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Development: Shadebark Forest Survival

Discussion in 'Map Development' started by Windu, Mar 9, 2011.

  1. Illidan_Hunter

    Illidan_Hunter

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    ...also, post such kind of questions in his profile, not on a different project.
     
  2. Windu

    Windu

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    Hey, Teal., are the other icons coming up ,too ? Or u don't wanna make em ? :)
     
  3. Illidan_Hunter

    Illidan_Hunter

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    As I already said, I'm not good at drawing food. If you want swords, shields, spears, ok I can try, but in the edibles section I fail.
     
  4. Windu

    Windu

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    Ok. Sounds good :p

    --------------------------------------------
    Map progress: Updated!

    Continuing work on terrain and systesm, as well as Object editor data!
    Adding screenshots soon!

    I'd gladly see more comments.
     
  5. ImperialShadow

    ImperialShadow

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    i will keep on my eyes in this project.It seem nice combination of all survival things.
    edit1:maybe u can add ore?gold ore,silver ore and all type of ore
    edit 2:I like this type of map very much XD even trying to remember the recipe of building
     
    Last edited: Mar 17, 2011
  6. Windu

    Windu

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    Ore will be there for sure! Dont doubt that. Just not in the same way as everywhere.
     
  7. xorkatoss

    xorkatoss

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    hey man, this map looks now :D
    is there a version on thw that i can download to test?
     
  8. Windu

    Windu

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    MAp is progressing, but it's official now:

    I NEED A TERRAINER!

    Please, if any terrain er is interested in helping by making the terrain - please post here. Thank you.
     
  9. MrStormyZ

    MrStormyZ

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    Umm Wasn't I appointed for this job ?
    You told me you were gona send me the updated map
     
  10. xokelat

    xokelat

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    Hey Windu, I really like your idea and its cool... i think it should be more human-like, so please add some sickness like cough, flu, broken leg, infection, and many more sickness , i think it will be cool.. Also add some that could spread like swine flu or something else...

    You can also add trigger that if your hero get a broken leg,you should gather a wood to make a walking stick... or if you got swine flu your hero must get away from your friends, because example : every 15 second, your hero will cough and can spread some virus..

    [EDIT] Adding some disease will make your map better (in my opinion), because in survival (i have the survival club in my school) your stamina is extremely drained.. My suggestion is add the system that in the night the air will be so cold & freezing, add water bottle is also good idea, and set some river that is poisoned so if we gather water from there it will be poisoned.
     
    Last edited: Mar 20, 2011
  11. Master_Elite

    Master_Elite

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    Dude this seems so simaler to the map i'm making, only you just crash a ship on an island, but i already have hunger system, (i used mana) and currencies are lumber and supplies.... Good luck!
     
  12. Alagremm

    Alagremm

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    xokelat, adding such diseases and injuries would overcomplicate an already hard game.
     
  13. Windu

    Windu

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    "...only you just crash a ship on an island, but i already have hunger system, (i used mana) and currencies are lumber and supplies..."

    I did not really undestand that, my friend. I use hunger as a different value from life and energy. And I have stone/lumber supplies, too.

    -------------------------------------------------------------------------
    MrStormyZ ... where are u ? :S You are nowhere to be found and the map needs a terrainer ...

    -------------------------------------------------------------------------
    About the diseases.. perhaps there might be injuries like spider venom or broken leg, which will slow you, etc. But the swine flu is far too unnecessary. 10x for the idea, +rep.
     
  14. MrStormyZ

    MrStormyZ

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    Oo
    I seriously have no idea on how you people work, but thus far all people who had me Terrain their maps had given me the map via private msg/Visitor msg
    over the time I was not online, now I didn't quite get on what you meant by
    "You are nowhere to be found " LoL ? check your profile!
     
  15. Windu

    Windu

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    Map is proceeding forward. Some new things have been added. I hope that when the terrain is finished - I can launch at least 1 small playable version for you to test! :p

    ------------------------------------------------------------------
    I though of adding modes like:
    - 10 vs Environment
    - 5 vs 5 vs Environment
    - FFA vs Environment (With a different standard builder for everyone.)

    Also of adding difficulties which would alter cree hp/speed and hunger loss speed, etc.

    What do u think?
     
