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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudMax

    CloudMax

    Joined:
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    We can not use the regular inventory for that :/
    And why just have the 3 regular stats? We can have custom ones. :p
    But first we need to know what stats it is in diablo 3 O,..,o maybe they already said that but i dont know anything about it.

    Darkholme
    Mail: Wc3LTGH@hotmail.com (Im online on MSN when my computer is on, but im always on hide(now i willl get spammed by redmarine))
    Skype: LTGH (never online)
    Garena: LTGH (Almost online all the time)
    Battle.net Europe: LTGH (almost never online)
    Hiveworkshop.com: LTGH (DUUUHHHHHH.....)
     
  2. Darkholme

    Darkholme

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    I dunno I guess I just assumed we would only use the 3 regular stats. lol. I dont see a need for custom stats, I think that's just extra work with no benefit.

    I'll email you the map in about 10 minutes, I have some changes im making to the respawn to make it more consistent, and after its done ill send out the email. If Redscores could give his email then id send it to him too.

    While I haven't changed the X Lives thing, I should note that I really dislike it. It's not diablo-esque.
     
  3. redmarine

    redmarine

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    -------------------------

    Just send me the map over. I'd like to see the changes.

    If you haven't fixed the camera already you can find the fix in the bugreport section.
     
    Last edited: Jul 30, 2010
  4. Darkholme

    Darkholme

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    ok. umm, also

    its taking longer, cause the menu where you select a unit or a unit variable takes about 30 seconds to lead each time and i have to look at it like 30 times.
     
  5. redmarine

    redmarine

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    Hm... Care to alaborate a bit? I didn't design the pick triggers. :smile:
     
  6. Darkholme

    Darkholme

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    also, do you have Ladik's MPQ editor working? I tried to redownload it and the one im finding online crashes whenever i try to open an mpq.

    Oh. Its the dialog box for selecting units, the one with "triggering unit, picked unit" etc. it takes like 30 seconds to load each time and i have to do it 10 times for each player. -_-
     
  7. redmarine

    redmarine

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    I'm clueless when it comes to MPQ editing but I do know how they work.

    Dialog box? I don't recall a dialog box in the map. Could you tell me which trigger uses it? It might be something new CloudWolf has added which isn't in any other versions.
     
  8. Darkholme

    Darkholme

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    The dialog box in the editor takes 30 seconds to load and i need to do it like 70 times.

    I understand MPQ editing too. Thats not the issue, I just cant get the editor to work. It used to work fine and now it doesnt.
     
  9. redmarine

    redmarine

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    Hm... Why do you even need dialog boxes? They kinda suck and are an annoyance.

    Somehow my version of the map is constantly crasing. Need to retrieve another map lol.
     
  10. Darkholme

    Darkholme

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    I'm using GUI instead of writing in vJass. the whole thing is just a series of dialog boxes. ow do you not understand this? lol
     
  11. redmarine

    redmarine

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    Lol... Now I'm scratching my head. What exacltly are you doing? Are you comparing GUI with dialog boxes? GUI ain't that slow... Some of the GUI functions are a tat slower than scripts but you can't in almost all cases feel the difference.

    Edit: You mean writing GUI Dialogs in GUI? Those can take some time lol. Why are you using GUI for that?
     
  12. Darkholme

    Darkholme

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    Jesus Christ. youre making me want to stab you.
    [​IMG]
    This Dialog Box.

    takes forever to load

    anyways, I'm sending you what I have now
     

    Attached Files:

  13. redmarine

    redmarine

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    Haha lol. This reminds me of that time LTGH and I kinda had a communication problem regarding the editor. Those were days...
     
  14. Darkholme

    Darkholme

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    lol. im still waiting on the email. apparently it takes a long time to send 3.5 mb.
     
  15. redmarine

    redmarine

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    You could also just use Hive's storage service. It efficiently uploads and stores the map so it is only available to people with the link to it. That way you won't need to upload it many times to different people.

    The rest of the team uses it. :p
     
  16. Darkholme

    Darkholme

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    hmm. how do i do that without attaching it to a post?
     
  17. Ranger21

    Ranger21

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    make map with vJass xD, don't use gui...
    i hope don't need explanation on this?
     
  18. redmarine

    redmarine

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    Here is the link to the service AKA pastebin: http://www.hiveworkshop.com/forums/pastebin.php

    You can chose to write a description or not. Choose a title for the pastebin and upload the file.

    You can PM people the link from the pastebin once the file has been uploaded.

    We use both of them. I and LTGH have recently began to use vJass for some stuff.
     
  19. Darkholme

    Darkholme

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    Linked. Go check it out. look at the code, playtest it a bit.

    Oh, it doesn't have your camera fix.
     
  20. redmarine

    redmarine

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    haha... no one has added the fix. :hohum: