Hello everyone,
For the ones who know DMC (and played the 3rd), this is a map based on it. Where you take control of Dante and Vergil, fighting against the other players and lots of waves of demons.
So you basically are a hero and start going around the map, having your level 1 weapon (Rebellion and Yamato) and a first style to select. The hero levels up to level 3 (like in DMC3 Styles).
Weapons are only the melee ones for now (Devil Arms), but I'm trying to add the Guns or ranged weapons in-game too (suggest a way to add this). In the time statues, you can buy other weapons, which are divided into Mid-range sword (rebellion and force edge), Close-range (Beowulf) and Long-range sword (Agni & Rudra and Yamato). Every sword has 4 different skills (Imagine spells like Stinger, High Time, etc.
Every hero has the Swordmaster, Royalguard, Quicksilver, Doppelganger, Trickster and Gunslinger style, and will pick one every level (so you can only pick 3). Each style is a spellbook containing spells depending of the hero and the type of style.
The map, for now, doesn't have any victory conditions, but I plan to do a timer and when its over the player with most points win.
If anyone wants to help in making resources, giving ideas or applying to the team, tell me in this thread.
For the ones who know DMC (and played the 3rd), this is a map based on it. Where you take control of Dante and Vergil, fighting against the other players and lots of waves of demons.
So you basically are a hero and start going around the map, having your level 1 weapon (Rebellion and Yamato) and a first style to select. The hero levels up to level 3 (like in DMC3 Styles).
Weapons are only the melee ones for now (Devil Arms), but I'm trying to add the Guns or ranged weapons in-game too (suggest a way to add this). In the time statues, you can buy other weapons, which are divided into Mid-range sword (rebellion and force edge), Close-range (Beowulf) and Long-range sword (Agni & Rudra and Yamato). Every sword has 4 different skills (Imagine spells like Stinger, High Time, etc.
Every hero has the Swordmaster, Royalguard, Quicksilver, Doppelganger, Trickster and Gunslinger style, and will pick one every level (so you can only pick 3). Each style is a spellbook containing spells depending of the hero and the type of style.
The map, for now, doesn't have any victory conditions, but I plan to do a timer and when its over the player with most points win.
If anyone wants to help in making resources, giving ideas or applying to the team, tell me in this thread.