him XD
    Edit:I just watched the movie and LMAO, you dont have any communication with your teammates, poor LTGH XD^^
     
    Last edited: Nov 19, 2009
  12. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    Have you downloaded v1.19b? Because I thought it was fixed now? :)
     
  13. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Yeah, i didnt get healed a single time during the entire game xD
    i guess you saw when i saw "its hard to tank when i never get healed" and "my last life now" and still i did not get healed xD lol
    And we had 2.. 2!!! witch doctors xD
     
  14. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,743
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Yeah i've got 1.19b.
    Yeah and then you said "Cloudwolf pass me a life fast" or something like that XD
     
  15. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Yeah, i did :p But he never sended it, haha xD
    but he did answer, after i died, responding something like "was that your last life?", lol. :p

    anyway, this problem with the last boss is not a good thing..
    So, your telling me that if you do not attack the boss or get in combat before 10 seconds have passed, the boss just dies?
     
  16. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,743
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    That's right:)
     
  17. Bel

    Bel

    Joined:
    Oct 6, 2009
    Messages:
    18
    Resources:
    0
    Resources:
    0
    I cant get past the bit with the door that says "There must be a lever nearby" or something.. one of the first bits.. looked around for ages before stopping D: meh... good game but.
     
  18. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    If you look on the minimap, you will see another path to go along :) Keep following it until you start the "Chest Trap" fight :) After this event, the gate opens :p
     
  19. CloudMax

    CloudMax

    Joined:
    Jun 9, 2007
    Messages:
    2,438
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Make that gate a little more epic, and then make the battlenet gate sound (after login) appear when the gate open (after the chest trap) that way it will be easier for people to figure that a gate of some kind just opened :p
     
  20. Aesthetics

    Aesthetics

    Joined:
    May 30, 2009
    Messages:
    790
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Full Review

    Aesthetics's Official Map Review System


    Is your map good enough?


    Made by Aesthetics


    Checklist
    [√] Doesn't break any rules?
    [√] Proper Description? (if this is unchecked, then the above is also)
    [√] Deserves a real review?
    [√] Would anyone even want to play it?
    [√] Below 2 MB? (Except for exceptionally well-made maps)
    [√] Does it function properly? (leaks, lag, crashing, etc)

    If any of these are unchecked, then the rest of the review will not be available.

    Basics
    Terrain: 10/10

    Gameplay: 9/10

    Polish: 10/10

    Replay Value: 8/10

    Purpose: 10/10

    Total Points: 47/50

    Rating
    4/5

    (The Formula for rating is total points / 10 out of 5

    Thumbs Up or Down?*
    If total points < 30, then vote for Rejection.
    If total points > 30, then no vote.
    If total points > 35, then vote for Approval.

    Voted For . . .
    [​IMG]

    *Note that I may choose to over-ride this system and vote accordingly.

    Final Words
    Pure win.

    Will I play this again?
    Yes

    Note: Please ask before using this template, and you can also PM me for the whole text template. Last updated 11/21/09