  16. xokelat

    xokelat

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    just for more idea to make the game more interesting... well i have a nature lover (whatever its name) club in my school and they often do survival in the forest, i ask them what it's like in survival and they say...

    1. it almost impossible to hunt animal by chasing them (based on their experience) because animal is so sensitive to a new comer by smell our "human" smell, and it's very exhausting chasing them because the field is not flat and it so fast. not only the smell but they can hear a twig crack and our footstep , make them very hard to hunt..

    2. maybe there is magical unsure in this map, but i want to share also my knowledge in survival in forest. the player is not only rely on his luck/skill/teamwork but also logic, i think it will be cool if theres a logical thing in this map like don't camp on river because it the water source for let say bear, big cats, and other thing and they hate outsider, so at the night, set trigger to spawn some bear and cats that have a drink in there and remove them at the noon

    3. If you agree with me in statement that "it almost impossible to hunt animal by chasing them" you can use "trap" instead. Theres a lot of trap, a trap that made from hole cover by leaves, etc. I think you should read type of trap because it will make the game better instead of throwing spear. You also can add trap that have a lure, well be creative. I suggest you create invisible dummy unit that have shackle ability and set the damage to 0 and duration 200 second. So if a bear/animal/monster that enter the region, the dummy will shackle it so Hunter in your team must take responsibilty at trap thing, because if in 200 second he didnt attack the trapped animal, animal will run away and you lack of food!

    4. My friend from nature lover club also said when they on survival some of them guarding the other and some of them sleep, so teamwork is holding the key of winning this game. So please add sleep mode, it depends on you , will it by skill or by typing "sleep" Because someone is guarding at the night, it should be a monster/nocturnal animal that aggresive and have a chance attacking your camp.

    5. It just a suggestion but if you can please lock the camera and don't share vision. It will make the game more cooler and challenging. My friend said 1 of his bad experience when surviving. He get lost and he realized it is impossible to shouting, so he set a smoke sign.. The point is, if you lock the camera and don't share vision there is a chance of lost and it's cool dude! Let say your hero get a broken leg and you left him, well that could be a good joke because your friend will shouting/spamming on game message: Hey dont leave me!!, rofl. Well you can add it by adding skill that ping on the map (smoke sign), that should be cool


    Sorry guys if my idea too long but it's for the game that make it better!
     
    Last edited: Mar 21, 2011
  17. Alagremm

    Alagremm

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    Thats one weird nature lovers club you got there Oo
    Nature lovers who go and hunt animals in the woods.

    Anyway, some of your points would overcomplicate the game. However 2 is nice.
    And I believe that there is already a sleep mode, but its more of a skill used on your char that puts him itno sleep for some time.
    And since there are different classes, teamwork will be a necessity anyway. So due to sleep being very temporary, the defence at night will be done with the whole team.
    You should also remember that this game has not only wild animals, but also different monsters and undead.

    Speaking of undead... Windu, I propose that undead and monsters should spawn in the dungeons, and ghosts should be spawned at special obelisk buildings(Icecrown Obelisk) aroudn the forest.
     
  18. xokelat

    xokelat

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    Yeah its weird but its true,,, the leader of the club insist not to take any food except drink...
     
  19. Windu

    Windu

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    @xokelat

    U will sure get rep for such nice suggestions. Let's go over them:

    1. It's a game after all. But yes, animals will be faster than you and will have evasion to make them harder to kill just by chasing and hitting them. You will have nets, spears, traps, camoflage and stuff like that.

    2. THis sounds nice, but the idea of the game is that at night evil spirits will attack your camp. After all this is a magic forest :p

    3. Yes, traps will be a very important part of the game.

    4. This is realistic but .. u can't except a player to sleep for ore than 8-10 seconds in a game... cause like sleeping for 1 minute is really boring for the player.

    5. Games that have "locked camera" are incredibly repulsive to me. I would never ever ever play a game with locked camera in wc3. On the other hand, no vision is shared between the survivors and the buildings (except fire and torch) provide a very minimal sight range, so u can't use them to see what's going on around you. At least that part I have though of :p

    What do u guys think about different modes?
     
  20. Tozza

    Tozza

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    This map sounds really nice, cant wait for a beta version for testing :p

    About the different modes i vote yes, cuz then it will be more variation and more fun.

    Keep on going!