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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
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    Am I the only one who became confused from Super-Sheep's post? :p

    Doesn't seem to make much sense.
     
  2. rednas3636

    rednas3636

    Joined:
    Jun 19, 2009
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    ..:nw: what? srry:)
     
  3. Super-Sheep

    Super-Sheep

    Joined:
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    The last version took way too much time and if the next version is gonne be as big as the last its going to be a long time untill we get 1.19. And that "All I can do is limited" means just something like extra week...
     
  4. redmarine

    redmarine

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    We'll carry on with our old update model before version 1.18. In version 1.18 we just had a huge road bump with implementing the inventory system. Until the skill tree is done we won't implement it.
     
  5. Craka_J

    Craka_J

    Joined:
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    Doesn't sound to bad. Makes sense really. Import it all when it's done, not when it's a half-ass job with plenty of known and unknown bugs. :p

    In other words, you're kind of taking a more Blizzard approach. That's good.
     
  6. CloudMax

    CloudMax

    Joined:
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    Hohoho, im here everyone =)
    Damn, my wallet will be empty soon, costs like hell to use computers here at the camp :O
    But i had no choice but to see whats happening :p
    It's awesome that even Craka_J gives feedback, im like he's biggest fan :grin:
    I will go and check the forums now :D
     
  7. mannenabo

    mannenabo

    Joined:
    Jul 31, 2009
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    do you need 1.24 WE or is this version protected? if it is, will you make a cam unlock command for next version?

    Your's
     
  8. saphiree

    saphiree

    Joined:
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    Okay guys. i played v1.18 in single player, and i noticed a few things. Unfortunately i dint write a review while i was playing, and i dint take screenshots when i was playing. So i'll come with more info later.
    But here are some things you could improve.

    1. I know you might already be working on this. But some more items would be great. It gets kinda boring with the few ones there are now. Although the inventory system is so nice, so its not that bad ;D

    2. You should really fix some items, as it says you get bonuses for them which aint always the bonuses you get. (wish i wrote this down while i played but:) Thinking of an item which gave 20int and +20 dmg. It dint give +40dmg (i was WD) as it should. Think it gave 37 or something.

    3. The terrain looked really nice as always. But dont you think you should find a new model instead of blizzards ordinary lordaeron fall tree wall?

    4. The mouse can be quite annoying sometimes. Its hard to see if you have it so you would click soemthing or not.

    5. The inventory key is "esc". But also to exit a spellbook, which the WD has, you need to press "esc". This is quite annoying, i actually died once because i wanted to exit spellbook and use heal. But instead it entered inventory. Maybe you should consider finding another key than esc for opening inventory. But as far i recall you can only use esc, arrow up, arrow down, arrow left, arrow right and maybe enter.

    6. I got a bug when fighting the siege breaker. (like the new skin btw.) When he was charging and than war stomp effect came behind him, he suddently got stuck OUSIDE the arena, and i think some pathing blockers were blocking him because he couldnt enter again. So i just stood and fired shots at him, and sending mongrels in to dispatch until he died.

    7. Now i defeated siege breaker because of bug. But i think, that if that bug wasnt there, i surely had died. The battle was way too hard! Also, its kinda weird he keeps running back to inside the gate...

    8. When in inventory the mana potions have the healing potions icon. Looks dump.

    9. I still had the bridge bug one place (dint look if i had it other places). When you've just finished the first group of ghouls at the start, you walk further and gets ambushed. The bridge in the upper left corner where the ghouls come are bugged, and still dissapears. Btw regarding this area. If you just run forward, and then back again, you can take ghouls from the first bridge down without the other ghouls come to rescue. And then you can go take the rest of them. This makes it kinda easy to take down the ghouls at this point, where it should have been a bit harder.

    10. (EDITED) Why is it that WD and i guess Wizard too cant carry ANYTHING in their second hand? I mean in D2 all races could atleast have a shield in their other hand...

    Hope that will do for now. Next time i play it i remember to take screenshots. And you may post here if you are working on the items :D
     
  9. Skull Master

    Skull Master

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    i've seen another bug with the Ritual of death, if you have your bags full you can pick up the ritual gain, the life but does not expend the ritual :D
     
  10. Mr Prozak

    Mr Prozak

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    Hey everyone. I just registered so I can say this. I've been playing your map for a while and I thought I'd throw my 2 cents. The map is great, but I have a few problems with it. For 1, why is there a cool down for ANY spell? And also, why is the Barbarian running on the "Fury" system? Thought it would be more like Diablo, because you know, that completely changes the game. A bunch of other stuff, but that's for another time.
     
  11. screamosilence

    screamosilence

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    dang this game is rockin nice! hopin for the next upd8..

    maybe u can add some more hero classes ^__^ like an assassin or something
     
  12. leet.firefox

    leet.firefox

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    :\
    I think they are doing what blizzard says will be in Diablo 3.
     
  13. arthas_king

    arthas_king

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    They wait for Blizzard to reveal heroes, not custom ones.
     
  14. -Marathon-

    -Marathon-

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    the game is Fantastic as far as i can see at the moment but, the Camra on the Hero's is kinda Wobly and some times it can wonder off the hero and be a Pain to get it back in place...but other then that Great Job so far!
     
  15. ZiborG

    ZiborG

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    What can man just say?
    Thats the greatest map i`m played very good work and keep the good work
     
  16. VampireofBlood

    VampireofBlood

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    Problem with the Barbarian:#
    His skin is great no question, but if you look on the Blizzard D3 Barbar he has 2 Axes and a stronger body.
    I would try to change a rexxar model and give him a new skin, that would fit better :)
     
  17. redmarine

    redmarine

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    If I'm not mistaken someone is already working on a new barbarian model.
     
  18. Super-Sheep

    Super-Sheep

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    You can stuck Siege Breaker with knockback effects, so I think that he can block you too. (Screen)

    And I was wearing two two-handed weapons at the same time. And having 2k mana with Barbarian doesnt just feel right..

    Also, when you play alone most of the creeps have only 10 hp, this means that one aoe and all dead. You could try to modify the number of the creeps spawned instead of their hp. And Barbarian's Whirlwind makes you immune to all spells and magical attacks, so that all ranged enemy casters start running away from you, because their attack type is magic, and Witch Doctor cant heal you because of the magic immunity.
     

    Attached Files:

  19. AXN

    AXN

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    Very impressive and the scenery... WOW it's feels like I'm playing Diablo III!

    This is very good! Even though there a some bugs and UI problems that needs user familiarization like:

    1.) Normally user can click in inventory then replace an item with the one we want to equip --> here we need to select the item, place it back in the inventory then equip the one we want.

    2.) The spells are good and the effects are impressive (this is for barbarian since that's my initial test)

    Keep it up and I hope you finish this map! I give it a 5/5! Great job here!
     
  20. CloudMax

    CloudMax

    Joined:
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    I have already reported the siege breaker issue, you can do the same thing at many other places.