• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Diablo III PvP Arena v.1.03

Diablo III PvP Arena
by Booody, Hell Gate​

diablocolor.jpg


Hello and welcome to my project introduction.
My new Diablo III map is a fast Arena PvP map with many references
to the Diablo III PvP Trailer.


The map is my fourth Diablo III map and has many similarities with my previous maps.

Features:


Heroes:
Player can pick Barbarian, Wizard, Monk, Demon Hunter or Witch Doctor hero to play with.

Triggered Abilities:
All abilities are custom made: You will see awesome special effects within game! From basic killing enemies to powerful spells! Almost all skills are dependent on attributes and have special rune effects.

Large Pool of Skills:
There are 10 skills for each class (total 50). You select 5 skills of 10 for your hero.

Traits:
You can select one of 3 traits for each class. Traits are passive skills. They determine your game considerably.

HeroesPlayable with up to 6 Players:
You can play game with max 6 players! Modes 1 vs 1, 2 vs 2, or 3 vs 3.

Gold and Heal Orb drops:
You can heal yourself when you run over a heal orb and you can pick gold to buy items.

Items:
You can buy items in shop to improve your might.

Diablo like Arena:
The arena is almost like the Diablo 3 PvP trailer.


How to play:

At the beginning the host chooses the number of rounds (12,21 or 30 rounds). Each player chooses a hero who starts on level 10. Each player has a preparation room. There the player prepares his hero for the fight in a preparation time. There are 4 building: skills, traits, items, runes.

In the skillshop, there are 10 skills for each class to choose from. Players choose five skills from there. Any skill excludes an other specific skill and is placed in a specific skill slot. All skills have 9 levels. Each player has 10 skill points (lumber section) at the beginning. Each skill costs 1 point per skill level. You can max 3 points to invest in a skill at the beginning.

In the traitshop you choose traits (passive skills). There are 3 traits per class. The first trait point is free. Any other trait levels costs gold. For example, the Wizard selects one from the following traits:

Glass Cannon:
Level 1 - Increases the Damage of most Wizard Skills by 15%, but reduces Armor by -5.
Level 2 - Increases the Damage of most Wizard Skills by 25%, but reduces Armor by -8.
Level 3 - Increases the Damage of most Wizard Skills by 35%, but reduces armor by -11.


Expanded Mind:
Level 1 - Increases the Arcane Power of the Wizard by 200, so you can cast spells more often.
Level 2 - Increases the Arcane Power of the Wizard by 300, so you can cast spells more often.
Level 3 - Increases the Arcane Power of the Wizard by 400, so you can cast spells more often.


Conjured Armor:
Level 1 - Increases the Wizard's Armor by 6, and the Movement Speed by 10%.
Level 2 - Increases the Wizard's Armor by 9, and the Movement Speed by 15%.
Level 3 - Increases the Wizard's Armor by 12, and the Movement Speed by 20%.


Each class has his own traits.

In the itemshop you can buy items. You collect gold throughout the game. Higher-value items costs more gold.

In the runeshop you can buy runes. Runes are relatively inexpensive. Runes increases skills (for example increases skill damage, add a new effect, changed skill effect etc.). A rune increases a specific of the selected skills. You can carry max. 2 runes.

After the preparation round starts the battle round. Every 3 battle rounds all heroes will receive +3 levels, +3 skillpoints, +goldbonus and a new preparation round starts. Here you can invest the collected gold in new items, runes, or trait levels. And you can improve your skills. The maximum hero level is 30. The team which has the most kills at the end wins.

Skills:


Barbarian:

Cleave
Warshout
Seismic Slam
Weapon Throw
Leap Attack
Ground Stomp
Furious Charge
Ancient Spear (in Development)
Whirlwind
Battle Rage


Wizard:

Electrocute
Charged Bolt
Arcane Orb
Spectral Blades
Energy Twister
Frost Nova
Hydra
Meteor
Slow Time
Teleportation


Witch Doctor:

Firebomb
Poison Dart (in Development)
Summon Mongrels
Spirit Walk
Locust Swarm
Acid Cloud
Plague of Toads
Corpse Spiders
Soul Harvest
Fetish Army

Monk:

Crippling Wave
Hands of Lightning
Way of the Hundred Fists
Exploding Palm
Serenty
Blinding Flash
Holy Aura
Dominate Aura
Seven Sided Strike
Wave of Light


Demon Hunter:

Molten Arrow
Entangling Shot
Fan of Knives
Vault
Grenade
Bola Shot
Spike Trap
Shock Spike
Multishot
Warden (in Development)



Project Leader: Booody
Triggerer: Hell Gate

Status:
Beta


Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA




From 1.02g->1.03
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- a few items changed
- new music
- trigger improvements

1.02f-->1.02g
New Features for this version:

-a problem with the skill Fetish Army is fixed
1.02e-->1.02f
New Features for this version:

- open source update
- Seismic Slam Rune Effect changed
- a few bugs fixed
- Monk -1 Starting Strength
1.02d-->1.02e
New Features for this version:

- new Diablo like font
1.02c-->1.02d
New Features for this version:

- Dash completly fixed
1.02b-->1.02c
New Features for this version:

- preparation round time is now 40 seconds instead of 50 seconds
- Dash is now fixed (Hotkey)
- a great bug is fixed (a few players remained in the lobby)
1.02-->1.02b
New Features for this version:

- battle round time is now 4 minutes instead of 5 minutes
- Teleportation mana costs decreased
- grammar mistakes fixed
- other bugfixing
1.01-->1.02
New Features for this version:

- now 5 vs 5 players possible instead of 3 vs 3 players
- improved damage show system
- skill descriptions show skill cooldowns


Barbarian:

- Rage degeneration more slowly now
- max. Rage increased by 100
- Ancient Spear improved


Wizard:

- Hydra: 6 sec cooldown instead of 4 sec
- Teleportation: mana costs now increase with skill level (15 per level)


Witch Doctor:

- Summon Mongrels: mongrels become a defense bonus of 0,5 per skill level (starting defense: 1)
- Locust Swarm: rune effect changed to a slow effect


Monk:

- Crippling Wave reduces enemies movementspeed by 35% instead of 50%
- Holy Aura: movementspeed decreased to 6-22% instead of 10-34%
- Trait Endurance increases the Monk's HP by 200/300/400 instead of 250/400/550
- Serenty Cooldown +5 seconds

- new skill Dash (escape mechanism)


Demon Hunter:

- Molten Arrow +10% damage, Cooldown 2,2 seconds instead of 2,5 seconds
- Entangling Shot +10% damage
- Bola Shot +10% damage
- Fan of Knifes +10% damage
- Multishot Cooldown 2,2 seconds instead of 2,5 seconds



1.0c-->1.01
New Features for this version:

- bugfixing
- a few terrain improvements
- skills changed:
Barbarian:
- new skill: Ancient Spear: The Barbarian fires a mystical spear to snare and damage his enemies and haul them back into melee range.
- Whirlwind: damage is equal to xxx% of Strength, Whirlwind benefits from Legendary Might Trait damage bonus
- Rage balance improvement

Wizard:
- Charged Bolt: cooldown 0,7 seconds (instead of 0 seconds)
- Arcane Orb: speed increased by 20%
- Teleportation: -1 second cooldown, +50 range

Witch Doctor:
- new skill: Poison Dart: The Witch Doctor blows multiple poisoned darts at the enemy, dealing initial poison damage and damage over-time (5 seconds)
- Spirit Walk: +7 seconds cooldown, -10 damage
- Acid Cloud: -10% of Intelligence damage, +1 second cooldown
- Plague of Toads: Toads deals 85% of Intelligence damage (instead of 100%)
- Corpse Spiders: Spiders deals 85% of Intelligence damage (instead of 100%), number of spiders increased by 1

Monk:
- Blinding Flash: +1 second cooldown
- Seven Sided Strike: +1 second cooldown
- Wave of Light: +1 second cooldown
- Spirit regeneration decreased by ca. 15%

Demon Hunter:
- new skill: Warden: Creates a stationary warden at target point for 10 seconds that attacks enemies with bolts of lightning.


1.0b-->1.0c
New Features for this version:

- new battle round time limit (5 minutes)
- Witch Doctor's Mind and Body Trait little decreased HP regeneration
- Demon Hunter's Vault damage bug fixed
- Monk's Serenty hotkey bug fixed
- a few terrain improvements
1.0-->1.0b
New Features for this version:

- Molten Arrow deals normal damage now
- many skills have higher cooldown now
- Barbarian: Using Cleave or Warshout he now receives mana (rage)
- Seismic Slam and Weapon Throw costs no longer mana but have higher cooldown
1.0
New Features for this version:

-Beta release


The map is inspired from Cloudwolfs map.

Screenshots:

wc3scrnshot020211145317.jpg


wc3scrnshot020211145157.jpg


wc3scrnshot011911121054.jpg


wc3scrnshot011911123621.jpg


wc3scrnshot011911161448.jpg


wc3scrnshot011911165946.jpg


wc3scrnshot011911235152.jpg


wc3scrnshot012611195034.jpg


Thanks to the following persons:

Cloudwolf for his fantastic map and the inspiration to this map.
Hell Gate for the trigger systems.

It is only a test version for balancing improvement. Skills and Items are not finished. A new version will come soon. I need some reports of gameplay, to make it better.

I hope you like my project. I am glad for suggestions, opinions and criticism :csmile:

Keywords:
Diablo,3,booody,arena,pvp
Contents

Diablo III PvP Arena v.1.03 (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Mar/17 14:48:03 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 5
Joined
Dec 20, 2007
Messages
211
Could you make a multi-board that open/close player names and number of kills?

I couldn't see or target the enemy that in the right side of screen because that board is obscure it.
 
Level 1
Joined
Nov 27, 2011
Messages
1
Hi i found a bug on barb ability where you shoot out a hook and drag them back to you? i had the rune to give 200% damage back in health but no matter how much health i have i get maxium health back, wich is REALY overpowered... no fun when i can't die because of bad play... hope you will fix it :)

btw, i LOVE all your maps :)<3 ty for the awesome d3 maps
 
Level 4
Joined
Mar 21, 2007
Messages
89
Could you make a multi-board that open/close player names and number of kills?

I couldn't see or target the enemy that in the right side of screen because that board is obscure it.

Yeah that's quite troublesome.
Map Great 5/5

suggestions:
-Add more arenas and the more destructible dodas the better ^^ or more places where you can take damage from arena like fires, falling rock ect
-maybe for gameplay would be good to add Boss mode 2 team fight each other and + one strong Diablo creature with them (witch team kills it has bonus but creature should be strong). This Boss fight could be once 6 fights.
-cinematic for winning team would be good too ;] after cinematic 2 min chat ;]
For Cinematic idea maybe 2 or 3 different depend on size of victory for example 10 winning battles more than other team giver extra cinema etc.

I found BUG
-"R" hot key seems to doesn't work (I played Witch Hunter)
 
Last edited:
Level 4
Joined
Mar 21, 2007
Messages
89
new Idea cuz fighting 30 battles becomes boring when one team take the lead.
So I think about something different
-Make more arenas
-make mini world map (place where one player from each team can move his team and attack enemy's territory, you know from point to point and each point is arena where teams fight to determine ownership)
-make one team be Hell's forces make Hell-barbarian , hell- monk itd
map would be from angels realm through mans land to Diablo's Hell realm.
You know know you move your team hero from one point ( arena) to another and conquer them.
-some arenas would have special conditions like
-Fortress + 5 armor + 100 hp to defending team
or - Hell dungeons - + poison to Hell's team attack
or when you capture some point (arenas) you can buy special items

and at the end last point of each team would be boss battle for example after 1 min Diablo (or Archangel ) join the battle .
etc.
 
Level 20
Joined
Jul 12, 2010
Messages
1,717
this map is so awesome!! 5/5 +rep :thumbs_up:
too bad you are not going to make anymore updates:(

IMPORTANT:
i really love this map and im looking for ppl to play on Garena

Garena Name: xorkatoss

Please add me and send me a msg if you are interested in playing!!
If i get a lot of ppl i might even create a group for D3 PvP Arena Fans;)
 
Realy most impresive. Do not need any changes, it's most realistic D3 map what I have evr seen. Just look on youtube D3 gameplay arena, terrain is just perfect, u have done every single thing like in blizz diablo3, runes, spikes, deeps(i hope u know what I mean), terrain is just like blizz, map do not need more arenas because this is D3 arena not some custom scenario. I am great fun of your work

5/5
+rep
 
Level 1
Joined
Feb 17, 2012
Messages
3
Maps are produced in Korea and producers.

Maps are produced in Korea and producers.

Diablo 3 PVP translated into Korean and South Korea to tell, please?

I'd like to modify.

I'll leave the author name.

Producer: Booody

Is produced by permission.

There are about 1,800 people currently a member of.

Map production was about four years.
 
Top