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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. redmarine

    redmarine

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    That's actually a good idea. Lets do that.

    EDIT: The thread counter has been fixed! BuYJA!
     
  2. vegetation

    vegetation

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    Well... I don't know if it is normal but when i get to the skeleton king, well hes in my team...
     
  3. CloudWolf

    CloudWolf

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    were you perhaps playing with the "whosyourdaddy" command on, and managed to kill the ghost form of the Skeleton king through the door? :) IF so, that will cause the bug to happen ;)

    Ive made sure the SK is out of range for v1.18 so it cant happen :D

    If not, then im not entirely sure what went wrong lol :S
     
  4. redmarine

    redmarine

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    That's definitely not a generic problem.

    Well, how is the debugging progress coming along?
     
  5. Diamond-Golem

    Diamond-Golem

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    Great job on the map!

    I was wondering if someone could help me out with the posting and what not but CloudWolf... i have some ideas to help the game to be more like D3
    1 - The "Gnarled Walkers" Have this bright green blood thing in the trailer
    so my idea is that first you put a special effect on them of the
    blighted mist to glow green and when they are struck make a green
    effect on them
    2 - Set difficulty levels depending on how many people are playing that
    way you can solo the dungeon with any class basically (it would just
    be hard) or have a fullhouse and not fly through it by just doing
    massive amounts of damage
    3 - Make a set to the items you can wear kind of like you already have
    but like the one in "Magic and Mayhem" or w/e (if you know what im
    talkin about) that way your inventory isn't just limited to to pieces
    of armour and you don't have to decide between potions and
    rings/necklaces
    P.S. i hope i don't sound like i'm hating on your map, im not, just those are some ideas...
     
  6. CloudMax

    CloudMax

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    What about dissable the cheats like iseedeadpeople and whosyourdaddy? that can cause bugs and that destroys the part where your suppost to explore the map.
     
  7. redmarine

    redmarine

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    Thread bug.

    I can't see your post LTGH.
     
  8. saphiree

    saphiree

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    Well. He said this:

    And i kinda agree. People going through with whosyourdaddy i personally think, are n00bs, no offense :p
    The iseedeadpeople, does it really matter when you have a locked cam? If you really wanna make it explore able, then make ondiscovered areas black :D That would be awesome :D
     
  9. redmarine

    redmarine

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    What we could do is to pause all ingame units until the cheats are deactivated. It is as simple as that.

    I'm on it.
     
  10. CloudMax

    CloudMax

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    Cant we just dissable the cheats somehow? Like making the player say the cheat twice so it gets deactivated?
    Or isnt it possible to just turn them off entierly? :eek:
     
  11. saphiree

    saphiree

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    Not in single player i guess...
     
  12. redmarine

    redmarine

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    It's not possible. But we can restricts the player's hero from ever killing anything using that cheat code. The reason I'd like to see this single anti-cheat code is to prevent trigger malfunction and exploitation.
     
  13. Diamond-Golem

    Diamond-Golem

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    It is possible with a few triggers.... If the player says "whosyourdaddy" force him to say it again like LTGH said. I know how to do this so if you need any help just ask. :)
     
  14. redmarine

    redmarine

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    I and LTGH were just playing your map from yesterday and we found quite a lot of problems and areas need of improvements.

    Prepair to fix lots of stuff!

    • The chests should die by 1 hit.
    • At the start of the map when you cross the first bridge and go to the right bridge the time of the map changes to day. Fix please.
    • Inventory Units are not placed correctly. This makes the icons look out of place. LTGH can have the honour to fix this himself.
    • Healing/mana globes should always heal around 20-40% of the heroes' health cap. This means it has to be triggered. I could do this if you'd like.
    • The water around Shadow Creature should be raised by one notch to prevent the flashing.
    • When players get teleported to the skeleton king they should be teleported at the gate and give them a moment to rest. This opportunity could also let them do strategic planning before engaging the skeleton king.
    • During our fight against the skeleton king our camera glitches. We're not sure what caused this glitch but we'll have to incorporate a trigger to reactivate it if it does happen again. We should search for the problem though. I'll try to fix this.
     
    Last edited: Jun 13, 2009
  15. CloudMax

    CloudMax

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    Really? Thanks. I guess? xD lol
    I think its caused when you pause the game, i havent tried it yet though.
    Correction:
    I need to create a system to spawn all equipped items that a a player has when he dies (entierly) or leaves the game so other players can get them. I'll get on this.
    >This will not work after adding the save/load so it should only be temporary becouse otherwise you can dupe your items! (Binds when saving?)

    :)
     
  16. redmarine

    redmarine

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    I've already finished the drop system.

    To prevent that we could disable the function for a specific player if the player types -save/load.
     
  17. saphiree

    saphiree

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    Another little comment here. The mana globes, i dont really remember their name XD Is it restoration, or something? Well the white/blue ones. They also give nearby barbarians mana, which is pretty not good, as they have a maximum of 10 mana XD So they just gets fully loaded :p
     
  18. redmarine

    redmarine

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    Don't worry about that. In version 1.18 barbarians have a mana(rage) cap about the same as the other heroes.
     
  19. Super-Sheep

    Super-Sheep

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    Or just make the mana globes not to work for Barbarians. It doesnt make any sense anyway.
     
  20. redmarine

    redmarine

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    It might be interesting factor to include it. Barbarians could use potions or somekind of mana replenisher to restore their mana(rage) in case they go low on it in a boss fight.

    But as always CloudWolf has the last word.